xwt/Testing/Tests/TransformTests.cs

237 строки
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C#

//
// TransformTests.cs
//
// Author:
// Hywel Thomas <hywel.w.thomas@gmail.com>
//
// Copyright (c) 2011 Xamarin Inc
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using Xwt;
using Xwt.Drawing;
using NUnit.Framework;
namespace Xwt
{
/// <summary>
/// Checks the backend Context transforms against the local Drawing.Matrix operations
/// (which are tested separately), and access to the Current Transform via GetCTM
/// </summary>
/// <remarks>
/// The backend matrix formats may differ from the Drawing.Matrix one, so a check of
/// the functional equivalence of the local and backend transformations is important
/// </remarks>
[TestFixture]
public class TransformTests
{
// There is only a single context used in all tests,
// so it MUST be Saved and Restored for each test.
const double DELTA = 0.000001d;
ImageBuilder ib = null;
Context context = null;
[TestFixtureSetUp]
public void Init ()
{
ib = new ImageBuilder (1, 1);
context = ib.Context;
Matrix m1 = Matrix.Identity;
Matrix m2 = context.GetCTM ();
CheckMatrix (m1, m2);
}
[TestFixtureTearDown]
public void Cleanup ()
{
if (context != null)
context.Dispose ();
if (ib != null)
ib.Dispose ();
}
private Context Context {
get { return context; }
}
void CheckMatrix (Matrix expected, Matrix actual)
{
Assert.AreEqual (expected.M11, actual.M11, DELTA);
Assert.AreEqual (expected.M12, actual.M12, DELTA);
Assert.AreEqual (expected.M21, actual.M21, DELTA);
Assert.AreEqual (expected.M22, actual.M22, DELTA);
Assert.AreEqual (expected.OffsetX, actual.OffsetX, DELTA);
Assert.AreEqual (expected.OffsetY, actual.OffsetY, DELTA);
}
[Test]
public void Translate ()
{
Matrix m1, m2;
Context ctx = Context;
ctx.Save ();
// Check with a range of -ve and +ve offsets
for (double tx = -1; tx <= 1; tx += 0.25) {
ctx.Save ();
ctx.Translate (tx, 0);
m1 = Matrix.Identity;
m1.Translate (tx, 0);
m2 = ctx.GetCTM ();
CheckMatrix (m1, m2);
ctx.Restore ();
}
for (double ty = -1; ty <= 1; ty += 0.25) {
ctx.Save ();
ctx.Translate (0, ty);
m1 = Matrix.Identity;
m1.Translate (0, ty);
m2 = ctx.GetCTM ();
CheckMatrix (m1, m2);
ctx.Restore ();
}
ctx.Restore ();
}
[Test]
public void Scale ()
{
Matrix m1, m2;
Context ctx = Context;
ctx.Save ();
// Scaling with a zero scale-factor results in a non-invertible matrix
// This fails with Cairo, so avoid zero as one of the test values
for (double scaleX = -1.25; scaleX <= 1.25; scaleX += 0.5) {
ctx.Save ();
ctx.Scale (scaleX, 1);
m1 = Matrix.Identity;
m1.Scale (scaleX, 1);
m2 = ctx.GetCTM ();
CheckMatrix (m1, m2);
ctx.Restore ();
}
for (double scaleY = -1.25; scaleY <= 1.25; scaleY += 0.5) {
ctx.Save ();
ctx.Scale (1, scaleY);
m1 = Matrix.Identity;
m1.Scale (1, scaleY);
m2 = ctx.GetCTM ();
CheckMatrix (m1, m2);
ctx.Restore ();
}
ctx.Restore ();
}
[Test]
public void Rotate ()
{
Matrix m1, m2;
Context ctx = Context;
ctx.Save ();
for (double theta = 0; theta <= 360; theta += 30) {
ctx.Save ();
ctx.Rotate (theta);
m1 = Matrix.Identity;
m1.Rotate (theta);
m2 = ctx.GetCTM ();
CheckMatrix (m1, m2);
ctx.Restore ();
}
ctx.Restore ();
}
[Test]
public void RotateAndTranslate ()
{
// Transforms are Prepended to the CTM, so they are done in reverse order.
// At present, this must be stated explicitly in the Matrix calls, but may
// be worth changing so that Prepend is the default (to match the Backends).
Matrix m1, m2;
Context ctx = Context;
ctx.Save ();
for (double theta = 30; theta <= 360; theta += 30) {
ctx.Save ();
ctx.Translate (100, 0); // done last
ctx.Rotate (theta); // done first (about the origin)
m1 = Matrix.Identity;
m1.Translate (100, 0);
m1.Rotate (theta);
m2 = ctx.GetCTM ();
CheckMatrix (m1, m2);
ctx.Restore ();
}
ctx.Restore ();
}
[Test]
public void ModifyCTM ()
{
// Checks that Matrix and Context transforms match, and that applying
// a matrix transform to the Context CTM produces the expected result
double theta = 30;
double x = 50;
double y = 30;
Context ctx = Context;
ctx.Save ();
Matrix m1 = Matrix.Identity;
Matrix ctm;
// Apply and compare several Matrix and Context transforms
ctx.Save ();
ctx.Scale (2, 3);
m1.Scale (2, 3);
ctm = ctx.GetCTM ();
CheckMatrix (m1, ctm);
ctx.Translate (x, y);
m1.Translate (x, y);
ctm = ctx.GetCTM ();
CheckMatrix (m1, ctm);
ctx.Rotate (theta);
m1.Rotate (theta);
ctm = ctx.GetCTM ();
CheckMatrix (m1, ctm);
// Check ModifyCTM matches combined Matrix Transform
ctx.Restore ();
ctx.ModifyCTM (m1);
ctm = ctx.GetCTM ();
CheckMatrix (m1, ctm);
ctx.Restore ();
}
}
}