xwt/Xwt.WPF/Xwt.WPFBackend/Timeout.cs

90 строки
2.5 KiB
C#

//
// Timeout.cs
//
// Author:
// Carlos Alberto Cortez <calberto.cortez@gmail.com>
//
// Copyright (c) 2011 Carlos Alberto Cortez
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Threading;
namespace Xwt.WPFBackend
{
static class Timeout
{
public static uint Add (Func<bool> action, TimeSpan interval, Dispatcher dispatcher)
{
var timer = new DispatcherTimer (DispatcherPriority.Normal, dispatcher);
timer.Interval = interval;
timer.Tick += delegate {
if (!action ())
timer.IsEnabled = false;
};
uint id = RegisterTimer (timer);
timer.IsEnabled = true;
return id;
}
public static void CancelTimeout (uint id)
{
var timer = UnregisterTimer (id);
if (timer != null)
timer.IsEnabled = false;
}
static uint RegisterTimer (DispatcherTimer timer)
{
lock (locker) {
while (timers.ContainsKey (counter))
counter++;
timers [counter] = timer;
return counter++;
}
}
static DispatcherTimer UnregisterTimer (uint id)
{
lock (locker) {
if (!timers.ContainsKey (id))
return null;
var timer = timers [id];
timers.Remove (id);
return timer;
}
}
static Dictionary<uint, DispatcherTimer> timers = new Dictionary<uint, DispatcherTimer> ();
static uint counter;
static object locker = new object ();
}
}