tsunami-bindings/glext/GL_ARB_vertex_shader

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GL_ARB_vertex_shader
http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_shader.txt
GL_VERTEX_SHADER_ARB 0x8B31
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
GL_MAX_VARYING_FLOATS_ARB 0x8B4B
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
void glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB* name)
void glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name)
GLint glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB* name)