237 строки
5.9 KiB
C#
237 строки
5.9 KiB
C#
//
|
|
// TransformTests.cs
|
|
//
|
|
// Author:
|
|
// Hywel Thomas <hywel.w.thomas@gmail.com>
|
|
//
|
|
// Copyright (c) 2011 Xamarin Inc
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
using System;
|
|
using Xwt;
|
|
using Xwt.Drawing;
|
|
using NUnit.Framework;
|
|
|
|
namespace Xwt
|
|
{
|
|
/// <summary>
|
|
/// Checks the backend Context transforms against the local Drawing.Matrix operations
|
|
/// (which are tested separately), and access to the Current Transform via GetCTM
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The backend matrix formats may differ from the Drawing.Matrix one, so a check of
|
|
/// the functional equivalence of the local and backend transformations is important
|
|
/// </remarks>
|
|
[TestFixture]
|
|
public class TransformTests
|
|
{
|
|
// There is only a single context used in all tests,
|
|
// so it MUST be Saved and Restored for each test.
|
|
|
|
const double DELTA = 0.000001d;
|
|
|
|
ImageBuilder ib = null;
|
|
Context context = null;
|
|
|
|
[TestFixtureSetUp]
|
|
public void Init ()
|
|
{
|
|
ib = new ImageBuilder (1, 1);
|
|
context = ib.Context;
|
|
Matrix m1 = Matrix.Identity;
|
|
Matrix m2 = context.GetCTM ();
|
|
CheckMatrix (m1, m2);
|
|
}
|
|
|
|
[TestFixtureTearDown]
|
|
public void Cleanup ()
|
|
{
|
|
if (context != null)
|
|
context.Dispose ();
|
|
if (ib != null)
|
|
ib.Dispose ();
|
|
}
|
|
|
|
private Context Context {
|
|
get { return context; }
|
|
}
|
|
|
|
void CheckMatrix (Matrix expected, Matrix actual)
|
|
{
|
|
Assert.AreEqual (expected.M11, actual.M11, DELTA);
|
|
Assert.AreEqual (expected.M12, actual.M12, DELTA);
|
|
Assert.AreEqual (expected.M21, actual.M21, DELTA);
|
|
Assert.AreEqual (expected.M22, actual.M22, DELTA);
|
|
Assert.AreEqual (expected.OffsetX, actual.OffsetX, DELTA);
|
|
Assert.AreEqual (expected.OffsetY, actual.OffsetY, DELTA);
|
|
}
|
|
|
|
|
|
|
|
[Test]
|
|
public void Translate ()
|
|
{
|
|
Matrix m1, m2;
|
|
Context ctx = Context;
|
|
ctx.Save ();
|
|
|
|
// Check with a range of -ve and +ve offsets
|
|
for (double tx = -1; tx <= 1; tx += 0.25) {
|
|
ctx.Save ();
|
|
ctx.Translate (tx, 0);
|
|
m1 = Matrix.Identity;
|
|
m1.Translate (tx, 0);
|
|
m2 = ctx.GetCTM ();
|
|
CheckMatrix (m1, m2);
|
|
ctx.Restore ();
|
|
}
|
|
for (double ty = -1; ty <= 1; ty += 0.25) {
|
|
ctx.Save ();
|
|
ctx.Translate (0, ty);
|
|
m1 = Matrix.Identity;
|
|
m1.Translate (0, ty);
|
|
m2 = ctx.GetCTM ();
|
|
CheckMatrix (m1, m2);
|
|
ctx.Restore ();
|
|
}
|
|
ctx.Restore ();
|
|
}
|
|
|
|
[Test]
|
|
public void Scale ()
|
|
{
|
|
Matrix m1, m2;
|
|
Context ctx = Context;
|
|
ctx.Save ();
|
|
|
|
// Scaling with a zero scale-factor results in a non-invertible matrix
|
|
// This fails with Cairo, so avoid zero as one of the test values
|
|
for (double scaleX = -1.25; scaleX <= 1.25; scaleX += 0.5) {
|
|
ctx.Save ();
|
|
ctx.Scale (scaleX, 1);
|
|
m1 = Matrix.Identity;
|
|
m1.Scale (scaleX, 1);
|
|
m2 = ctx.GetCTM ();
|
|
CheckMatrix (m1, m2);
|
|
ctx.Restore ();
|
|
}
|
|
for (double scaleY = -1.25; scaleY <= 1.25; scaleY += 0.5) {
|
|
ctx.Save ();
|
|
ctx.Scale (1, scaleY);
|
|
m1 = Matrix.Identity;
|
|
m1.Scale (1, scaleY);
|
|
m2 = ctx.GetCTM ();
|
|
CheckMatrix (m1, m2);
|
|
ctx.Restore ();
|
|
}
|
|
ctx.Restore ();
|
|
}
|
|
|
|
[Test]
|
|
public void Rotate ()
|
|
{
|
|
Matrix m1, m2;
|
|
Context ctx = Context;
|
|
ctx.Save ();
|
|
|
|
for (double theta = 0; theta <= 360; theta += 30) {
|
|
ctx.Save ();
|
|
ctx.Rotate (theta);
|
|
m1 = Matrix.Identity;
|
|
m1.Rotate (theta);
|
|
m2 = ctx.GetCTM ();
|
|
CheckMatrix (m1, m2);
|
|
ctx.Restore ();
|
|
}
|
|
ctx.Restore ();
|
|
}
|
|
|
|
[Test]
|
|
public void RotateAndTranslate ()
|
|
{
|
|
// Transforms are Prepended to the CTM, so they are done in reverse order.
|
|
// At present, this must be stated explicitly in the Matrix calls, but may
|
|
// be worth changing so that Prepend is the default (to match the Backends).
|
|
|
|
Matrix m1, m2;
|
|
Context ctx = Context;
|
|
ctx.Save ();
|
|
|
|
for (double theta = 30; theta <= 360; theta += 30) {
|
|
ctx.Save ();
|
|
ctx.Translate (100, 0); // done last
|
|
ctx.Rotate (theta); // done first (about the origin)
|
|
|
|
m1 = Matrix.Identity;
|
|
m1.Translate (100, 0);
|
|
m1.Rotate (theta);
|
|
m2 = ctx.GetCTM ();
|
|
|
|
CheckMatrix (m1, m2);
|
|
ctx.Restore ();
|
|
}
|
|
ctx.Restore ();
|
|
}
|
|
|
|
[Test]
|
|
public void ModifyCTM ()
|
|
{
|
|
// Checks that Matrix and Context transforms match, and that applying
|
|
// a matrix transform to the Context CTM produces the expected result
|
|
|
|
double theta = 30;
|
|
double x = 50;
|
|
double y = 30;
|
|
|
|
Context ctx = Context;
|
|
ctx.Save ();
|
|
|
|
Matrix m1 = Matrix.Identity;
|
|
Matrix ctm;
|
|
|
|
// Apply and compare several Matrix and Context transforms
|
|
ctx.Save ();
|
|
ctx.Scale (2, 3);
|
|
m1.Scale (2, 3);
|
|
ctm = ctx.GetCTM ();
|
|
CheckMatrix (m1, ctm);
|
|
|
|
ctx.Translate (x, y);
|
|
m1.Translate (x, y);
|
|
ctm = ctx.GetCTM ();
|
|
CheckMatrix (m1, ctm);
|
|
|
|
ctx.Rotate (theta);
|
|
m1.Rotate (theta);
|
|
ctm = ctx.GetCTM ();
|
|
CheckMatrix (m1, ctm);
|
|
|
|
// Check ModifyCTM matches combined Matrix Transform
|
|
ctx.Restore ();
|
|
ctx.ModifyCTM (m1);
|
|
ctm = ctx.GetCTM ();
|
|
CheckMatrix (m1, ctm);
|
|
|
|
ctx.Restore ();
|
|
}
|
|
|
|
}
|
|
}
|
|
|