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<H1>[Mono-osx] MonoMac and OpenTK?</H1>
<B>philippe.monteil</B>
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TITLE="[Mono-osx] MonoMac and OpenTK?">philippe.monteil at dolce-vista.com
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<I>Fri Feb 4 09:13:49 EST 2011</I>
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I have been trying to get started using OpenGL with MonoMac through OpenTK
without much success so far.
A simple sequence like:
using OpenTK.Graphics.OpenGL;
Console.WriteLine(&quot;MyOpenGLView.DrawRect() _version(-)&quot;);
string _version = GL.GetString(StringName.Version);
Console.WriteLine(&quot;MyOpenGLView.DrawRect() _version(+)=&quot; +
_version);
causes an exception.
Is OpenTK the right way to go under MonoMac?
The MacOSX documentation says:
&lt;&lt;
OpenGL APIs Specific to Mac OS X
Mac OS X offers two easy-to-use APIs that are specific to the Macintosh
platform: the NSOpenGL classes and the CGL API. Throughout this document,
these APIs are referred to as the Apple-specific OpenGL APIs.
&gt;&gt;<i>
</I>Should the OpenGL API be accessed using the NSOpenGL class instead of
OpenTK?
Thanks!
Philippe
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