[Mono-ue] Overriding C# event from BP
Duane Wandless
duane at wandless.net
Tue Nov 4 22:41:43 UTC 2014
I am trying to setup a simple pickup class based on this tutorial
<https://www.youtube.com/playlist?list=PLZlv_N0_O1gb5xvsc7VM7pfoRAKLuIcFi>.
Getting the C# defined event to be invoked in BP is not working.
Pickup.cs
[UFunction, BlueprintImplementable] // BlueprintNativeEvent
public void OnPickedUp()
{
}
This does expose the "Event On Picked Up" in the BP. However, the event is
never invoked. I verified that OnPickedUp is being called from the C#
code.
If that short description is insufficient I can create a small test case.
Thanks.
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