// // UnderlineTextAttribute.cs // // Author: // Lluis Sanchez // // Copyright (c) 2013 Xamarin Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using Xwt.Backends; using System.Collections.Generic; namespace Xwt.Drawing { public sealed class UnderlineTextAttribute: TextAttribute { public UnderlineTextAttribute () { Underline = true; } public bool Underline { get; set; } public override bool Equals (object ob) { var t = ob as UnderlineTextAttribute; return t != null && t.Underline == Underline && base.Equals (ob); } public override int GetHashCode () { return base.GetHashCode () ^ Underline.GetHashCode (); } } }