714 строки
21 KiB
C#
714 строки
21 KiB
C#
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/*
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NPlot - A charting library for .NET
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TradingDateTimeAxis.cs
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Copyright (C) 2006
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Pawel Konieczny
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Redistribution and use of NPlot or parts there-of in source and
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binary forms, with or without modification, are permitted provided
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that the following conditions are met:
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1. Re-distributions in source form must retain at the head of each
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source file the above copyright notice, this list of conditions
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and the following disclaimer.
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2. Any product ("the product") that makes use NPlot or parts
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there-of must either:
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(a) allow any user of the product to obtain a complete machine-
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readable copy of the corresponding source code for the
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product and the version of NPlot used for a charge no more
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than your cost of physically performing source distribution,
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on a medium customarily used for software interchange, or:
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(b) reproduce the following text in the documentation, about
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box or other materials intended to be read by human users
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of the product that is provided to every human user of the
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product:
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"This product includes software developed as
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part of the NPlot library project available
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from: http://www.nplot.com/"
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The words "This product" may optionally be replace with
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the actual name of the product.
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------------------------------------------------------------------------
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Drawing;
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using System.Collections;
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namespace NPlot
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{
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/// <summary>
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/// Provides a DateTime axis that removes non-trading days.
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/// </summary>
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public class TradingDateTimeAxis : DateTimeAxis
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{
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// we keep shadow "virtual" copies of WorldMin/Max for speed
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// which are already remapped, so it is essential that changes
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// to WorldMin/Max are captured here
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/// <summary>
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/// The axis world min value.
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/// </summary>
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public override double WorldMin
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{
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get
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{
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return base.WorldMin;
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}
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set
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{
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base.WorldMin = value;
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virtualWorldMin_ = SparseWorldRemap(value);
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}
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}
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private double virtualWorldMin_ = double.NaN;
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/// <summary>
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/// The axis world max value.
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/// </summary>
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public override double WorldMax
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{
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get
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{
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return base.WorldMax;
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}
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set
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{
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base.WorldMax = value;
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virtualWorldMax_ = SparseWorldRemap(value);
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}
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}
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private double virtualWorldMax_ = double.NaN;
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/// <summary>
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/// Optional time at which trading begins.
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/// All data points earlied than that (same day) will be collapsed.
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/// </summary>
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public virtual TimeSpan StartTradingTime
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{
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get
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{
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return new TimeSpan(startTradingTime_);
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}
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set
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{
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startTradingTime_ = value.Ticks;
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tradingTimeSpan_ = endTradingTime_ - startTradingTime_;
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}
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}
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private long startTradingTime_;
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/// <summary>
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/// Optional time at which trading ends.
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/// All data points later than that (same day) will be collapsed.
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/// </summary>
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public virtual TimeSpan EndTradingTime
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{
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get
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{
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return new TimeSpan(endTradingTime_);
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}
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set
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{
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endTradingTime_ = value.Ticks;
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tradingTimeSpan_ = endTradingTime_ - startTradingTime_;
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}
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}
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private long endTradingTime_;
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private long tradingTimeSpan_;
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/// <summary>
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/// Get whether or not this axis is linear.
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/// </summary>
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public override bool IsLinear
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{
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get
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{
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return false;
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}
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}
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/// <summary>
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/// Constructor
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/// </summary>
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public TradingDateTimeAxis() : base()
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{
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Init();
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}
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/// <summary>
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/// Copy Constructor
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/// </summary>
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/// <param name="a">construct a TradingDateTimeAxis based on this provided axis.</param>
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public TradingDateTimeAxis(Axis a) : base(a)
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{
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Init();
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if (a is TradingDateTimeAxis)
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DoClone((TradingDateTimeAxis)a, this);
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else if (a is DateTimeAxis)
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DoClone((DateTimeAxis)a, this);
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else
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{
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DoClone(a, this);
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this.NumberFormat = null;
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}
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}
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/// <summary>
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/// Helper function for constructors.
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/// </summary>
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private void Init()
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{
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startTradingTime_ = 0;
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endTradingTime_ = TimeSpan.TicksPerDay;
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tradingTimeSpan_ = endTradingTime_ - startTradingTime_;
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virtualWorldMin_ = SparseWorldRemap(WorldMin);
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virtualWorldMax_ = SparseWorldRemap(WorldMax);
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}
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/// <summary>
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/// Deep copy of DateTimeAxis.
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/// </summary>
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/// <returns>A copy of the DateTimeAxis Class.</returns>
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public override object Clone()
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{
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TradingDateTimeAxis a = new TradingDateTimeAxis();
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// ensure that this isn't being called on a derived type. If it is, then oh no!
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if (this.GetType() != a.GetType())
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{
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throw new NPlotException( "Clone not defined in derived type. Help!" );
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}
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DoClone( this, a );
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return a;
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}
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/// <summary>
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/// Helper method for Clone.
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/// </summary>
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/// <param name="a">The cloned target object.</param>
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/// <param name="b">The cloned source object.</param>
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protected static void DoClone(TradingDateTimeAxis b, TradingDateTimeAxis a)
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{
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DateTimeAxis.DoClone(b, a);
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a.startTradingTime_ = b.startTradingTime_;
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a.endTradingTime_ = b.endTradingTime_;
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a.tradingTimeSpan_ = b.tradingTimeSpan_;
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a.WorldMin = b.WorldMin;
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a.WorldMax = b.WorldMax;
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}
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/// <summary>
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/// World to physical coordinate transform.
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/// </summary>
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/// <param name="coord">The coordinate value to transform.</param>
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/// <param name="physicalMin">The physical position corresponding to the world minimum of the axis.</param>
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/// <param name="physicalMax">The physical position corresponding to the world maximum of the axis.</param>
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/// <param name="clip">if false, then physical value may extend outside worldMin / worldMax. If true, the physical value returned will be clipped to physicalMin or physicalMax if it lies outside this range.</param>
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/// <returns>The transformed coordinates.</returns>
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/// <remarks>Not sure how much time is spent in this often called function. If it's lots, then
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/// worth optimizing (there is scope to do so).</remarks>
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public override PointF WorldToPhysical(
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double coord,
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PointF physicalMin,
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PointF physicalMax,
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bool clip)
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{
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// (1) account for reversed axis. Could be tricky and move
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// this out, but would be a little messy.
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PointF _physicalMin;
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PointF _physicalMax;
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if (this.Reversed)
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{
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_physicalMin = physicalMax;
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_physicalMax = physicalMin;
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}
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else
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{
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_physicalMin = physicalMin;
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_physicalMax = physicalMax;
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}
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// (2) if want clipped value, return extrema if outside range.
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if (clip)
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{
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if (WorldMin < WorldMax)
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{
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if (coord > WorldMax)
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{
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return _physicalMax;
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}
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if (coord < WorldMin)
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{
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return _physicalMin;
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}
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}
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else
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{
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if (coord < WorldMax)
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{
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return _physicalMax;
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}
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if (coord > WorldMin)
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{
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return _physicalMin;
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}
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}
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}
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// (3) we are inside range or don't want to clip.
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coord = SparseWorldRemap(coord);
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double range = virtualWorldMax_ - virtualWorldMin_;
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double prop = (double)((coord - virtualWorldMin_) / range);
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//double range = WorldMax - WorldMin;
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//double prop = (double)((coord - WorldMin) / range);
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//if (range1 != range)
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// range1 = range;
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// Force clipping at bounding box largeClip times that of real bounding box
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// anyway. This is effectively at infinity.
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const double largeClip = 100.0;
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if (prop > largeClip && clip)
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prop = largeClip;
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if (prop < -largeClip && clip)
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prop = -largeClip;
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if (range == 0)
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{
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if (coord >= virtualWorldMin_)
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prop = largeClip;
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if (coord < virtualWorldMin_)
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prop = -largeClip;
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}
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// calculate the physical coordinate.
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PointF offset = new PointF(
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(float)(prop * (_physicalMax.X - _physicalMin.X)),
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(float)(prop * (_physicalMax.Y - _physicalMin.Y)));
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return new PointF(_physicalMin.X + offset.X, _physicalMin.Y + offset.Y);
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}
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/// <summary>
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/// Transforms a physical coordinate to an axis world
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/// coordinate given the physical extremites of the axis.
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/// </summary>
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/// <param name="p">the point to convert</param>
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/// <param name="physicalMin">the physical minimum extremity of the axis</param>
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/// <param name="physicalMax">the physical maximum extremity of the axis</param>
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/// <param name="clip">whether or not to clip the world value to lie in the range of the axis if it is outside.</param>
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/// <returns></returns>
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public override double PhysicalToWorld(
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PointF p,
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PointF physicalMin,
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PointF physicalMax,
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bool clip)
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{
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// (1) account for reversed axis. Could be tricky and move
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// this out, but would be a little messy.
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PointF _physicalMin;
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PointF _physicalMax;
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if (this.Reversed)
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{
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_physicalMin = physicalMax;
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_physicalMax = physicalMin;
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}
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else
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{
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_physicalMin = physicalMin;
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_physicalMax = physicalMax;
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}
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// normalised axis dir vector
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float axis_X = _physicalMax.X - _physicalMin.X;
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float axis_Y = _physicalMax.Y - _physicalMin.Y;
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float len = (float)Math.Sqrt(axis_X * axis_X + axis_Y * axis_Y);
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axis_X /= len;
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axis_Y /= len;
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// point relative to axis physical minimum.
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PointF posRel = new PointF(p.X - _physicalMin.X, p.Y - _physicalMin.Y);
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// dist of point projection on axis, normalised.
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float prop = (axis_X * posRel.X + axis_Y * posRel.Y) / len;
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//double world = prop * (WorldMax - WorldMin) + WorldMin;
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double world = prop * (virtualWorldMax_ - virtualWorldMin_) + virtualWorldMin_;
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world = ReverseSparseWorldRemap(world);
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// if want clipped value, return extrema if outside range.
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if (clip)
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{
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world = Math.Max(world, WorldMin);
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world = Math.Min(world, WorldMax);
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}
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return world;
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}
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/// <summary>
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/// Remap a world coordinate into a "virtual" world, where non-trading dates and times are collapsed.
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/// </summary>
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/// <remarks>
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/// This code works under asumption that there are exactly 24*60*60 seconds in a day
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/// This is strictly speaking not correct but apparently .NET 2.0 does not count leap seconds.
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/// Luckilly, Ticks == 0 =~= 0001-01-01T00:00 =~= Monday
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/// First tried a version fully on floating point arithmetic,
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/// but failed hopelessly due to rounding errors.
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/// </remarks>
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/// <param name="coord">world coordinate to transform.</param>
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/// <returns>equivalent virtual world coordinate.</returns>
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protected double SparseWorldRemap(double coord)
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{
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long ticks = (long)coord;
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long whole_days = ticks / TimeSpan.TicksPerDay;
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long ticks_in_last_day = ticks % TimeSpan.TicksPerDay;
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long full_weeks = whole_days / 7;
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long days_in_last_week = whole_days % 7;
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if (days_in_last_week >= 5)
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{
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days_in_last_week = 5;
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ticks_in_last_day = 0;
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}
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if (ticks_in_last_day < startTradingTime_) ticks_in_last_day = startTradingTime_;
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else if (ticks_in_last_day > endTradingTime_) ticks_in_last_day = endTradingTime_;
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ticks_in_last_day -= startTradingTime_;
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long whole_working_days = (full_weeks * 5 + days_in_last_week);
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long working_ticks = whole_working_days * tradingTimeSpan_;
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long new_ticks = working_ticks + ticks_in_last_day;
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return (double)new_ticks;
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}
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/// <summary>
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/// Remaps a "virtual" world coordinates back to true world coordinates.
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/// </summary>
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/// <param name="coord">virtual world coordinate to transform.</param>
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/// <returns>equivalent world coordinate.</returns>
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protected double ReverseSparseWorldRemap(double coord)
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{
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long ticks = (long)coord;
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//ticks += startTradingTime_;
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long ticks_in_last_day = ticks % tradingTimeSpan_;
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ticks /= tradingTimeSpan_;
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long full_weeks = ticks / 5;
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long week_part = ticks % 5;
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long day_ticks = (full_weeks * 7 + week_part) * TimeSpan.TicksPerDay;
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return (double)(day_ticks + ticks_in_last_day + startTradingTime_);
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}
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/// <summary>
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/// Adds a delta amount to the given world coordinate in such a way that
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/// all "sparse gaps" are skipped. In other words, the returned value is
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/// in delta distance from the given in the "virtual" world.
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/// </summary>
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/// <param name="coord">world coordinate to shift.</param>
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/// <param name="delta">shif amount in "virtual" units.</param>
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/// <returns></returns>
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public double SparseWorldAdd(double coord, double delta)
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{
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return ReverseSparseWorldRemap(SparseWorldRemap(coord) + delta);
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}
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/// <summary>
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/// World extent in virtual (sparse) units.
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/// </summary>
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||
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public double SparseWorldLength
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{
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get
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{
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return SparseWorldRemap(WorldMax) - SparseWorldRemap(WorldMin);
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}
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check whether the given coordinate falls within defined trading hours.
|
||
|
/// </summary>
|
||
|
/// <param name="coord">world coordinate in ticks to check.</param>
|
||
|
/// <returns>true if in trading hours, false if in non-trading gap.</returns>
|
||
|
public bool WithinTradingHours(double coord)
|
||
|
{
|
||
|
long ticks = (long)coord;
|
||
|
long whole_days = ticks / TimeSpan.TicksPerDay;
|
||
|
long ticks_in_last_day = ticks % TimeSpan.TicksPerDay;
|
||
|
long days_in_last_week = whole_days % 7;
|
||
|
if (days_in_last_week >= 5)
|
||
|
return false;
|
||
|
|
||
|
if (ticks_in_last_day < startTradingTime_) return false;
|
||
|
if (ticks_in_last_day >= endTradingTime_) return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check whether the given coordinate falls on trading days.
|
||
|
/// </summary>
|
||
|
/// <param name="coord">world coordinate in ticks to check.</param>
|
||
|
/// <returns>true if on Mon - Fri.</returns>
|
||
|
public bool OnTradingDays(double coord)
|
||
|
{
|
||
|
long ticks = (long)coord;
|
||
|
long whole_days = ticks / TimeSpan.TicksPerDay;
|
||
|
long days_in_last_week = whole_days % 7;
|
||
|
return (days_in_last_week < 5);
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Determines the positions of all Large and Small ticks.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// The method WorldTickPositions_FirstPass() from the base works just fine, except that it
|
||
|
/// does not account for non-trading gaps in time, therefore, when less than two days are visible
|
||
|
/// an own algorithm is used (to show intraday time). Otherwise the base class implementation is used
|
||
|
/// but the output is corrected to remove ticks on non-trading days (Sat, Sun).
|
||
|
/// </remarks>
|
||
|
/// <param name="physicalMin">The physical position corresponding to the world minimum of the axis.</param>
|
||
|
/// <param name="physicalMax">The physical position corresponding to the world maximum of the axis.</param>
|
||
|
/// <param name="largeTickPositions">ArrayList containing the positions of the large ticks.</param>
|
||
|
/// <param name="smallTickPositions">null</param>
|
||
|
internal override void WorldTickPositions_FirstPass(
|
||
|
Point physicalMin,
|
||
|
Point physicalMax,
|
||
|
out ArrayList largeTickPositions,
|
||
|
out ArrayList smallTickPositions
|
||
|
)
|
||
|
{
|
||
|
if (LargeTickStep != TimeSpan.Zero || SparseWorldLength > 2.0 * (double)tradingTimeSpan_) // utilise base class
|
||
|
{
|
||
|
ArrayList largeTickPositions_FirstPass;
|
||
|
base.WorldTickPositions_FirstPass(physicalMin, physicalMax, out largeTickPositions_FirstPass, out smallTickPositions);
|
||
|
|
||
|
if (largeTickPositions_FirstPass.Count < 2)
|
||
|
{
|
||
|
// leave it alone, whatever that single tick may be (better something than nothing...)
|
||
|
largeTickPositions = largeTickPositions_FirstPass;
|
||
|
}
|
||
|
else if ((double)largeTickPositions_FirstPass[1] - (double)largeTickPositions_FirstPass[0] > 27.0 * (double)TimeSpan.TicksPerDay)
|
||
|
{
|
||
|
// For distances between ticks in months or longer, just accept all ticks
|
||
|
largeTickPositions = largeTickPositions_FirstPass;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// for daily ticks, ignore non-trading hours but obey (skip) non-trading days
|
||
|
largeTickPositions = new ArrayList();
|
||
|
foreach (object tick in largeTickPositions_FirstPass)
|
||
|
{
|
||
|
if (OnTradingDays((double)tick))
|
||
|
largeTickPositions.Add(tick);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else // intraday ticks, own algorithm
|
||
|
{
|
||
|
smallTickPositions = null;
|
||
|
largeTickPositions = new ArrayList();
|
||
|
|
||
|
TimeSpan timeLength = new TimeSpan((long)SparseWorldLength);
|
||
|
DateTime worldMinDate = new DateTime( (long)this.WorldMin );
|
||
|
DateTime worldMaxDate = new DateTime( (long)this.WorldMax );
|
||
|
|
||
|
DateTime currentTickDate;
|
||
|
long skip; // in time ticks
|
||
|
|
||
|
// The following if-else flow establishes currentTickDate to the beginning of series
|
||
|
// and skip to the optimal distance between ticks
|
||
|
|
||
|
// if less than 10 minutes, then large ticks on second spacings.
|
||
|
|
||
|
if ( timeLength < new TimeSpan(0,0,10,0,0) )
|
||
|
{
|
||
|
this.LargeTickLabelType_ = LargeTickLabelType.hourMinuteSeconds;
|
||
|
|
||
|
int secondsSkip;
|
||
|
|
||
|
if (timeLength < new TimeSpan( 0,0,0,10,0 ) )
|
||
|
secondsSkip = 1;
|
||
|
else if ( timeLength < new TimeSpan(0,0,0,20,0) )
|
||
|
secondsSkip = 2;
|
||
|
else if ( timeLength < new TimeSpan(0,0,0,50,0) )
|
||
|
secondsSkip = 5;
|
||
|
else if ( timeLength < new TimeSpan(0,0,2,30,0) )
|
||
|
secondsSkip = 15;
|
||
|
else
|
||
|
secondsSkip = 30;
|
||
|
|
||
|
int second = worldMinDate.Second;
|
||
|
second -= second % secondsSkip;
|
||
|
|
||
|
currentTickDate = new DateTime(
|
||
|
worldMinDate.Year,
|
||
|
worldMinDate.Month,
|
||
|
worldMinDate.Day,
|
||
|
worldMinDate.Hour,
|
||
|
worldMinDate.Minute,
|
||
|
second,0 );
|
||
|
|
||
|
skip = secondsSkip * TimeSpan.TicksPerSecond;
|
||
|
}
|
||
|
|
||
|
// Less than 2 hours, then large ticks on minute spacings.
|
||
|
|
||
|
else if ( timeLength < new TimeSpan(0,2,0,0,0) )
|
||
|
{
|
||
|
this.LargeTickLabelType_ = LargeTickLabelType.hourMinute;
|
||
|
|
||
|
int minuteSkip;
|
||
|
|
||
|
if ( timeLength < new TimeSpan(0,0,10,0,0) )
|
||
|
minuteSkip = 1;
|
||
|
else if ( timeLength < new TimeSpan(0,0,20,0,0) )
|
||
|
minuteSkip = 2;
|
||
|
else if ( timeLength < new TimeSpan(0,0,50,0,0) )
|
||
|
minuteSkip = 5;
|
||
|
else if ( timeLength < new TimeSpan(0,2,30,0,0) )
|
||
|
minuteSkip = 15;
|
||
|
else //( timeLength < new TimeSpan( 0,5,0,0,0) )
|
||
|
minuteSkip = 30;
|
||
|
|
||
|
int minute = worldMinDate.Minute;
|
||
|
minute -= minute % minuteSkip;
|
||
|
|
||
|
currentTickDate = new DateTime(
|
||
|
worldMinDate.Year,
|
||
|
worldMinDate.Month,
|
||
|
worldMinDate.Day,
|
||
|
worldMinDate.Hour,
|
||
|
minute,0,0 );
|
||
|
|
||
|
skip = minuteSkip * TimeSpan.TicksPerMinute;
|
||
|
}
|
||
|
|
||
|
// Else large ticks on hour spacings.
|
||
|
|
||
|
else
|
||
|
{
|
||
|
this.LargeTickLabelType_ = LargeTickLabelType.hourMinute;
|
||
|
|
||
|
int hourSkip;
|
||
|
if (timeLength < new TimeSpan(0, 10, 0, 0, 0))
|
||
|
hourSkip = 1;
|
||
|
else if (timeLength < new TimeSpan(0, 20, 0, 0, 0))
|
||
|
hourSkip = 2;
|
||
|
else
|
||
|
hourSkip = 6;
|
||
|
|
||
|
|
||
|
int hour = worldMinDate.Hour;
|
||
|
hour -= hour % hourSkip;
|
||
|
|
||
|
currentTickDate = new DateTime(
|
||
|
worldMinDate.Year,
|
||
|
worldMinDate.Month,
|
||
|
worldMinDate.Day,
|
||
|
hour, 0, 0, 0);
|
||
|
|
||
|
skip = hourSkip * TimeSpan.TicksPerHour;
|
||
|
}
|
||
|
|
||
|
|
||
|
// place ticks
|
||
|
|
||
|
while (currentTickDate < worldMaxDate)
|
||
|
{
|
||
|
double world = (double)currentTickDate.Ticks;
|
||
|
|
||
|
if (!WithinTradingHours(world))
|
||
|
{
|
||
|
// add gap boundary instead
|
||
|
world = ReverseSparseWorldRemap(SparseWorldRemap(world)); // moves forward
|
||
|
long gap = (long)world;
|
||
|
gap -= gap % skip;
|
||
|
currentTickDate = new DateTime(gap);
|
||
|
}
|
||
|
|
||
|
if (world >= this.WorldMin && world <= this.WorldMax)
|
||
|
{
|
||
|
largeTickPositions.Add(world);
|
||
|
}
|
||
|
|
||
|
currentTickDate = currentTickDate.AddTicks(skip);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Get an appropriate label name, given the DateTime of a label
|
||
|
/// </summary>
|
||
|
/// <param name="tickDate">the DateTime to get the label name for</param>
|
||
|
/// <returns>A label name appropriate to the supplied DateTime.</returns>
|
||
|
protected override string LargeTickLabel(DateTime tickDate)
|
||
|
{
|
||
|
string label;
|
||
|
|
||
|
if ( this.NumberFormat == null
|
||
|
&& (LargeTickLabelType_ == LargeTickLabelType.hourMinute ||
|
||
|
LargeTickLabelType_ == LargeTickLabelType.hourMinuteSeconds)
|
||
|
&& tickDate.TimeOfDay == StartTradingTime)
|
||
|
{
|
||
|
// in such case always show the day date
|
||
|
label = (tickDate.Day).ToString();
|
||
|
label += " ";
|
||
|
label += tickDate.ToString("MMM");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
label = base.LargeTickLabel(tickDate);
|
||
|
}
|
||
|
return label;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|