nplot-gtk/lib/HorizontalLine.cs

288 строки
7.6 KiB
C#

/*
NPlot - A charting library for .NET
HorizontalLine.cs
Copyright (C) 2003
Matt Howlett
Redistribution and use of NPlot or parts there-of in source and
binary forms, with or without modification, are permitted provided
that the following conditions are met:
1. Re-distributions in source form must retain at the head of each
source file the above copyright notice, this list of conditions
and the following disclaimer.
2. Any product ("the product") that makes use NPlot or parts
there-of must either:
(a) allow any user of the product to obtain a complete machine-
readable copy of the corresponding source code for the
product and the version of NPlot used for a charge no more
than your cost of physically performing source distribution,
on a medium customarily used for software interchange, or:
(b) reproduce the following text in the documentation, about
box or other materials intended to be read by human users
of the product that is provided to every human user of the
product:
"This product includes software developed as
part of the NPlot library project available
from: http://www.nplot.com/"
The words "This product" may optionally be replace with
the actual name of the product.
------------------------------------------------------------------------
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
namespace NPlot
{
/// <summary>
/// Encapsulates functionality for drawing a horizontal line on a plot surface.
/// </summary>
public class HorizontalLine : IPlot
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="ordinateValue">ordinate (Y) value of line.</param>
public HorizontalLine( double ordinateValue )
{
this.value_ = ordinateValue;
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="ordinateValue">ordinate (Y) value of line.</param>
/// <param name="color">draw the line using this color.</param>
public HorizontalLine( double ordinateValue, Color color )
{
this.value_ = ordinateValue;
this.pen_ = new Pen( color );
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="ordinateValue">ordinate (Y) value of line.</param>
/// <param name="pen">Pen to use to draw the line.</param>
public HorizontalLine( double ordinateValue, Pen pen )
{
this.value_ = ordinateValue;
this.pen_ = pen;
}
/// <summary>
/// Draws a representation of the horizontal line in the legend.
/// </summary>
/// <param name="g">The graphics surface on which to draw</param>
/// <param name="startEnd">A rectangle specifying the bounds of the area in the legend set aside for drawing.</param>
public void DrawInLegend(System.Drawing.Graphics g, System.Drawing.Rectangle startEnd)
{
g.DrawLine( pen_, startEnd.Left, (startEnd.Top + startEnd.Bottom)/2,
startEnd.Right, (startEnd.Top + startEnd.Bottom)/2 );
}
/// <summary>
/// A label to associate with the plot - used in the legend.
/// </summary>
public string Label
{
get
{
return label_;
}
set
{
this.label_ = value;
}
}
private string label_ = "";
/// <summary>
/// Whether or not to include an entry for this plot in the legend if it exists.
/// </summary>
public bool ShowInLegend
{
get
{
return showInLegend_;
}
set
{
this.showInLegend_ = value;
}
}
private bool showInLegend_ = false;
/// <summary>
/// Returns null indicating that x extremities of the line are variable.
/// </summary>
/// <returns>null</returns>
public Axis SuggestXAxis()
{
return null;
}
/// <summary>
/// Returns a y-axis that is suitable for drawing this plot.
/// </summary>
/// <returns>A suitable y-axis.</returns>
public Axis SuggestYAxis()
{
return new LinearAxis( this.value_, this.value_ );
}
/// <summary>
/// Writes text data describing the horizontal line object to the supplied string builder. It is
/// possible to specify that the data will be written only if the line is in the specified
/// region.
/// </summary>
/// <param name="sb">the StringBuilder object to write to.</param>
/// <param name="region">a region used if onlyInRegion is true.</param>
/// <param name="onlyInRegion">If true, data will be written only if the line is in the specified region.</param>
public void WriteData(System.Text.StringBuilder sb, RectangleD region, bool onlyInRegion)
{
// return if line is not in plot region and
if (value_ > region.Y+region.Height || value_ < region.Y)
{
if (onlyInRegion)
{
return;
}
}
sb.Append( "Label: " );
sb.Append( this.Label );
sb.Append( "\r\n" );
sb.Append( value_.ToString() );
sb.Append( "\r\n" );
}
/// <summary>
/// Draws the horizontal line plot on a GDI+ surface against the provided x and y axes.
/// </summary>
/// <param name="g">The GDI+ surface on which to draw.</param>
/// <param name="xAxis">The X-Axis to draw against.</param>
/// <param name="yAxis">The Y-Axis to draw against.</param>
public void Draw(System.Drawing.Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis)
{
int xMin = xAxis.PhysicalMin.X;
int xMax = xAxis.PhysicalMax.X;
xMin += pixelIndent_;
xMax -= pixelIndent_;
float length = Math.Abs(xMax - xMin);
float lengthDiff = length - length*scale_;
float indentAmount = lengthDiff/2;
xMin += (int)indentAmount;
xMax -= (int)indentAmount;
int yPos = (int)yAxis.WorldToPhysical( value_, false ).Y;
g.DrawLine( pen_, new System.Drawing.Point( xMin, yPos ), new System.Drawing.Point( xMax, yPos ) );
// todo: clip and proper logic for flipped axis min max.
}
private double value_;
/// <summary>
/// ordinate (Y) value to draw horizontal line at.
/// </summary>
public double OrdinateValue
{
get
{
return value_;
}
set
{
value_ = value;
}
}
private Pen pen_ = new Pen( Color.Black );
/// <summary>
/// Pen to use to draw the horizontal line.
/// </summary>
public Pen Pen
{
get
{
return pen_;
}
set
{
pen_ = value;
}
}
/// <summary>
/// Each end of the line is indented by this many pixels.
/// </summary>
public int PixelIndent
{
get
{
return pixelIndent_;
}
set
{
pixelIndent_ = value;
}
}
private int pixelIndent_ = 0;
/// <summary>
/// The line length is multiplied by this amount. Default
/// corresponds to a value of 1.0.
/// </summary>
public float LengthScale
{
get
{
return scale_;
}
set
{
scale_ = value;
}
}
private float scale_ = 1.0f;
}
}