Merge "vp9_loopfilter.c: cosmetics"
This commit is contained in:
Коммит
0999a2a24e
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@ -16,7 +16,7 @@
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#include "vp9/common/vp9_seg_common.h"
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// 64 bit masks for left transform size. Each 1 represents a position where
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// 64 bit masks for left transform size. Each 1 represents a position where
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// we should apply a loop filter across the left border of an 8x8 block
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// boundary.
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//
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@ -34,13 +34,13 @@
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//
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// A loopfilter should be applied to every other 8x8 horizontally.
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static const uint64_t left_64x64_txform_mask[TX_SIZES]= {
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0xffffffffffffffff, // TX_4X4
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0xffffffffffffffff, // TX_8x8
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0x5555555555555555, // TX_16x16
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0x1111111111111111, // TX_32x32
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0xffffffffffffffff, // TX_4X4
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0xffffffffffffffff, // TX_8x8
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0x5555555555555555, // TX_16x16
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0x1111111111111111, // TX_32x32
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};
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// 64 bit masks for above transform size. Each 1 represents a position where
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// 64 bit masks for above transform size. Each 1 represents a position where
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// we should apply a loop filter across the top border of an 8x8 block
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// boundary.
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//
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@ -58,15 +58,15 @@ static const uint64_t left_64x64_txform_mask[TX_SIZES]= {
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//
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// A loopfilter should be applied to every other 4 the row vertically.
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static const uint64_t above_64x64_txform_mask[TX_SIZES]= {
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0xffffffffffffffff, // TX_4X4
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0xffffffffffffffff, // TX_8x8
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0x00ff00ff00ff00ff, // TX_16x16
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0x000000ff000000ff, // TX_32x32
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0xffffffffffffffff, // TX_4X4
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0xffffffffffffffff, // TX_8x8
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0x00ff00ff00ff00ff, // TX_16x16
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0x000000ff000000ff, // TX_32x32
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};
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// 64 bit masks for prediction sizes (left). Each 1 represents a position
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// where left border of an 8x8 block. These are aligned to the right most
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// appropriate bit, and then shifted into place.
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// 64 bit masks for prediction sizes (left). Each 1 represents a position
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// where left border of an 8x8 block. These are aligned to the right most
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// appropriate bit, and then shifted into place.
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//
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// In the case of TX_16x32 -> ( low order byte first ) we end up with
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// a mask that looks like this :
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@ -80,54 +80,54 @@ static const uint64_t above_64x64_txform_mask[TX_SIZES]= {
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// 00000000
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// 00000000
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static const uint64_t left_prediction_mask[BLOCK_SIZES] = {
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0x0000000000000001, // BLOCK_4X4,
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0x0000000000000001, // BLOCK_4X8,
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0x0000000000000001, // BLOCK_8X4,
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0x0000000000000001, // BLOCK_8X8,
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0x0000000000000101, // BLOCK_8X16,
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0x0000000000000001, // BLOCK_16X8,
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0x0000000000000101, // BLOCK_16X16,
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0x0000000001010101, // BLOCK_16X32,
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0x0000000000000101, // BLOCK_32X16,
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0x0000000001010101, // BLOCK_32X32,
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0x0101010101010101, // BLOCK_32X64,
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0x0000000001010101, // BLOCK_64X32,
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0x0101010101010101, // BLOCK_64X64
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0x0000000000000001, // BLOCK_4X4,
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0x0000000000000001, // BLOCK_4X8,
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0x0000000000000001, // BLOCK_8X4,
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0x0000000000000001, // BLOCK_8X8,
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0x0000000000000101, // BLOCK_8X16,
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0x0000000000000001, // BLOCK_16X8,
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0x0000000000000101, // BLOCK_16X16,
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0x0000000001010101, // BLOCK_16X32,
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0x0000000000000101, // BLOCK_32X16,
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0x0000000001010101, // BLOCK_32X32,
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0x0101010101010101, // BLOCK_32X64,
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0x0000000001010101, // BLOCK_64X32,
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0x0101010101010101, // BLOCK_64X64
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};
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// 64 bit mask to shift and set for each prediction size.
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static const uint64_t above_prediction_mask[BLOCK_SIZES] = {
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0x0000000000000001, // BLOCK_4X4
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0x0000000000000001, // BLOCK_4X8
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0x0000000000000001, // BLOCK_8X4
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0x0000000000000001, // BLOCK_8X8
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0x0000000000000001, // BLOCK_8X16,
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0x0000000000000003, // BLOCK_16X8
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0x0000000000000003, // BLOCK_16X16
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0x0000000000000003, // BLOCK_16X32,
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0x000000000000000f, // BLOCK_32X16,
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0x000000000000000f, // BLOCK_32X32,
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0x000000000000000f, // BLOCK_32X64,
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0x00000000000000ff, // BLOCK_64X32,
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0x00000000000000ff, // BLOCK_64X64
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0x0000000000000001, // BLOCK_4X4
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0x0000000000000001, // BLOCK_4X8
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0x0000000000000001, // BLOCK_8X4
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0x0000000000000001, // BLOCK_8X8
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0x0000000000000001, // BLOCK_8X16,
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0x0000000000000003, // BLOCK_16X8
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0x0000000000000003, // BLOCK_16X16
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0x0000000000000003, // BLOCK_16X32,
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0x000000000000000f, // BLOCK_32X16,
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0x000000000000000f, // BLOCK_32X32,
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0x000000000000000f, // BLOCK_32X64,
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0x00000000000000ff, // BLOCK_64X32,
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0x00000000000000ff, // BLOCK_64X64
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};
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// 64 bit mask to shift and set for each prediction size. A bit is set for
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// 64 bit mask to shift and set for each prediction size. A bit is set for
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// each 8x8 block that would be in the left most block of the given block
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// size in the 64x64 block.
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static const uint64_t size_mask[BLOCK_SIZES] = {
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0x0000000000000001, // BLOCK_4X4
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0x0000000000000001, // BLOCK_4X8
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0x0000000000000001, // BLOCK_8X4
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0x0000000000000001, // BLOCK_8X8
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0x0000000000000101, // BLOCK_8X16,
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0x0000000000000003, // BLOCK_16X8
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0x0000000000000303, // BLOCK_16X16
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0x0000000003030303, // BLOCK_16X32,
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0x0000000000000f0f, // BLOCK_32X16,
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0x000000000f0f0f0f, // BLOCK_32X32,
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0x0f0f0f0f0f0f0f0f, // BLOCK_32X64,
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0x00000000ffffffff, // BLOCK_64X32,
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0xffffffffffffffff, // BLOCK_64X64
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0x0000000000000001, // BLOCK_4X4
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0x0000000000000001, // BLOCK_4X8
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0x0000000000000001, // BLOCK_8X4
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0x0000000000000001, // BLOCK_8X8
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0x0000000000000101, // BLOCK_8X16,
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0x0000000000000003, // BLOCK_16X8
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0x0000000000000303, // BLOCK_16X16
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0x0000000003030303, // BLOCK_16X32,
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0x0000000000000f0f, // BLOCK_32X16,
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0x000000000f0f0f0f, // BLOCK_32X32,
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0x0f0f0f0f0f0f0f0f, // BLOCK_32X64,
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0x00000000ffffffff, // BLOCK_64X32,
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0xffffffffffffffff, // BLOCK_64X64
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};
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// These are used for masking the left and above borders.
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@ -136,67 +136,67 @@ static const uint64_t above_border = 0x000000ff000000ff;
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// 16 bit masks for uv transform sizes.
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static const uint16_t left_64x64_txform_mask_uv[TX_SIZES]= {
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0xffff, // TX_4X4
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0xffff, // TX_8x8
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0x5555, // TX_16x16
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0x1111, // TX_32x32
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0xffff, // TX_4X4
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0xffff, // TX_8x8
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0x5555, // TX_16x16
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0x1111, // TX_32x32
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};
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static const uint16_t above_64x64_txform_mask_uv[TX_SIZES]= {
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0xffff, // TX_4X4
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0xffff, // TX_8x8
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0x0f0f, // TX_16x16
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0x000f, // TX_32x32
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0xffff, // TX_4X4
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0xffff, // TX_8x8
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0x0f0f, // TX_16x16
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0x000f, // TX_32x32
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};
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// 16 bit left mask to shift and set for each uv prediction size.
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static const uint16_t left_prediction_mask_uv[BLOCK_SIZES] = {
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0x0001, // BLOCK_4X4,
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0x0001, // BLOCK_4X8,
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0x0001, // BLOCK_8X4,
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0x0001, // BLOCK_8X8,
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0x0001, // BLOCK_8X16,
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0x0001, // BLOCK_16X8,
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0x0001, // BLOCK_16X16,
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0x0011, // BLOCK_16X32,
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0x0001, // BLOCK_32X16,
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0x0011, // BLOCK_32X32,
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0x1111, // BLOCK_32X64
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0x0011, // BLOCK_64X32,
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0x1111, // BLOCK_64X64
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0x0001, // BLOCK_4X4,
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0x0001, // BLOCK_4X8,
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0x0001, // BLOCK_8X4,
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0x0001, // BLOCK_8X8,
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0x0001, // BLOCK_8X16,
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0x0001, // BLOCK_16X8,
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0x0001, // BLOCK_16X16,
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0x0011, // BLOCK_16X32,
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0x0001, // BLOCK_32X16,
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0x0011, // BLOCK_32X32,
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0x1111, // BLOCK_32X64
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0x0011, // BLOCK_64X32,
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0x1111, // BLOCK_64X64
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};
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// 16 bit above mask to shift and set for uv each prediction size.
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static const uint16_t above_prediction_mask_uv[BLOCK_SIZES] = {
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0x0001, // BLOCK_4X4
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0x0001, // BLOCK_4X8
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0x0001, // BLOCK_8X4
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0x0001, // BLOCK_8X8
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0x0001, // BLOCK_8X16,
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0x0001, // BLOCK_16X8
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0x0001, // BLOCK_16X16
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0x0001, // BLOCK_16X32,
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0x0003, // BLOCK_32X16,
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0x0003, // BLOCK_32X32,
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0x0003, // BLOCK_32X64,
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0x000f, // BLOCK_64X32,
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0x000f, // BLOCK_64X64
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0x0001, // BLOCK_4X4
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0x0001, // BLOCK_4X8
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0x0001, // BLOCK_8X4
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0x0001, // BLOCK_8X8
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0x0001, // BLOCK_8X16,
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0x0001, // BLOCK_16X8
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0x0001, // BLOCK_16X16
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0x0001, // BLOCK_16X32,
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0x0003, // BLOCK_32X16,
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0x0003, // BLOCK_32X32,
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0x0003, // BLOCK_32X64,
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0x000f, // BLOCK_64X32,
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0x000f, // BLOCK_64X64
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};
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// 64 bit mask to shift and set for each uv prediction size
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static const uint16_t size_mask_uv[BLOCK_SIZES] = {
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0x0001, // BLOCK_4X4
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0x0001, // BLOCK_4X8
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0x0001, // BLOCK_8X4
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0x0001, // BLOCK_8X8
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0x0001, // BLOCK_8X16,
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0x0001, // BLOCK_16X8
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0x0001, // BLOCK_16X16
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0x0011, // BLOCK_16X32,
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0x0003, // BLOCK_32X16,
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0x0033, // BLOCK_32X32,
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0x3333, // BLOCK_32X64,
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0x00ff, // BLOCK_64X32,
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0xffff, // BLOCK_64X64
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0x0001, // BLOCK_4X4
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0x0001, // BLOCK_4X8
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0x0001, // BLOCK_8X4
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0x0001, // BLOCK_8X8
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0x0001, // BLOCK_8X16,
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0x0001, // BLOCK_16X8
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0x0001, // BLOCK_16X16
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0x0011, // BLOCK_16X32,
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0x0003, // BLOCK_32X16,
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0x0033, // BLOCK_32X32,
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0x3333, // BLOCK_32X64,
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0x00ff, // BLOCK_64X32,
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0xffff, // BLOCK_64X64
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};
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static const uint16_t left_border_uv = 0x1111;
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static const uint16_t above_border_uv = 0x000f;
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@ -211,7 +211,7 @@ static void update_sharpness(loop_filter_info_n *lfi, int sharpness_lvl) {
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// For each possible value for the loop filter fill out limits
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for (lvl = 0; lvl <= MAX_LOOP_FILTER; lvl++) {
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// Set loop filter paramaeters that control sharpness.
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// Set loop filter parameters that control sharpness.
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int block_inside_limit = lvl >> ((sharpness_lvl > 0) + (sharpness_lvl > 4));
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if (sharpness_lvl > 0) {
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@ -250,7 +250,7 @@ void vp9_loop_filter_init(VP9_COMMON *cm) {
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void vp9_loop_filter_frame_init(VP9_COMMON *cm, int default_filt_lvl) {
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int seg_id;
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// n_shift is the a multiplier for lf_deltas
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// n_shift is the multiplier for lf_deltas
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// the multiplier is 1 for when filter_lvl is between 0 and 31;
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// 2 when filter_lvl is between 32 and 63
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const int scale = 1 << (default_filt_lvl >> 5);
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@ -316,8 +316,8 @@ static void filter_selectively_vert_row2(PLANE_TYPE plane_type,
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unsigned int mask;
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for (mask = mask_16x16_0 | mask_8x8_0 | mask_4x4_0 | mask_4x4_int_0 |
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mask_16x16_1 | mask_8x8_1 | mask_4x4_1 | mask_4x4_int_1;
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mask; mask >>= 1) {
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mask_16x16_1 | mask_8x8_1 | mask_4x4_1 | mask_4x4_int_1;
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mask; mask >>= 1) {
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const loop_filter_thresh *lfi0 = lfi_n->lfthr + *lfl;
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const loop_filter_thresh *lfi1 = lfi_n->lfthr + *(lfl + lfl_forward);
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@ -489,8 +489,8 @@ static void filter_selectively_horiz(uint8_t *s, int pitch,
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}
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// This function ors into the current lfm structure, where to do loop
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// filters for the specific mi we are looking at. It uses information
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// including the block_size_type (32x16, 32x32, etc), the transform size,
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// filters for the specific mi we are looking at. It uses information
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// including the block_size_type (32x16, 32x32, etc.), the transform size,
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// whether there were any coefficients encoded, and the loop filter strength
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// block we are currently looking at. Shift is used to position the
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// 1's we produce.
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@ -526,7 +526,7 @@ static void build_masks(const loop_filter_info_n *const lfi_n,
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}
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// These set 1 in the current block size for the block size edges.
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// For instance if the block size is 32x16, we'll set :
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// For instance if the block size is 32x16, we'll set:
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// above = 1111
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// 0000
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// and
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@ -535,7 +535,7 @@ static void build_masks(const loop_filter_info_n *const lfi_n,
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// NOTE : In this example the low bit is left most ( 1000 ) is stored as
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// 1, not 8...
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//
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// U and v set things on a 16 bit scale.
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// U and V set things on a 16 bit scale.
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//
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*above_y |= above_prediction_mask[block_size] << shift_y;
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*above_uv |= above_prediction_mask_uv[block_size] << shift_uv;
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@ -547,7 +547,7 @@ static void build_masks(const loop_filter_info_n *const lfi_n,
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if (mbmi->skip && is_inter_block(mbmi))
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return;
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// Here we are adding a mask for the transform size. The transform
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// Here we are adding a mask for the transform size. The transform
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// size mask is set to be correct for a 64x64 prediction block size. We
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// mask to match the size of the block we are working on and then shift it
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// into place..
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@ -573,7 +573,7 @@ static void build_masks(const loop_filter_info_n *const lfi_n,
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}
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// This function does the same thing as the one above with the exception that
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// it only affects the y masks. It exists because for blocks < 16x16 in size,
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// it only affects the y masks. It exists because for blocks < 16x16 in size,
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// we only update u and v masks on the first block.
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static void build_y_mask(const loop_filter_info_n *const lfi_n,
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const MODE_INFO *mi, const int shift_y,
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@ -627,8 +627,8 @@ void vp9_setup_mask(VP9_COMMON *const cm, const int mi_row, const int mi_col,
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MODE_INFO **mip2 = mi;
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// These are offsets to the next mi in the 64x64 block. It is what gets
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// added to the mi ptr as we go through each loop. It helps us to avoids
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// setting up special row and column counters for each index. The last step
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// added to the mi ptr as we go through each loop. It helps us to avoid
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// setting up special row and column counters for each index. The last step
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// brings us out back to the starting position.
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const int offset_32[] = {4, (mode_info_stride << 2) - 4, 4,
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-(mode_info_stride << 2) - 4};
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@ -637,7 +637,7 @@ void vp9_setup_mask(VP9_COMMON *const cm, const int mi_row, const int mi_col,
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const int offset[] = {1, mode_info_stride - 1, 1, -mode_info_stride - 1};
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// Following variables represent shifts to position the current block
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// mask over the appropriate block. A shift of 36 to the left will move
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// mask over the appropriate block. A shift of 36 to the left will move
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// the bits for the final 32 by 32 block in the 64x64 up 4 rows and left
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// 4 rows to the appropriate spot.
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const int shift_32_y[] = {0, 4, 32, 36};
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@ -652,6 +652,7 @@ void vp9_setup_mask(VP9_COMMON *const cm, const int mi_row, const int mi_col,
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cm->mi_cols - mi_col : MI_BLOCK_SIZE);
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vp9_zero(*lfm);
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assert(mip[0] != NULL);
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// TODO(jimbankoski): Try moving most of the following code into decode
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// loop and storing lfm in the mbmi structure so that we don't have to go
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@ -767,7 +768,7 @@ void vp9_setup_mask(VP9_COMMON *const cm, const int mi_row, const int mi_col,
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lfm->above_uv[TX_16X16] |= lfm->above_uv[TX_32X32];
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// We do at least 8 tap filter on every 32x32 even if the transform size
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// is 4x4. So if the 4x4 is set on a border pixel add it to the 8x8 and
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// is 4x4. So if the 4x4 is set on a border pixel add it to the 8x8 and
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// remove it from the 4x4.
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lfm->left_y[TX_8X8] |= lfm->left_y[TX_4X4] & left_border;
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lfm->left_y[TX_4X4] &= ~left_border;
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@ -796,7 +797,7 @@ void vp9_setup_mask(VP9_COMMON *const cm, const int mi_row, const int mi_col,
|
|||
lfm->int_4x4_y &= mask_y;
|
||||
lfm->int_4x4_uv &= mask_uv;
|
||||
|
||||
// We don't apply a wide loop filter on the last uv block row. If set
|
||||
// We don't apply a wide loop filter on the last uv block row. If set
|
||||
// apply the shorter one instead.
|
||||
if (rows == 1) {
|
||||
lfm->above_uv[TX_8X8] |= lfm->above_uv[TX_16X16];
|
||||
|
@ -830,7 +831,7 @@ void vp9_setup_mask(VP9_COMMON *const cm, const int mi_row, const int mi_col,
|
|||
lfm->int_4x4_y &= mask_y;
|
||||
lfm->int_4x4_uv &= mask_uv_int;
|
||||
|
||||
// We don't apply a wide loop filter on the last uv column. If set
|
||||
// We don't apply a wide loop filter on the last uv column. If set
|
||||
// apply the shorter one instead.
|
||||
if (columns == 1) {
|
||||
lfm->left_uv[TX_8X8] |= lfm->left_uv[TX_16X16];
|
||||
|
@ -841,7 +842,8 @@ void vp9_setup_mask(VP9_COMMON *const cm, const int mi_row, const int mi_col,
|
|||
lfm->left_uv[TX_16X16] &= ~(lfm->left_uv[TX_16X16] & 0xcccc);
|
||||
}
|
||||
}
|
||||
// We don't a loop filter on the first column in the image. Mask that out.
|
||||
// We don't apply a loop filter on the first column in the image, mask that
|
||||
// out.
|
||||
if (mi_col == 0) {
|
||||
for (i = 0; i < TX_32X32; i++) {
|
||||
lfm->left_y[i] &= 0xfefefefefefefefe;
|
||||
|
|
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