[Mono-osx] MonoMac: CoreAnimation
Duane Wandless
duane at wandless.net
Sun Sep 19 17:49:51 EDT 2010
I tried to use the AnimationStopped event on CAAnimation. The code gets
into a recursive loop from the stack trace that is generated.
anim.AnimationStopped += delegate {
layer.RemoveFromSuperLayer();
};
The hang actually occurs on this line. I've not looked in this yet as
creating a subclass of CAAnimationDelegate works.
Duane
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