Merge "libvpx: vpx_add_plane_noise make c match assembly"
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Коммит
7cced7b3ea
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@ -144,8 +144,7 @@ TEST_P(AddNoiseTest, CheckNoiseAdded) {
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vpx_free(s);
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vpx_free(s);
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}
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}
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// TODO(jimbankoski): Make the c work like assembly so we can enable this.
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TEST_P(AddNoiseTest, CheckCvsAssembly) {
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TEST_P(AddNoiseTest, DISABLED_CheckCvsAssembly) {
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DECLARE_ALIGNED(16, char, blackclamp[16]);
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DECLARE_ALIGNED(16, char, blackclamp[16]);
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DECLARE_ALIGNED(16, char, whiteclamp[16]);
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DECLARE_ALIGNED(16, char, whiteclamp[16]);
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DECLARE_ALIGNED(16, char, bothclamp[16]);
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DECLARE_ALIGNED(16, char, bothclamp[16]);
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@ -167,8 +166,10 @@ TEST_P(AddNoiseTest, DISABLED_CheckCvsAssembly) {
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memset(s, 99, image_size);
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memset(s, 99, image_size);
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memset(d, 99, image_size);
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memset(d, 99, image_size);
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srand(0);
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ASM_REGISTER_STATE_CHECK(GetParam()(s, noise, blackclamp, whiteclamp,
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ASM_REGISTER_STATE_CHECK(GetParam()(s, noise, blackclamp, whiteclamp,
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bothclamp, width, height, width));
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bothclamp, width, height, width));
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srand(0);
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ASM_REGISTER_STATE_CHECK(vpx_plane_add_noise_c(d, noise, blackclamp,
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ASM_REGISTER_STATE_CHECK(vpx_plane_add_noise_c(d, noise, blackclamp,
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whiteclamp, bothclamp,
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whiteclamp, bothclamp,
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width, height, width));
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width, height, width));
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@ -23,21 +23,18 @@ void vpx_plane_add_noise_c(uint8_t *start, char *noise,
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unsigned int width, unsigned int height, int pitch) {
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unsigned int width, unsigned int height, int pitch) {
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unsigned int i, j;
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unsigned int i, j;
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// TODO(jbb): why does simd code use both but c doesn't, normalize and
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// fix..
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(void) bothclamp;
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for (i = 0; i < height; i++) {
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for (i = 0; i < height; i++) {
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uint8_t *pos = start + i * pitch;
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uint8_t *pos = start + i * pitch;
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char *ref = (char *)(noise + (rand() & 0xff)); // NOLINT
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char *ref = (char *)(noise + (rand() & 0xff)); // NOLINT
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for (j = 0; j < width; j++) {
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for (j = 0; j < width; j++) {
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if (pos[j] < blackclamp[0])
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int v = pos[j];
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pos[j] = blackclamp[0];
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if (pos[j] > 255 - whiteclamp[0])
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v = clamp(v - blackclamp[0], 0, 255);
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pos[j] = 255 - whiteclamp[0];
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v = clamp(v + bothclamp[0], 0, 255);
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v = clamp(v - whiteclamp[0], 0, 255);
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pos[j] += ref[j];
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pos[j] = v + ref[j];
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}
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}
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}
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}
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}
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}
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