45 строки
1.2 KiB
C#
45 строки
1.2 KiB
C#
//
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// Tsunami.Bindings.Gl
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//
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// Copyright (c) 2004 Vladimir Vukicevic <vladimir@pobox.com>
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//
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// Tsunami.Bindings code and DLLs are licensed under the MIT/X11
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// license. Please see the file MIT.X11 for more information.
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//
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using System;
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using System.Runtime.InteropServices;
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using GLenum = System.UInt32;
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using GLboolean = System.Boolean;
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using GLbitfield = System.UInt32;
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using GLbyte = System.Byte;
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using GLubyte = System.Byte;
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using GLshort = System.Int16;
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using GLushort = System.UInt16;
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using GLint = System.Int32;
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using GLuint = System.UInt32;
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using GLsizei = System.Int32;
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using GLfloat = System.Single;
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using GLclampf = System.Single;
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using GLdouble = System.Double;
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using GLclampd = System.Double;
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//using GLsizeiptr = System.IntPtr;
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//using GLintptr = System.IntPtr;
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//using GLsizeiptrARB = System.IntPtr;
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//using GLintptrARB = System.IntPtr;
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using GLsizeiptr = System.UInt32;
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using GLintptr = System.UInt32;
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using GLsizeiptrARB = System.UInt32;
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using GLintptrARB = System.UInt32;
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using GLhalf = System.UInt16;
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using GLchar = System.Byte;
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using GLcharARB = System.Byte;
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using GLhandle = System.Int32;
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using GLhandleARB = System.Int32;
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namespace Tsunami.Bindings {
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public sealed class Gl {
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