Add Neon optimized loop filter functions.
- Added vp9_loop_filter_horizontal_edge_neon and vp9_loop_filter_vertical_edge_neon. - The functions are based off the vp8 loopfilter functions. - Matches x86 md5 checksum. Change-Id: Id1c4dddb03584227e5ecd29f574a6ac27738fdd0
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a3664258c5
Коммит
1d6dc1b702
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@ -0,0 +1,270 @@
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;
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; Copyright (c) 2013 The WebM project authors. All Rights Reserved.
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;
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; Use of this source code is governed by a BSD-style license
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; that can be found in the LICENSE file in the root of the source
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; tree. An additional intellectual property rights grant can be found
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; in the file PATENTS. All contributing project authors may
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; be found in the AUTHORS file in the root of the source tree.
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;
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EXPORT |vp9_loop_filter_horizontal_edge_neon|
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EXPORT |vp9_loop_filter_vertical_edge_neon|
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ARM
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AREA ||.text||, CODE, READONLY, ALIGN=2
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; Currently vp9 only works on iterations 8 at a time. The vp8 loop filter
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; works on 16 iterations at a time.
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; TODO(fgalligan): See about removing the count code as this function is only
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; called with a count of 1.
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;
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; void vp9_loop_filter_horizontal_edge_neon(uint8_t *s,
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; int p /* pitch */,
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; const uint8_t *blimit,
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; const uint8_t *limit,
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; const uint8_t *thresh,
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; int count)
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;
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; r0 uint8_t *s,
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; r1 int p, /* pitch */
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; r2 const uint8_t *blimit,
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; r3 const uint8_t *limit,
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; sp const uint8_t *thresh,
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; sp+4 int count
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|vp9_loop_filter_horizontal_edge_neon| PROC
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push {r4-r6, lr}
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ldr r12, [sp,#20] ; load count
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ldrb r4, [r2] ; load *blimit
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ldrb r5, [r3] ; load *limit
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cmp r12, #0
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beq end_vp9_lf_h_edge
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ldr r3, [sp, #16] ; load thresh
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vdup.u8 d0, r4 ; duplicate blimit
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ldrb r6, [r3] ; load *thresh
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vdup.u8 d1, r5 ; duplicate limit
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vdup.u8 d2, r6 ; duplicate thresh
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count_lf_h_loop
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sub r2, r0, r1, lsl #2 ; move src pointer down by 4 lines
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add r6, r2, r1
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add r1, r1, r1
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vld1.u8 {d3}, [r2@64], r1 ; p3
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vld1.u8 {d4}, [r6@64], r1 ; p2
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vld1.u8 {d5}, [r2@64], r1 ; p1
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vld1.u8 {d6}, [r6@64], r1 ; p0
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vld1.u8 {d7}, [r2@64], r1 ; q0
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vld1.u8 {d16}, [r6@64], r1 ; q1
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vld1.u8 {d17}, [r2@64] ; q2
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vld1.u8 {d18}, [r6@64] ; q3
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sub r2, r2, r1, lsl #1
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sub r6, r6, r1, lsl #1
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bl vp9_loop_filter_neon
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vst1.u8 {d4}, [r2@64], r1 ; store op1
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vst1.u8 {d5}, [r6@64], r1 ; store op0
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vst1.u8 {d6}, [r2@64], r1 ; store oq0
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vst1.u8 {d7}, [r6@64], r1 ; store oq1
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add r0, r0, #8
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subs r12, r12, #1
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bne count_lf_h_loop
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end_vp9_lf_h_edge
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pop {r4-r6, pc}
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ENDP ; |vp9_loop_filter_horizontal_edge_neon|
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; Currently vp9 only works on iterations 8 at a time. The vp8 loop filter
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; works on 16 iterations at a time.
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; TODO(fgalligan): See about removing the count code as this function is only
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; called with a count of 1.
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;
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; void vp9_loop_filter_vertical_edge_neon(uint8_t *s,
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; int p /* pitch */,
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; const uint8_t *blimit,
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; const uint8_t *limit,
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; const uint8_t *thresh,
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; int count)
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;
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; r0 uint8_t *s,
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; r1 int p, /* pitch */
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; r2 const uint8_t *blimit,
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; r3 const uint8_t *limit,
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; sp const uint8_t *thresh,
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; sp+4 int count
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|vp9_loop_filter_vertical_edge_neon| PROC
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push {r4-r6, lr}
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ldr r12, [sp,#20] ; load count
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ldrb r4, [r2] ; load *blimit
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ldrb r5, [r3] ; load *limit
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cmp r12, #0
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beq end_vp9_lf_v_edge
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ldr r3, [sp, #16] ; load thresh
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vdup.u8 d0, r4 ; duplicate blimit
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ldrb r6, [r3] ; load *thresh
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vdup.u8 d1, r5 ; duplicate limit
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vdup.u8 d2, r6 ; duplicate thresh
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count_lf_v_loop
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sub r6, r0, #4 ; move s pointer down by 4 columns
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vld1.u8 {d3}, [r6], r1 ; load s data
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vld1.u8 {d4}, [r6], r1
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vld1.u8 {d5}, [r6], r1
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vld1.u8 {d6}, [r6], r1
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vld1.u8 {d7}, [r6], r1
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vld1.u8 {d16}, [r6], r1
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vld1.u8 {d17}, [r6], r1
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vld1.u8 {d18}, [r6]
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;transpose to 8x16 matrix
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vtrn.32 d3, d7
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vtrn.32 d4, d16
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vtrn.32 d5, d17
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vtrn.32 d6, d18
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vtrn.16 d3, d5
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vtrn.16 d4, d6
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vtrn.16 d7, d17
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vtrn.16 d16, d18
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vtrn.8 d3, d4
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vtrn.8 d5, d6
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vtrn.8 d7, d16
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vtrn.8 d17, d18
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bl vp9_loop_filter_neon
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sub r0, r0, #2
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;store op1, op0, oq0, oq1
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vst4.8 {d4[0], d5[0], d6[0], d7[0]}, [r0], r1
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vst4.8 {d4[1], d5[1], d6[1], d7[1]}, [r0], r1
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vst4.8 {d4[2], d5[2], d6[2], d7[2]}, [r0], r1
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vst4.8 {d4[3], d5[3], d6[3], d7[3]}, [r0], r1
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vst4.8 {d4[4], d5[4], d6[4], d7[4]}, [r0], r1
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vst4.8 {d4[5], d5[5], d6[5], d7[5]}, [r0], r1
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vst4.8 {d4[6], d5[6], d6[6], d7[6]}, [r0], r1
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vst4.8 {d4[7], d5[7], d6[7], d7[7]}, [r0]
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add r0, r0, r1, lsl #3 ; s += pitch * 8
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subs r12, r12, #1
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bne count_lf_v_loop
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end_vp9_lf_v_edge
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pop {r4-r6, pc}
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ENDP ; |vp9_loop_filter_vertical_edge_neon|
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; void vp9_loop_filter_neon();
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; This is a helper function for the loopfilters. The invidual functions do the
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; necessary load, transpose (if necessary) and store. The function does not use
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; registers d8-d15.
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;
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; r0-r3 PRESERVE
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; d0 blimit
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; d1 limit
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; d2 thresh
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; d3 p3
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; d4 p2
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; d5 p1
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; d6 p0
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; d7 q0
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; d16 q1
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; d17 q2
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; d18 q3
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|vp9_loop_filter_neon| PROC
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; filter_mask
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vabd.u8 d19, d3, d4 ; abs(p3 - p2)
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vabd.u8 d20, d4, d5 ; abs(p2 - p1)
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vabd.u8 d21, d5, d6 ; abs(p1 - p0)
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vabd.u8 d22, d16, d7 ; abs(q1 - q0)
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vabd.u8 d3, d17, d16 ; abs(q2 - q1)
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vabd.u8 d4, d18, d17 ; abs(q3 - q2)
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; only compare the largest value to limit
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vmax.u8 d19, d19, d20
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vmax.u8 d20, d21, d22
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vmax.u8 d3, d3, d4
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vmax.u8 d23, d19, d20
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vabd.u8 d17, d6, d7 ; abs(p0 - q0)
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; hevmask
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vcgt.u8 d21, d21, d2 ; (abs(p1 - p0) > thresh)*-1
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vcgt.u8 d22, d22, d2 ; (abs(q1 - q0) > thresh)*-1
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vmax.u8 d23, d23, d3
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vmov.u8 d18, #0x80
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vabd.u8 d28, d5, d16 ; a = abs(p1 - q1)
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vqadd.u8 d17, d17, d17 ; b = abs(p0 - q0) * 2
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; abs () > limit
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vcge.u8 d23, d1, d23
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; filter() function
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; convert to signed
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veor d7, d7, d18 ; qs0
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vshr.u8 d28, d28, #1 ; a = a / 2
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veor d6, d6, d18 ; ps0
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veor d5, d5, d18 ; ps1
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vqadd.u8 d17, d17, d28 ; a = b + a
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veor d16, d16, d18 ; qs1
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vmov.u8 d19, #3
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vsub.s8 d28, d7, d6 ; ( qs0 - ps0)
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vcge.u8 d17, d0, d17 ; (a > blimit * 2 + limit) * -1
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vqsub.s8 d27, d5, d16 ; filter = clamp(ps1-qs1)
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vorr d22, d21, d22 ; hevmask
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vmull.s8 q12, d28, d19 ; 3 * ( qs0 - ps0)
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vand d27, d27, d22 ; filter &= hev
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vand d23, d23, d17 ; filter_mask
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vaddw.s8 q12, q12, d27 ; filter + 3 * (qs0 - ps0)
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vmov.u8 d17, #4
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; filter = clamp(filter + 3 * ( qs0 - ps0))
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vqmovn.s16 d27, q12
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vand d27, d27, d23 ; filter &= mask
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vqadd.s8 d28, d27, d19 ; filter2 = clamp(filter+3)
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vqadd.s8 d27, d27, d17 ; filter1 = clamp(filter+4)
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vshr.s8 d28, d28, #3 ; filter2 >>= 3
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vshr.s8 d27, d27, #3 ; filter1 >>= 3
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vqadd.s8 d19, d6, d28 ; u = clamp(ps0 + filter2)
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vqsub.s8 d26, d7, d27 ; u = clamp(qs0 - filter1)
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; outer tap adjustments: ++filter >> 1
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vrshr.s8 d27, d27, #1
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vbic d27, d27, d22 ; filter &= ~hev
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vqadd.s8 d21, d5, d27 ; u = clamp(ps1 + filter)
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vqsub.s8 d20, d16, d27 ; u = clamp(qs1 - filter)
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veor d5, d19, d18 ; *op0 = u^0x80
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veor d6, d26, d18 ; *oq0 = u^0x80
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veor d4, d21, d18 ; *op1 = u^0x80
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veor d7, d20, d18 ; *oq1 = u^0x80
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bx lr
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ENDP ; |vp9_loop_filter_neon|
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END
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@ -78,7 +78,7 @@ prototype void vp9_mbloop_filter_vertical_edge "uint8_t *s, int pitch, const uin
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specialize vp9_mbloop_filter_vertical_edge sse2
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prototype void vp9_loop_filter_vertical_edge "uint8_t *s, int pitch, const uint8_t *blimit, const uint8_t *limit, const uint8_t *thresh, int count"
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specialize vp9_loop_filter_vertical_edge mmx
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specialize vp9_loop_filter_vertical_edge mmx neon
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prototype void vp9_mb_lpf_horizontal_edge_w "uint8_t *s, int pitch, const uint8_t *blimit, const uint8_t *limit, const uint8_t *thresh"
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specialize vp9_mb_lpf_horizontal_edge_w sse2
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@ -87,7 +87,7 @@ prototype void vp9_mbloop_filter_horizontal_edge "uint8_t *s, int pitch, const u
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specialize vp9_mbloop_filter_horizontal_edge sse2
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prototype void vp9_loop_filter_horizontal_edge "uint8_t *s, int pitch, const uint8_t *blimit, const uint8_t *limit, const uint8_t *thresh, int count"
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specialize vp9_loop_filter_horizontal_edge mmx
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specialize vp9_loop_filter_horizontal_edge mmx neon
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#
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# post proc
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@ -100,6 +100,8 @@ endif
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VP9_COMMON_SRCS-$(HAVE_SSE2) += common/x86/vp9_idct_intrin_sse2.c
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VP9_COMMON_SRCS-$(HAVE_SSE2) += common/x86/vp9_sadmxn_sse2.c
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VP9_COMMON_SRCS-$(HAVE_NEON) += common/arm/neon/vp9_loopfilter_neon$(ASM)
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$(eval $(call asm_offsets_template,\
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vp9_asm_com_offsets.asm, $(VP9_PREFIX)common/vp9_asm_com_offsets.c))
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