winforms-tools/MWFResourceEditor/ResourceByteArray.cs

109 строки
2.5 KiB
C#

// Authors:
// Alexander Olk, <xenomorph2@onlinehome.de>
using System;
using System.Drawing;
namespace MWFResourceEditor
{
public class ResourceByteArray : ResourceBase, IResource
{
private byte[] byteArray = null;
private static Bitmap one_and_zero;
static ResourceByteArray( )
{
one_and_zero = new Bitmap( ResourceBase.thumb_size.Width, ResourceBase.thumb_size.Height );
using ( Graphics gr = Graphics.FromImage( one_and_zero ) )
{
Font font = new Font( FontFamily.GenericMonospace, 5 );
SizeF zero_size = gr.MeasureString( "0", font );
SizeF one_size = gr.MeasureString( "1", font );
int y_counter = 0;
while ( y_counter < thumb_size.Height )
{
int x_counter = 0;
Random random = new Random( );
while ( x_counter < thumb_size.Width )
{
string what = random.Next( 2 ) == 1 ? "1" : "0";
gr.DrawString( what, font, solidBrushBlack, x_counter, y_counter );
x_counter += what == "1" ? (int)one_size.Width : (int)zero_size.Width;
}
y_counter += (int)zero_size.Height;
}
}
}
public ResourceByteArray( string name, byte[] byteArray )
{
ResourceName = name;
ByteArray = byteArray;
}
public byte[] ByteArray
{
set {
if ( byteArray != null )
all_data_for_rendering_available = 1;
byteArray = value;
all_data_for_rendering_available++;
if ( all_data_for_rendering_available == 2 )
CreateRenderBitmap( );
}
get {
return byteArray;
}
}
public ResourceType ResourceType
{
get {
return ResourceType.TypeByteArray;
}
}
public string ContentString( )
{
return byteArray.ToString( );
}
public Object Value
{
get {
return byteArray;
}
}
protected override void CreateRenderBitmap( )
{
using ( Graphics gr = CreateNewRenderBitmap( ) )
{
gr.DrawImage( one_and_zero, thumb_location.X, thumb_location.Y, thumb_size.Width, thumb_size.Height );
gr.DrawString( "Name: " + resource_name, smallFont, solidBrushBlack, content_text_x_pos, content_name_y_pos );
gr.DrawString( "Type: " + byteArray.GetType( ), smallFont, solidBrushBlack, content_text_x_pos, content_type_y_pos );
gr.DrawString( "Size: " + byteArray.Length, smallFont, solidBrushBlack, content_text_x_pos, content_content_y_pos );
}
}
}
}