nplot-gtk/lib/Marker.cs

488 строки
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C#

/*
NPlot - A charting library for .NET
Marker.cs
Copyright (C) 2003
Paolo Pierini, Matt Howlett
Redistribution and use of NPlot or parts there-of in source and
binary forms, with or without modification, are permitted provided
that the following conditions are met:
1. Re-distributions in source form must retain at the head of each
source file the above copyright notice, this list of conditions
and the following disclaimer.
2. Any product ("the product") that makes use NPlot or parts
there-of must either:
(a) allow any user of the product to obtain a complete machine-
readable copy of the corresponding source code for the
product and the version of NPlot used for a charge no more
than your cost of physically performing source distribution,
on a medium customarily used for software interchange, or:
(b) reproduce the following text in the documentation, about
box or other materials intended to be read by human users
of the product that is provided to every human user of the
product:
"This product includes software developed as
part of the NPlot library project available
from: http://www.nplot.com/"
The words "This product" may optionally be replace with
the actual name of the product.
------------------------------------------------------------------------
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace NPlot
{
/// <summary>
/// Encapsulates functionality relating to markers used by the PointPlot class.
/// </summary>
public class Marker
{
/// <summary>
/// Enumeration of all different types of marker.
/// </summary>
public enum MarkerType
{
/// <summary>
/// A simple cross marker (x).
/// </summary>
Cross1,
/// <summary>
/// Another simple cross marker (+).
/// </summary>
Cross2,
/// <summary>
/// A circle marker.
/// </summary>
Circle,
/// <summary>
/// A square marker.
/// </summary>
Square,
/// <summary>
/// A triangle marker (upwards).
/// </summary>
Triangle,
/// <summary>
/// A triangle marker (upwards).
/// </summary>
TriangleUp,
/// <summary>
/// A triangle marker (upwards).
/// </summary>
TriangleDown,
/// <summary>
/// A diamond,
/// </summary>
Diamond,
/// <summary>
/// A filled circle
/// </summary>
FilledCircle,
/// <summary>
/// A filled square
/// </summary>
FilledSquare,
/// <summary>
/// A filled triangle
/// </summary>
FilledTriangle,
/// <summary>
/// A small flag (up)
/// </summary>
Flag,
/// <summary>
/// A small flag (up)
/// </summary>
FlagUp,
/// <summary>
/// A small flag (down)
/// </summary>
FlagDown,
/// <summary>
/// No marker
/// </summary>
None
}
private MarkerType markerType_;
private int size_;
private int h_;
private System.Drawing.Pen pen_ = new Pen( Color.Black );
private System.Drawing.Brush brush_ = new SolidBrush( Color.Black );
private bool filled_ = false;
private bool dropLine_ = false;
/// <summary>
/// The type of marker.
/// </summary>
public MarkerType Type
{
get
{
return markerType_;
}
set
{
markerType_ = value;
}
}
/// <summary>
/// Whether or not to draw a dropline.
/// </summary>
public bool DropLine
{
get
{
return dropLine_;
}
set
{
dropLine_ = value;
}
}
/// <summary>
/// The marker size.
/// </summary>
public int Size
{
get
{
return size_;
}
set
{
size_ = value;
h_ = size_/2;
}
}
/// <summary>
/// The brush used to fill the marker.
/// </summary>
public Brush FillBrush
{
get
{
return brush_;
}
set
{
brush_ = value;
}
}
/// <summary>
/// Fill with color.
/// </summary>
public bool Filled
{
get
{
return filled_;
}
set
{
filled_ = value;
}
}
/// <summary>
/// Sets the pen color and fill brush to be solid with the specified color.
/// </summary>
public System.Drawing.Color Color
{
set
{
pen_.Color = value;
brush_ = new SolidBrush( value );
}
get
{
return pen_.Color;
}
}
/// <summary>
/// The Pen used to draw the marker.
/// </summary>
public System.Drawing.Pen Pen
{
set
{
pen_ = value;
}
get
{
return pen_;
}
}
/// <summary>
/// Default constructor.
/// </summary>
public Marker()
{
markerType_ = MarkerType.Square;
Size = 4;
filled_ = false;
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="markertype">The marker type.</param>
public Marker( MarkerType markertype )
{
markerType_ = markertype;
Size = 4;
filled_ = false;
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="markertype">The marker type.</param>
/// <param name="size">The marker size.</param>
public Marker( MarkerType markertype, int size )
{
markerType_ = markertype;
Size = size;
filled_ = false;
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="markertype">The marker type.</param>
/// <param name="size">The marker size.</param>
/// <param name="color">The marker color.</param>
public Marker( MarkerType markertype, int size, Color color )
{
markerType_ = markertype;
Size = size;
Color = color;
filled_ = false;
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="markertype">The marker type.</param>
/// <param name="size">The marker size.</param>
/// <param name="pen">The marker Pen.</param>
public Marker( MarkerType markertype, int size, Pen pen )
{
markerType_ = markertype;
Size = size;
Pen = pen;
filled_ = false;
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="markertype">The marker type.</param>
/// <param name="size">The marker size.</param>
/// <param name="pen">The marker Pen.</param>
/// <param name="fill">The fill flag.</param>
public Marker( MarkerType markertype, int size, Pen pen, bool fill )
{
markerType_ = markertype;
Size = size;
Pen = pen;
filled_ = fill;
}
/// <summary>
/// Draws the marker at the given position
/// </summary>
/// <param name="g">The graphics surface on which to draw.</param>
/// <param name="x">The [physical] x position to draw the marker.</param>
/// <param name="y">The [physical] y position to draw the marker.</param>
public void Draw( Graphics g, int x, int y )
{
switch (markerType_)
{
case MarkerType.Cross1:
g.DrawLine( pen_, x-h_, y+h_, x+h_, y-h_ );
g.DrawLine( pen_, x+h_, y+h_, x-h_, y-h_ );
break;
case MarkerType.Cross2:
g.DrawLine( pen_, x, y-h_, x, y+h_ );
g.DrawLine( pen_, x-h_, y, x+h_, y );
break;
case MarkerType.Circle:
g.DrawEllipse( pen_, x-h_, y-h_, size_, size_ );
if ( this.filled_ )
{
g.FillEllipse( brush_, x-h_, y-h_, size_, size_ );
}
break;
case MarkerType.Square:
g.DrawRectangle( pen_, x-h_, y-h_, size_, size_ );
if ( this.filled_ )
{
g.FillRectangle( brush_, x-h_, y-h_, size_, size_ );
}
break;
case MarkerType.Triangle:
case MarkerType.TriangleDown:
{
Point p1 = new Point( x-h_, y-h_ );
Point p2 = new Point( x, y+h_ );
Point p3 = new Point( x+h_, y-h_ );
Point [] pts = new Point [3] { p1, p2, p3 };
GraphicsPath gp = new GraphicsPath();
gp.AddPolygon( pts );
g.DrawPath( pen_, gp );
if (this.filled_)
{
g.FillPath( brush_, gp );
}
break;
}
case MarkerType.TriangleUp:
{
Point p1 = new Point( x-h_, y+h_ );
Point p2 = new Point( x, y-h_ );
Point p3 = new Point( x+h_, y+h_ );
Point [] pts = new Point [3] { p1, p2, p3 };
GraphicsPath gp = new GraphicsPath();
gp.AddPolygon( pts );
g.DrawPath( pen_, gp );
if (this.filled_)
{
g.FillPath( brush_, gp );
}
break;
}
case MarkerType.FilledCircle:
g.DrawEllipse( pen_, x-h_, y-h_, size_, size_ );
g.FillEllipse( brush_, x-h_, y-h_, size_, size_ );
break;
case MarkerType.FilledSquare:
g.DrawRectangle( pen_, x-h_, y-h_, size_, size_ );
g.FillRectangle( brush_, x-h_, y-h_, size_, size_ );
break;
case MarkerType.FilledTriangle:
{
Point p1 = new Point( x-h_, y-h_ );
Point p2 = new Point( x, y+h_ );
Point p3 = new Point( x+h_, y-h_ );
Point [] pts = new Point [3] { p1, p2, p3 };
GraphicsPath gp = new GraphicsPath();
gp.AddPolygon( pts );
g.DrawPath( pen_, gp );
g.FillPath( brush_, gp );
break;
}
case MarkerType.Diamond:
{
Point p1 = new Point( x-h_, y );
Point p2 = new Point( x, y-h_ );
Point p3 = new Point( x+h_, y );
Point p4 = new Point( x, y+h_ );
Point [] pts = new Point [4] { p1, p2, p3, p4 };
GraphicsPath gp = new GraphicsPath();
gp.AddPolygon( pts );
g.DrawPath( pen_, gp );
if (this.filled_)
{
g.FillPath( brush_, gp );
}
break;
}
case MarkerType.Flag:
case MarkerType.FlagUp:
{
Point p1 = new Point( x, y );
Point p2 = new Point( x, y-size_ );
Point p3 = new Point( x+size_, y-size_+size_/3 );
Point p4 = new Point( x, y-size_+2*size_/3 );
g.DrawLine( pen_, p1, p2 );
Point [] pts = new Point [3] { p2, p3, p4 };
GraphicsPath gp = new GraphicsPath();
gp.AddPolygon( pts );
g.DrawPath( pen_, gp );
if (this.filled_)
{
g.FillPath( brush_, gp );
}
break;
}
case MarkerType.FlagDown:
{
Point p1 = new Point( x, y );
Point p2 = new Point( x, y+size_ );
Point p3 = new Point( x+size_, y+size_-size_/3 );
Point p4 = new Point( x, y+size_-2*size_/3 );
g.DrawLine( pen_, p1, p2 );
Point [] pts = new Point [3] { p2, p3, p4 };
GraphicsPath gp = new GraphicsPath();
gp.AddPolygon( pts );
g.DrawPath( pen_, gp );
if (this.filled_)
{
g.FillPath( brush_, gp );
}
break;
}
case MarkerType.None:
break;
}
}
}
}