63 строки
3.6 KiB
Plaintext
63 строки
3.6 KiB
Plaintext
|
/*! \page usage_decode Decoding
|
||
|
|
||
|
The vpx_codec_decode() function is at the core of the decode loop. It
|
||
|
processes packets of compressed data passed by the application, producing
|
||
|
decoded images. The decoder expects packets to comprise exactly one image
|
||
|
frame of data. Packets \ref MUST be passed in decode order. If the
|
||
|
application wishes to associate some data with the frame, the
|
||
|
<code>user_priv</code> member may be set. The <code>deadline</code>
|
||
|
parameter controls the amount of time in microseconds the decoder should
|
||
|
spend working on the frame. This is typically used to support adaptive
|
||
|
\ref usage_postproc based on the amount of free CPU time. For more
|
||
|
information on the <code>deadline</code> parameter, see \ref usage_deadline.
|
||
|
|
||
|
\ref samples
|
||
|
|
||
|
|
||
|
\section usage_cb Callback Based Decoding
|
||
|
There are two methods for the application to access decoded frame data. Some
|
||
|
codecs support asynchronous (callback-based) decoding \ref usage_features
|
||
|
that allow the application to register a callback to be invoked by the
|
||
|
decoder when decoded data becomes available. Decoders are not required to
|
||
|
support this feature, however. Like all \ref usage_features, support can be
|
||
|
determined by calling vpx_codec_get_caps(). Callbacks are available in both
|
||
|
frame-based and slice-based variants. Frame based callbacks conform to the
|
||
|
signature of #vpx_codec_put_frame_cb_fn_t and are invoked once the entire
|
||
|
frame has been decoded. Slice based callbacks conform to the signature of
|
||
|
#vpx_codec_put_slice_cb_fn_t and are invoked after a subsection of the frame
|
||
|
is decoded. For example, a slice callback could be issued for each
|
||
|
macroblock row. However, the number and size of slices to return is
|
||
|
implementation specific. Also, the image data passed in a slice callback is
|
||
|
not necessarily in the same memory segment as the data will be when it is
|
||
|
assembled into a full frame. For this reason, the application \ref MUST
|
||
|
examine the rectangles that describe what data is valid to access and what
|
||
|
data has been updated in this call. For all their additional complexity,
|
||
|
slice based decoding callbacks provide substantial speed gains to the
|
||
|
overall application in some cases, due to improved cache behavior.
|
||
|
|
||
|
|
||
|
\section usage_frame_iter Frame Iterator Based Decoding
|
||
|
If the codec does not support callback based decoding, or the application
|
||
|
chooses not to make use of that feature, decoded frames are made available
|
||
|
through the vpx_codec_get_frame() iterator. The application initializes the
|
||
|
iterator storage (of type #vpx_codec_iter_t) to NULL, then calls
|
||
|
vpx_codec_get_frame repeatedly until it returns NULL, indicating that all
|
||
|
images have been returned. This process may result in zero, one, or many
|
||
|
frames that are ready for display, depending on the codec.
|
||
|
|
||
|
|
||
|
\section usage_postproc Postprocessing
|
||
|
Postprocessing is a process that is applied after a frame is decoded to
|
||
|
enhance the image's appearance by removing artifacts introduced in the
|
||
|
compression process. It is not required to properly decode the frame, and
|
||
|
is generally done only when there is enough spare CPU time to execute
|
||
|
the required filters. Codecs may support a number of different
|
||
|
postprocessing filters, and the available filters may differ from platform
|
||
|
to platform. Embedded devices often do not have enough CPU to implement
|
||
|
postprocessing in software. The filter selection is generally handled
|
||
|
automatically by the codec, depending on the amount of time remaining before
|
||
|
hitting the user-specified \ref usage_deadline after decoding the frame.
|
||
|
|
||
|
|
||
|
*/
|