Build iOS targets with XCode 5
Thanks to armando.dicianno for the patch Fixes issue #603 Change-Id: I91ec030e5674b82c05115ed4dfbdb8ccbff22b66
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@ -925,41 +925,26 @@ EOF
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;;
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darwin*)
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if [ -z "${sdk_path}" ]; then
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SDK_PATH=`xcode-select -print-path 2> /dev/null`
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SDK_PATH=${SDK_PATH}/Platforms/iPhoneOS.platform/Developer
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else
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SDK_PATH=${sdk_path}
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fi
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TOOLCHAIN_PATH=${SDK_PATH}/usr/bin
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CXX=${TOOLCHAIN_PATH}/g++
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CC=${TOOLCHAIN_PATH}/gcc
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AR=${TOOLCHAIN_PATH}/ar
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LD=${TOOLCHAIN_PATH}/arm-apple-darwin10-llvm-gcc-4.2
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AS=${TOOLCHAIN_PATH}/as
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STRIP=${TOOLCHAIN_PATH}/strip
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NM=${TOOLCHAIN_PATH}/nm
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XCRUN_FIND="xcrun --sdk iphoneos -find"
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CXX="$(${XCRUN_FIND} clang++)"
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CC="$(${XCRUN_FIND} clang)"
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AR="$(${XCRUN_FIND} ar)"
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LD="$(${XCRUN_FIND} ld)"
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AS="$(${XCRUN_FIND} as)"
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STRIP="$(${XCRUN_FIND} strip)"
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NM="$(${XCRUN_FIND} nm)"
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RANLIB="$(${XCRUN_FIND} ranlib)"
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AS_SFX=.s
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# ASFLAGS is written here instead of using check_add_asflags
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# because we need to overwrite all of ASFLAGS and purge the
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# options that were put in above
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ASFLAGS="-version -arch ${tgt_isa} -g"
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ASFLAGS="-arch ${tgt_isa} -g"
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add_cflags -arch ${tgt_isa}
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add_ldflags -arch_only ${tgt_isa}
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if [ -z "${alt_libc}" ]; then
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alt_libc=${SDK_PATH}/SDKs/iPhoneOS6.0.sdk
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fi
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add_cflags "-isysroot ${alt_libc}"
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# Add the paths for the alternate libc
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for d in usr/include; do
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try_dir="${alt_libc}/${d}"
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[ -d "${try_dir}" ] && add_cflags -I"${try_dir}"
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done
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alt_libc="$(xcrun --sdk iphoneos --show-sdk-path)"
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add_cflags -arch ${tgt_isa} -isysroot ${alt_libc}
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add_ldflags -arch ${tgt_isa} -ios_version_min 7.0
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for d in lib usr/lib usr/lib/system; do
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try_dir="${alt_libc}/${d}"
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@ -26,7 +26,7 @@ Advanced options:
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${toggle_unit_tests} unit tests
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--libc=PATH path to alternate libc
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--as={yasm|nasm|auto} use specified assembler [auto, yasm preferred]
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--sdk-path=PATH path to root of sdk (iOS, android builds only)
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--sdk-path=PATH path to root of sdk (android builds only)
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${toggle_fast_unaligned} don't use unaligned accesses, even when
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supported by hardware [auto]
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${toggle_codec_srcs} in/exclude codec library source code
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