added ARRAY expansion support to the generator, more fixes
svn path=/trunk/tsunami-bindings/; revision=24809
This commit is contained in:
Родитель
79b8624fac
Коммит
8a9f8a8e78
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@ -25,7 +25,7 @@ namespace Tsunami.Bindings {
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// public const CallingConvention GL_NATIVE_CALLCONV = CallingConvention.Cdecl;
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#else
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public const string GL_NATIVE_LIBRARY = "libGL.so";
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public const string GL_EXTENSION_QUERY_PROC = "glXGetProcAddress";
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public const string GL_EXTENSION_QUERY_PROC = "glXGetProcAddressARB";
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public const CallingConvention GL_NATIVE_CALLCONV = CallingConvention.Cdecl;
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#endif
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}
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@ -46,6 +46,7 @@ namespace Tsunami.Bindings {
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private static GlExtensionLoader loaderInst;
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private Hashtable loadedExtensions;
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private Hashtable loadedFunctions;
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public static GlExtensionLoader GetInstance() {
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if (loaderInst == null) {
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@ -59,6 +60,7 @@ namespace Tsunami.Bindings {
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protected GlExtensionLoader () {
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loadedExtensions = new Hashtable();
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loadedFunctions = new Hashtable();
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}
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public bool LoadExtension (string extname) {
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@ -92,9 +94,13 @@ namespace Tsunami.Bindings {
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OpenGLExtensionImport oglext = (OpenGLExtensionImport) atts[0];
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if (oglext.ExtensionName == extname) {
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Console.WriteLine ("Loading " + oglext.EntryPoint + " for " + extname);
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string fieldname = "ext__" + extname + "__" + oglext.EntryPoint;
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if (loadedFunctions.ContainsKey (fieldname)) {
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continue;
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}
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FieldInfo fi = glt.GetField ("ext__" + extname + "__" + oglext.EntryPoint,
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Console.WriteLine ("Loading " + oglext.EntryPoint + " for " + extname);
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FieldInfo fi = glt.GetField (fieldname,
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BindingFlags.Public | BindingFlags.Static | BindingFlags.DeclaredOnly);
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if (fi == null) {
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Console.WriteLine ("Can't get extension field!");
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@ -109,6 +115,7 @@ namespace Tsunami.Bindings {
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}
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fi.SetValue (glt, procaddr);
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loadedFunctions[fieldname] = true;
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}
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}
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46
csgen.pl
46
csgen.pl
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@ -53,6 +53,17 @@ my %typemap = ('GLenum' => 'unsigned int',
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'GLXPbufferSGIX' => 'int',
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);
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# List of things that an ARRAY in a function expands out to
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my @ARRAY_expansions = ('bool []',
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'byte []',
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'short []',
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'ushort []',
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'int []',
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'uint []',
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'float []',
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'double []',
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'IntPtr');
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sub parse_ext($)
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{
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my $filename = shift;
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@ -153,6 +164,7 @@ sub output_func ($$)
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$usefname = $fname;
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$frtype = $fdata->{'rtype'};
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$fallparms = $fdata->{'parms'};
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$arrayexpand = 0;
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$unsafe = "";
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# fix up some things that are keywords, argh
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@ -201,6 +213,10 @@ sub output_func ($$)
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$unsafe = "unsafe";
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}
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if ($fallparms =~ m/ARRAY/) {
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$arrayexpand = 1;
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}
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## The idea here is to automatically take things like
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## "GLfloat *f" and spit out bindings for
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## "GLfloat *f" and "GLfloat [] f"; also
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@ -229,12 +245,18 @@ sub output_func ($$)
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}
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}
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my $outfunc;
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# if extname is 0, it means it's a core GL function
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# and shouldn't get ExtensionAttribute info, but instead
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# a straight DllImport
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if ($extname eq "CORE") {
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print " [DllImport(GlDetails.GL_NATIVE_LIBRARY, EntryPoint=\"$fname\", CallingConvention=$cconv, ExactSpelling=true)]\n";
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print " public static extern $unsafe $frtype $usefname ($fallparms);\n";
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$outfunc = sub
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{
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$paramargs = shift;
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print " [DllImport(GlDetails.GL_NATIVE_LIBRARY, EntryPoint=\"$fname\", CallingConvention=$cconv, ExactSpelling=true)]\n";
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print " public static extern $unsafe $frtype $usefname ($paramargs);\n";
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}
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} else {
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# else this is an extension, so we need to not have a DllImport, but an attribute here
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$extfield = "ext__" . $extname . "__" . $fname;
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@ -243,12 +265,24 @@ sub output_func ($$)
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$seenextfields{$extfield} = 1;
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}
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print " [OpenGLExtensionImport(\"$extname\", \"$fname\")]\n";
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print " public static $unsafe $frtype $usefname ($fallparms) {\n";
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print " throw new InvalidOperationException(\"binding error\");\n";
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print " }\n";
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$outfunc = sub
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{
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$paramargs = shift;
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print " [OpenGLExtensionImport(\"$extname\", \"$fname\")]\n";
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print " public static $unsafe $frtype $usefname ($paramargs) {\n";
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print " throw new InvalidOperationException(\"binding error\");\n";
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print " }\n";
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}
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}
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if ($arrayexpand) {
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foreach my $expansion (@ARRAY_expansions) {
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($newparms = $fallparms) =~ s/ARRAY/$expansion/;
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&$outfunc ($newparms);
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}
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} else {
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&$outfunc ($fallparms);
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}
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print "\n";
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}
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@ -548,7 +548,7 @@ GL_VERSION_1_1
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void glBlendFunc (GLenum sfactor, GLenum dfactor)
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void glCallList (GLuint list)
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void glCallLists (GLsizei n, GLenum type, const GLvoid *lists)
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void glCallLists (GLsizei n, GLenum type, System.Array lists)
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void glCallLists (GLsizei n, GLenum type, ARRAY lists)
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void glClear (GLbitfield mask)
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void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
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@ -622,8 +622,7 @@ GL_VERSION_1_1
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void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
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void glColorMaterial (GLenum face, GLenum mode)
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void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
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void glColorPointer (GLint size, GLenum type, GLsizei stride, System.Array pointer)
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void glColorPointer (GLint size, GLenum type, GLsizei stride, IntPtr pointer)
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void glColorPointer (GLint size, GLenum type, GLsizei stride, ARRAY pointer)
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void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
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void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
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void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
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@ -642,12 +641,12 @@ GL_VERSION_1_1
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void glDrawArrays (GLenum mode, GLint first, GLsizei count)
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void glDrawBuffer (GLenum mode)
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void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
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void glDrawElements (GLenum mode, GLsizei count, GLenum type, System.Array indices)
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void glDrawElements (GLenum mode, GLsizei count, GLenum type, ARRAY indices)
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void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
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void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, System.Array pixels)
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void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, ARRAY pixels)
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void glEdgeFlag (GLboolean flag)
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void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer)
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void glEdgeFlagPointer (GLsizei stride, System.Array pointer)
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void glEdgeFlagPointer (GLsizei stride, GLboolean [] pointer)
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void glEdgeFlagv (const GLboolean *flag)
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void glEdgeFlagv (GLboolean [] flag)
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void glEnable (GLenum cap)
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@ -735,7 +734,7 @@ GL_VERSION_1_1
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void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params)
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void glGetTexGeniv (GLenum coord, GLenum pname, GLint [] params)
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void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
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void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, System.Array pixels)
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void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, ARRAY pixels)
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void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params)
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void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat [] params)
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void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params)
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@ -747,8 +746,7 @@ GL_VERSION_1_1
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void glHint (GLenum target, GLenum mode)
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void glIndexMask (GLuint mask)
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void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
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void glIndexPointer (GLenum type, GLsizei stride, System.Array pointer)
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void glIndexPointer (GLenum type, GLsizei stride, IntPtr pointer)
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void glIndexPointer (GLenum type, GLsizei stride, ARRAY pointer)
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void glIndexd (GLdouble c)
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void glIndexdv (const GLdouble *c)
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void glIndexf (GLfloat c)
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@ -761,8 +759,7 @@ GL_VERSION_1_1
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void glIndexubv (const GLubyte *c)
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void glInitNames (void)
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void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer)
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void glInterleavedArrays (GLenum format, GLsizei stride, IntPtr pointer)
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void glInterleavedArrays (GLenum format, GLsizei stride, System.Array pointer)
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void glInterleavedArrays (GLenum format, GLsizei stride, ARRAY pointer)
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GLboolean glIsEnabled (GLenum cap)
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GLboolean glIsList (GLuint list)
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GLboolean glIsTexture (GLuint texture)
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@ -839,6 +836,7 @@ GL_VERSION_1_1
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void glNormal3sv (const GLshort [] v)
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void glNormal3 (const GLshort [] v) = glNormal3sv
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void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
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void glNormalPointer (GLenum type, GLsizei stride, ARRAY pointer)
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void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
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void glPassThrough (GLfloat token)
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void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values)
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@ -893,8 +891,7 @@ GL_VERSION_1_1
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void glRasterPos4sv (const GLshort *v)
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void glReadBuffer (GLenum mode)
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void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
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void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, System.Array pixels)
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void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, IntPtr pixels)
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void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ARRAY pixels)
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void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
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void glRectdv (const GLdouble *v1, const GLdouble *v2)
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void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
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@ -969,11 +966,9 @@ GL_VERSION_1_1
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void glTexGeniv (GLenum coord, GLenum pname, const GLint [] params)
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void glTexGen (GLenum coord, GLenum pname, const GLint [] params) = glTexGeniv
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void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
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void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, System.Array pixels)
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void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, IntPtr pixels)
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void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, ARRAY pixels)
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void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
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void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, System.Array pixels)
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void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, IntPtr pixels)
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void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ARRAY pixels)
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void glTexParameterf (GLenum target, GLenum pname, GLfloat param)
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void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params)
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void glTexParameterfv (GLenum target, GLenum pname, const GLfloat [] params)
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@ -983,11 +978,9 @@ GL_VERSION_1_1
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void glTexParameteriv (GLenum target, GLenum pname, const GLint [] params)
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void glTexParameter (GLenum target, GLenum pname, const GLint [] params) = glTexParameteriv
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void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
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void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, System.Array pixels)
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void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, IntPtr pixels)
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void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, ARRAY pixels)
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void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
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void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, System.Array pixels)
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void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, IntPtr pixels)
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void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, ARRAY pixels)
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void glTranslated (GLdouble x, GLdouble y, GLdouble z)
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void glTranslatef (GLfloat x, GLfloat y, GLfloat z)
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void glVertex2d (GLdouble x, GLdouble y)
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@ -1015,7 +1008,6 @@ GL_VERSION_1_1
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void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w)
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void glVertex4sv (const GLshort *v)
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void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
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void glVertexPointer (GLint size, GLenum type, GLsizei stride, System.Array pointer)
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void glVertexPointer (GLint size, GLenum type, GLsizei stride, IntPtr pointer)
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void glVertexPointer (GLint size, GLenum type, GLsizei stride, ARRAY pointer)
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void glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
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