Merge changes I5898f64d,Ie80d13ce into experimental

* changes:
  ssim: remove unused function dssim().
  detokenize: make local symbols static.
This commit is contained in:
Paul Wilkins 2012-10-30 08:52:28 -07:00 коммит произвёл Gerrit Code Review
Родитель 5acb622f42 f0dfdfe30d
Коммит 5f0ea6cc5b
2 изменённых файлов: 1 добавлений и 36 удалений

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@ -119,8 +119,7 @@ DECLARE_ALIGNED(16, extern const unsigned char, vp8_norm[256]);
// #define PREV_CONTEXT_INC(val) (vp8_prev_token_class[(val)])
#define PREV_CONTEXT_INC(val) (vp8_prev_token_class[(val)>10?10:(val)])
int get_token(int v) {
static int get_token(int v) {
if (v < 0) v = -v;
if (v == 0) return ZERO_TOKEN;
else if (v == 1) return ONE_TOKEN;

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@ -78,40 +78,6 @@ static double ssim_8x8(unsigned char *s, int sp, unsigned char *r, int rp) {
return similarity(sum_s, sum_r, sum_sq_s, sum_sq_r, sum_sxr, 64);
}
// TODO: (jbb) tried to scale this function such that we may be able to use it
// for distortion metric in mode selection code ( provided we do a reconstruction)
long dssim(unsigned char *s, int sp, unsigned char *r, int rp) {
unsigned long sum_s = 0, sum_r = 0, sum_sq_s = 0, sum_sq_r = 0, sum_sxr = 0;
int64_t ssim3;
int64_t ssim_n1, ssim_n2;
int64_t ssim_d1, ssim_d2;
int64_t ssim_t1, ssim_t2;
int64_t c1, c2;
// normalize by 256/64
c1 = cc1 * 16;
c2 = cc2 * 16;
vp8_ssim_parms_16x16(s, sp, r, rp, &sum_s, &sum_r, &sum_sq_s, &sum_sq_r,
&sum_sxr);
ssim_n1 = (2 * sum_s * sum_r + c1);
ssim_n2 = ((int64_t) 2 * 256 * sum_sxr - (int64_t) 2 * sum_s * sum_r + c2);
ssim_d1 = ((int64_t)sum_s * sum_s + (int64_t)sum_r * sum_r + c1);
ssim_d2 = (256 * (int64_t) sum_sq_s - (int64_t) sum_s * sum_s +
(int64_t) 256 * sum_sq_r - (int64_t) sum_r * sum_r + c2);
ssim_t1 = 256 - 256 * ssim_n1 / ssim_d1;
ssim_t2 = 256 - 256 * ssim_n2 / ssim_d2;
ssim3 = 256 * ssim_t1 * ssim_t2;
if (ssim3 < 0)
ssim3 = 0;
return (long)(ssim3);
}
// We are using a 8x8 moving window with starting location of each 8x8 window
// on the 4x4 pixel grid. Such arrangement allows the windows to overlap
// block boundaries to penalize blocking artifacts.