Use INLINE and include vpx_config.h instead of plain 'inline'
This fixes compilation with MSVC. Change-Id: Iaf7d6b0a0134968a6addf315fde6d852f298db8c
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dfb8fc917a
Коммит
7afed9a1b6
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@ -9,8 +9,9 @@
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*/
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#include <arm_neon.h>
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#include "./vpx_config.h"
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static inline void vp8_loop_filter_neon(
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static INLINE void vp8_loop_filter_neon(
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uint8x16_t qblimit, // flimit
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uint8x16_t qlimit, // limit
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uint8x16_t qthresh, // thresh
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@ -9,8 +9,9 @@
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*/
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#include <arm_neon.h>
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#include "./vpx_config.h"
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static inline void vp8_loop_filter_simple_horizontal_edge_neon(
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static INLINE void vp8_loop_filter_simple_horizontal_edge_neon(
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unsigned char *s,
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int p,
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const unsigned char *blimit) {
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@ -9,8 +9,9 @@
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*/
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#include <arm_neon.h>
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#include "./vpx_config.h"
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static inline void vp8_loop_filter_simple_vertical_edge_neon(
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static INLINE void vp8_loop_filter_simple_vertical_edge_neon(
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unsigned char *s,
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int p,
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const unsigned char *blimit) {
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@ -9,8 +9,9 @@
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*/
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#include <arm_neon.h>
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#include "./vpx_config.h"
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static inline void vp8_mbloop_filter_neon(
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static INLINE void vp8_mbloop_filter_neon(
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uint8x16_t qblimit, // mblimit
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uint8x16_t qlimit, // limit
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uint8x16_t qthresh, // thresh
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