Merge "Fix indent in choose_partitioning"
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09e0b38a86
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@ -658,29 +658,29 @@ static void choose_partitioning(VP9_COMP *cpi,
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for (k = 0; k < 4; k++) {
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int x8_idx = x16_idx + ((k & 1) << 3);
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int y8_idx = y16_idx + ((k >> 1) << 3);
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unsigned int sse = 0;
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int sum = 0;
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if (x8_idx < pixels_wide && y8_idx < pixels_high) {
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int s_avg, d_avg;
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unsigned int sse = 0;
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int sum = 0;
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if (x8_idx < pixels_wide && y8_idx < pixels_high) {
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int s_avg, d_avg;
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#if CONFIG_VP9_HIGHBITDEPTH
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if (xd->cur_buf->flags & YV12_FLAG_HIGHBITDEPTH) {
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s_avg = vp9_highbd_avg_8x8(s + y8_idx * sp + x8_idx, sp);
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d_avg = vp9_highbd_avg_8x8(d + y8_idx * dp + x8_idx, dp);
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} else {
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s_avg = vp9_avg_8x8(s + y8_idx * sp + x8_idx, sp);
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d_avg = vp9_avg_8x8(d + y8_idx * dp + x8_idx, dp);
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}
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#else
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if (xd->cur_buf->flags & YV12_FLAG_HIGHBITDEPTH) {
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s_avg = vp9_highbd_avg_8x8(s + y8_idx * sp + x8_idx, sp);
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d_avg = vp9_highbd_avg_8x8(d + y8_idx * dp + x8_idx, dp);
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} else {
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s_avg = vp9_avg_8x8(s + y8_idx * sp + x8_idx, sp);
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d_avg = vp9_avg_8x8(d + y8_idx * dp + x8_idx, dp);
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#endif
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sum = s_avg - d_avg;
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sse = sum * sum;
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}
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// If variance is based on 8x8 downsampling, we stop here and have
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// one sample for 8x8 block (so use 1 for count in fill_variance),
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// which of course means variance = 0 for 8x8 block.
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fill_variance(sse, sum, 0, &vst->split[k].part_variances.none);
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#else
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s_avg = vp9_avg_8x8(s + y8_idx * sp + x8_idx, sp);
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d_avg = vp9_avg_8x8(d + y8_idx * dp + x8_idx, dp);
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#endif
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sum = s_avg - d_avg;
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sse = sum * sum;
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}
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// If variance is based on 8x8 downsampling, we stop here and have
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// one sample for 8x8 block (so use 1 for count in fill_variance),
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// which of course means variance = 0 for 8x8 block.
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fill_variance(sse, sum, 0, &vst->split[k].part_variances.none);
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}
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fill_variance_tree(&vt.split[i].split[j], BLOCK_16X16);
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// For low-resolution, compute the variance based on 8x8 down-sampling,
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