Set uv_crop_height/width in all the places
When configuring the buffer make sure to set all the (now) required fields. Use the canonical variables and match the style from vpx_scale. https://code.google.com/p/webm/issues/detail?id=841 Change-Id: I71b43d4a03756b8b2d6d60fdf8d7bf41b8041787
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@ -734,17 +734,23 @@ static vpx_codec_err_t vp8e_destroy(vpx_codec_alg_priv_t *ctx)
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static vpx_codec_err_t image2yuvconfig(const vpx_image_t *img,
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YV12_BUFFER_CONFIG *yv12)
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{
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const int y_w = img->d_w;
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const int y_h = img->d_h;
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const int uv_w = (img->d_w + 1) / 2;
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const int uv_h = (img->d_h + 1) / 2;
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vpx_codec_err_t res = VPX_CODEC_OK;
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yv12->y_buffer = img->planes[VPX_PLANE_Y];
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yv12->u_buffer = img->planes[VPX_PLANE_U];
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yv12->v_buffer = img->planes[VPX_PLANE_V];
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yv12->y_crop_width = img->d_w;
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yv12->y_crop_height = img->d_h;
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yv12->y_width = img->d_w;
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yv12->y_height = img->d_h;
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yv12->uv_width = (1 + yv12->y_width) / 2;
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yv12->uv_height = (1 + yv12->y_height) / 2;
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yv12->y_crop_width = y_w;
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yv12->y_crop_height = y_h;
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yv12->y_width = y_w;
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yv12->y_height = y_h;
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yv12->uv_crop_width = uv_w;
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yv12->uv_crop_height = uv_h;
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yv12->uv_width = uv_w;
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yv12->uv_height = uv_h;
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yv12->y_stride = img->stride[VPX_PLANE_Y];
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yv12->uv_stride = img->stride[VPX_PLANE_U];
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@ -566,17 +566,23 @@ static vpx_image_t *vp8_get_frame(vpx_codec_alg_priv_t *ctx,
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static vpx_codec_err_t image2yuvconfig(const vpx_image_t *img,
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YV12_BUFFER_CONFIG *yv12)
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{
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const int y_w = img->d_w;
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const int y_h = img->d_h;
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const int uv_w = (img->d_w + 1) / 2;
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const int uv_h = (img->d_h + 1) / 2;
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vpx_codec_err_t res = VPX_CODEC_OK;
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yv12->y_buffer = img->planes[VPX_PLANE_Y];
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yv12->u_buffer = img->planes[VPX_PLANE_U];
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yv12->v_buffer = img->planes[VPX_PLANE_V];
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yv12->y_crop_width = img->d_w;
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yv12->y_crop_height = img->d_h;
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yv12->y_width = img->d_w;
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yv12->y_height = img->d_h;
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yv12->uv_width = yv12->y_width / 2;
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yv12->uv_height = yv12->y_height / 2;
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yv12->y_crop_width = y_w;
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yv12->y_crop_height = y_h;
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yv12->y_width = y_w;
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yv12->y_height = y_h;
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yv12->uv_crop_width = uv_w;
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yv12->uv_crop_height = uv_h;
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yv12->uv_width = uv_w;
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yv12->uv_height = uv_h;
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yv12->y_stride = img->stride[VPX_PLANE_Y];
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yv12->uv_stride = img->stride[VPX_PLANE_U];
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