456 строки
11 KiB
C#
456 строки
11 KiB
C#
|
/*
|
||
|
NPlot - A charting library for .NET
|
||
|
|
||
|
ArrowItem.cs
|
||
|
Copyright (C) 2003
|
||
|
Matt Howlett
|
||
|
|
||
|
Redistribution and use of NPlot or parts there-of in source and
|
||
|
binary forms, with or without modification, are permitted provided
|
||
|
that the following conditions are met:
|
||
|
|
||
|
1. Re-distributions in source form must retain at the head of each
|
||
|
source file the above copyright notice, this list of conditions
|
||
|
and the following disclaimer.
|
||
|
|
||
|
2. Any product ("the product") that makes use NPlot or parts
|
||
|
there-of must either:
|
||
|
|
||
|
(a) allow any user of the product to obtain a complete machine-
|
||
|
readable copy of the corresponding source code for the
|
||
|
product and the version of NPlot used for a charge no more
|
||
|
than your cost of physically performing source distribution,
|
||
|
on a medium customarily used for software interchange, or:
|
||
|
|
||
|
(b) reproduce the following text in the documentation, about
|
||
|
box or other materials intended to be read by human users
|
||
|
of the product that is provided to every human user of the
|
||
|
product:
|
||
|
|
||
|
"This product includes software developed as
|
||
|
part of the NPlot library project available
|
||
|
from: http://www.nplot.com/"
|
||
|
|
||
|
The words "This product" may optionally be replace with
|
||
|
the actual name of the product.
|
||
|
|
||
|
------------------------------------------------------------------------
|
||
|
|
||
|
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||
|
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||
|
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||
|
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||
|
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
|
||
|
*/
|
||
|
|
||
|
using System;
|
||
|
using System.Drawing;
|
||
|
|
||
|
namespace NPlot
|
||
|
{
|
||
|
|
||
|
/// <summary>
|
||
|
/// An Arrow IDrawable, with a text label that is automatically
|
||
|
/// nicely positioned at the non-pointy end of the arrow. Future
|
||
|
/// feature idea: have constructor that takes a dataset, and have
|
||
|
/// the arrow know how to automatically set it's angle to avoid
|
||
|
/// the data.
|
||
|
/// </summary>
|
||
|
public class ArrowItem : IDrawable
|
||
|
{
|
||
|
|
||
|
private void Init()
|
||
|
{
|
||
|
FontFamily fontFamily = new FontFamily("Arial");
|
||
|
font_ = new Font(fontFamily, 10, FontStyle.Regular, GraphicsUnit.Pixel);
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Default constructor :
|
||
|
/// text = ""
|
||
|
/// angle = 45 degrees anticlockwise from horizontal.
|
||
|
/// </summary>
|
||
|
/// <param name="position">The position the arrow points to.</param>
|
||
|
public ArrowItem( PointD position )
|
||
|
{
|
||
|
to_ = position;
|
||
|
Init();
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Constructor
|
||
|
/// </summary>
|
||
|
/// <param name="position">The position the arrow points to.</param>
|
||
|
/// <param name="angle">angle of arrow with respect to x axis.</param>
|
||
|
public ArrowItem( PointD position, double angle )
|
||
|
{
|
||
|
to_ = position;
|
||
|
angle_ = -angle;
|
||
|
Init();
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Constructor
|
||
|
/// </summary>
|
||
|
/// <param name="position">The position the arrow points to.</param>
|
||
|
/// <param name="angle">angle of arrow with respect to x axis.</param>
|
||
|
/// <param name="text">The text associated with the arrow.</param>
|
||
|
public ArrowItem( PointD position, double angle, string text )
|
||
|
{
|
||
|
to_ = position;
|
||
|
angle_ = -angle;
|
||
|
text_ = text;
|
||
|
Init();
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Text associated with the arrow.
|
||
|
/// </summary>
|
||
|
public string Text
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return text_;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
text_ = value;
|
||
|
}
|
||
|
}
|
||
|
private string text_ = "";
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Angle of arrow anti-clockwise to right horizontal in degrees.
|
||
|
/// </summary>
|
||
|
/// <remarks>The code relating to this property in the Draw method is
|
||
|
/// a bit weird. Internally, all rotations are clockwise [this is by
|
||
|
/// accient, I wasn't concentrating when I was doing it and was half
|
||
|
/// done before I realised]. The simplest way to make angle represent
|
||
|
/// anti-clockwise rotation (as it is normal to do) is to make the
|
||
|
/// get and set methods negate the provided value.</remarks>
|
||
|
public double Angle
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return -angle_;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
angle_ = -value;
|
||
|
}
|
||
|
}
|
||
|
private double angle_ = -45.0;
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Physical length of the arrow.
|
||
|
/// </summary>
|
||
|
public float PhysicalLength
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return physicalLength_;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
physicalLength_ = value;
|
||
|
}
|
||
|
}
|
||
|
private float physicalLength_ = 40.0f;
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// The point the arrow points to.
|
||
|
/// </summary>
|
||
|
public PointD To
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return to_;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
to_ = value;
|
||
|
}
|
||
|
}
|
||
|
private PointD to_;
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Size of the arrow head sides in pixels.
|
||
|
/// </summary>
|
||
|
public float HeadSize
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return headSize_;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
headSize_ = value;
|
||
|
}
|
||
|
}
|
||
|
private float headSize_ = 10.0f;
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// angle between sides of arrow head in degrees
|
||
|
/// </summary>
|
||
|
public float HeadAngle
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return headAngle_;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
headAngle_ = value;
|
||
|
}
|
||
|
}
|
||
|
private float headAngle_ = 40.0f;
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Draws the arrow on a plot surface.
|
||
|
/// </summary>
|
||
|
/// <param name="g">graphics surface on which to draw</param>
|
||
|
/// <param name="xAxis">The X-Axis to draw against.</param>
|
||
|
/// <param name="yAxis">The Y-Axis to draw against.</param>
|
||
|
public void Draw( System.Drawing.Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
|
||
|
{
|
||
|
if (this.To.X > xAxis.Axis.WorldMax || this.To.X < xAxis.Axis.WorldMin)
|
||
|
return;
|
||
|
|
||
|
if (this.To.Y > yAxis.Axis.WorldMax || this.To.Y < yAxis.Axis.WorldMin)
|
||
|
return;
|
||
|
|
||
|
double angle = this.angle_;
|
||
|
|
||
|
if (this.angle_ < 0.0)
|
||
|
{
|
||
|
int mul = -(int)(this.angle_ / 360.0) + 2;
|
||
|
angle = angle_ + 360.0 * (double)mul;
|
||
|
}
|
||
|
|
||
|
double normAngle = (double)angle % 360.0; // angle in range 0 -> 360.
|
||
|
|
||
|
Point toPoint = new Point(
|
||
|
(int)xAxis.WorldToPhysical( to_.X, true ).X,
|
||
|
(int)yAxis.WorldToPhysical( to_.Y, true ).Y );
|
||
|
|
||
|
|
||
|
float xDir = (float)Math.Cos( normAngle * 2.0 * Math.PI / 360.0 );
|
||
|
float yDir = (float)Math.Sin( normAngle * 2.0 * Math.PI / 360.0 );
|
||
|
|
||
|
toPoint.X += (int)(xDir*headOffset_);
|
||
|
toPoint.Y += (int)(yDir*headOffset_);
|
||
|
|
||
|
float xOff = physicalLength_ * xDir;
|
||
|
float yOff = physicalLength_ * yDir;
|
||
|
|
||
|
Point fromPoint = new Point(
|
||
|
(int)(toPoint.X + xOff),
|
||
|
(int)(toPoint.Y + yOff) );
|
||
|
|
||
|
g.DrawLine( pen_, toPoint, fromPoint );
|
||
|
|
||
|
Point[] head = new Point[3];
|
||
|
|
||
|
head[0] = toPoint;
|
||
|
|
||
|
xOff = headSize_ * (float)Math.Cos( (normAngle-headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
|
||
|
yOff = headSize_ * (float)Math.Sin( (normAngle-headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
|
||
|
|
||
|
head[1] = new Point(
|
||
|
(int)(toPoint.X + xOff),
|
||
|
(int)(toPoint.Y + yOff) );
|
||
|
|
||
|
float xOff2 = headSize_ * (float)Math.Cos( (normAngle+headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
|
||
|
float yOff2 = headSize_ * (float)Math.Sin( (normAngle+headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
|
||
|
|
||
|
head[2] = new Point(
|
||
|
(int)(toPoint.X + xOff2),
|
||
|
(int)(toPoint.Y + yOff2) );
|
||
|
|
||
|
g.FillPolygon( arrowBrush_, head );
|
||
|
|
||
|
SizeF textSize = g.MeasureString( text_, font_ );
|
||
|
SizeF halfSize = new SizeF( textSize.Width / 2.0f, textSize.Height / 2.0f );
|
||
|
|
||
|
float quadrantSlideLength = halfSize.Width + halfSize.Height;
|
||
|
|
||
|
float quadrantF = (float)normAngle / 90.0f; // integer part gives quadrant.
|
||
|
int quadrant = (int)quadrantF; // quadrant in.
|
||
|
float prop = quadrantF - (float)quadrant; // proportion of way through this qadrant.
|
||
|
float dist = prop * quadrantSlideLength; // distance along quarter of bounds rectangle.
|
||
|
|
||
|
// now find the offset from the middle of the text box that the
|
||
|
// rear end of the arrow should end at (reverse this to get position
|
||
|
// of text box with respect to rear end of arrow).
|
||
|
//
|
||
|
// There is almost certainly an elgant way of doing this involving
|
||
|
// trig functions to get all the signs right, but I'm about ready to
|
||
|
// drop off to sleep at the moment, so this blatent method will have
|
||
|
// to do.
|
||
|
PointF offsetFromMiddle = new PointF( 0.0f, 0.0f );
|
||
|
switch (quadrant)
|
||
|
{
|
||
|
case 0:
|
||
|
if (dist > halfSize.Height)
|
||
|
{
|
||
|
dist -= halfSize.Height;
|
||
|
offsetFromMiddle = new PointF( -halfSize.Width + dist, halfSize.Height );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
offsetFromMiddle = new PointF( -halfSize.Width, - dist );
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
if (dist > halfSize.Width)
|
||
|
{
|
||
|
dist -= halfSize.Width;
|
||
|
offsetFromMiddle = new PointF( halfSize.Width, halfSize.Height - dist );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
offsetFromMiddle = new PointF( dist, halfSize.Height );
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
if (dist > halfSize.Height)
|
||
|
{
|
||
|
dist -= halfSize.Height;
|
||
|
offsetFromMiddle = new PointF( halfSize.Width - dist, -halfSize.Height );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
offsetFromMiddle = new PointF( halfSize.Width, -dist );
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
if (dist > halfSize.Width)
|
||
|
{
|
||
|
dist -= halfSize.Width;
|
||
|
offsetFromMiddle = new PointF( -halfSize.Width, -halfSize.Height + dist );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
offsetFromMiddle = new PointF( -dist, -halfSize.Height );
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
throw new NPlotException( "Programmer error." );
|
||
|
|
||
|
}
|
||
|
|
||
|
g.DrawString(
|
||
|
text_, font_, textBrush_,
|
||
|
(int)(fromPoint.X - halfSize.Width - offsetFromMiddle.X),
|
||
|
(int)(fromPoint.Y - halfSize.Height + offsetFromMiddle.Y) );
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// The brush used to draw the text associated with the arrow.
|
||
|
/// </summary>
|
||
|
public Brush TextBrush
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return textBrush_;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
textBrush_ = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Set the text to be drawn with a solid brush of this color.
|
||
|
/// </summary>
|
||
|
public Color TextColor
|
||
|
{
|
||
|
set
|
||
|
{
|
||
|
textBrush_ = new SolidBrush( value );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// The color of the pen used to draw the arrow.
|
||
|
/// </summary>
|
||
|
public Color ArrowColor
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return pen_.Color;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
pen_.Color = value;
|
||
|
arrowBrush_ = new SolidBrush( value );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// The font used to draw the text associated with the arrow.
|
||
|
/// </summary>
|
||
|
public Font TextFont
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.font_;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
this.font_ = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Offset the whole arrow back in the arrow direction this many pixels from the point it's pointing to.
|
||
|
/// </summary>
|
||
|
public int HeadOffset
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return headOffset_;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
headOffset_ = value;
|
||
|
}
|
||
|
}
|
||
|
private int headOffset_ = 2;
|
||
|
|
||
|
|
||
|
private Brush arrowBrush_ = new SolidBrush( Color.Black );
|
||
|
private Brush textBrush_ = new SolidBrush( Color.Black );
|
||
|
private Pen pen_ = new Pen( Color.Black );
|
||
|
private Font font_;
|
||
|
}
|
||
|
}
|