mail-archives/mono-osx/2011-July/004432.html

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<H1>[Mono-osx] System.Drawing into Cocoa views?</H1>
<B>Eric J. M. Smith</B>
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TITLE="[Mono-osx] System.Drawing into Cocoa views?">eric at tarkvara.org
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<I>Sun Jul 17 17:59:51 EDT 2011</I>
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<PRE>Greetings,
I'm new to MonoMac (and to Mono in general). So I apologise in advance for my ignorance.
I'm exploring the feasibility of porting a .NET/Windows app to run on the Mac. I've resigned myself to the fact that we'll be rewriting any code which relies on Windows.Forms widgets. Our existing rendering code draws into a System.Drawing.Image, and it would be nice to not have to rewrite everything. Is there any way of drawing into a System.Drawing.Graphics and making the results available to Cocoa? Either by drawing directly into an NSView or by somehow getting the contents of a System.Drawing.Image into an NSImage.
I did find some mention on this mailing-list of a &quot;drawing bridge&quot; to do libgdiplus drawing in a Cocoa custom view, but I can't find any documentation or samples for this (plus, it sounds like this approach might require X11).
Thanks for your help,
Eric Smith
Tarkvara Design Inc.
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