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<H1>[Mono-list] newbie questions about mono-1.1.4, graphics, and Mac OS X
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<B>Thomas E. Vaughan
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<A HREF="mailto:tevaugha%40ball.com%2C%20tevaughan%40comcast.net"
TITLE="[Mono-list] newbie questions about mono-1.1.4, graphics, and Mac OS X">tevaugha@ball.com, tevaughan@comcast.net
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<I>Fri, 25 Feb 2005 10:49:11 -0700</I>
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<PRE>Hello.
I wrote a graphics application with Qt/OpenGL about four
years ago, and though I've been doing real-time C coding
since then, I now feel that I have to scratch the itch to
write a graphics program again. So I'm interested in
cross-platform graphics progamming with mono and csharp.
In particular, I want to write a cross-platform version of
minesweeper (one of my favorite toys :^). I want to be able
to run the application either on Mac OS X or on GNU/Linux.
Being able to run it on MS Windows would be nice, but it is
not essential. Some questions follow:
Is mono-1.1.4 now up to the task? If not, will it be soon
enough that I can start?
If so, what toolkit (Windows.Forms, Gtk#, Cocoa#, etc.) is
best? (I don't even know if something written for Cocoa#
could run on GNU/Linux.)
I downloaded the OS X installer for mono-1.1.4 and compiled
a really simple Windows.Forms application. Although the
thing crashed because of an unhandled exception, I noticed
that it opened an X window. I thought that the new managed
forms on OS X would render via some more direct path than
through the X server. What's up with that?
--
Thomas E. Vaughan &lt;<A HREF="mailto:tevaughan@comcast.net">tevaughan@comcast.net</A>&gt;
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