[Mono-ue] Issue Compiling Mono for UnrealEngine
Michael Hutchinson
m.j.hutchinson at gmail.com
Mon Mar 16 23:24:14 UTC 2015
The command is intended for the bash shell, which is included with git on
Windows, and is the default on Mac.
With powershell, something like this should work:
get-childitem .\Engine\Plugins\XamarinUE4\Patches\* | foreach-object
{git am $_.FullName}
On Mar 16, 2015 7:19 PM, <gary at nthdegreegames.com> wrote:
> Hey all,
>
> I've successfully downloaded and build UnrealEngine 4.4.3 from the branch.
>
> I extracted the MonoForUnrealEngine-Preview-8.zip and there was the
> plugin for XamarinUE4
>
> I also installed the Addin into Xamarin and Installed the Updates.
>
> there is a section in the README-MONO-FOR-UNREAL-ENGINE.txt file that
> states
>
> "
>
> Now open a git terminal in the UnrealEngine directory (you
> can do this from the GitHub app) and run the following
> commands:
>
> git checkout 4.4
> git checkout -b 4.4-xamarin
> git am Engine/Plugins/XamarinUE4/Patches/*
>
> This will create a new branch called "4.4-xamarin" with
> the Xamarin patches applies and committed.
>
> "
>
> Everything upto this point seams to have worked correctly.
>
> This has me a little confused and when using Git Shell (opens Windows
> PowerShell)
>
> I goto my UnrealEngine-4.4 folder and type
> git checkout 4.4 and I get a did not match an files error
>
> When trying the git checkout -b 4.4-xamarin it states Switched to a new
> branch '4.4-xamarin'
>
> finally using the git am Engine/Plugins/XamarinUE4/Patches/*
> this causes an error with git-am: line 194 No such file or directory.
>
> If I try to compile the source now from VS2013 I get the following error
> and I'm unable to compile
>
> Error 1 error CS0234: The type or namespace name 'Linq' does not
> exist in the namespace 'System' (are you missing an assembly reference?)
> e:\UnrealEngine-4.4\Engine\Plugins\XamarinUE4\
> MonoRuntime\Source\ThirdParty\mono\EmbeddedMono.Build.cs 7 14
> UE4
>
> Error 2 error : UnrealBuildTool encountered an error while
> compiling source files E:\UnrealEngine-4.4\Engine\Intermediate\ProjectFiles\EXEC
> UE4
>
> Error 3 error MSB3073: The command "..\..\Build\BatchFiles\Build.bat
> UE4Editor Win64 Development" exited with code -1. C:\Program Files
> (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets
> 38 5 UE4
>
>
> I'm so keen to get this working so I can test it both for my companies
> game development requirements but for the sake of getting this as a fully
> integrated feature within Unreal Engine.
>
> Cheers
>
> Gary
>
>
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> Mono-ue at lists.ximian.com
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>
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