Merge "Reduce motion vector search on alt-ref frame."
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84c3cd79d1
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@ -262,10 +262,19 @@ static void vp8_temporal_filter_iterate_c
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for (mb_row = 0; mb_row < mb_rows; mb_row++)
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{
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#if ALT_REF_MC_ENABLED
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// Reduced search extent by 3 for 6-tap filter & smaller UMV border
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cpi->mb.mv_row_min = -((mb_row * 16) + (VP8BORDERINPIXELS - 19));
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// Source frames are extended to 16 pixels. This is different than
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// L/A/G reference frames that have a border of 32 (VP8BORDERINPIXELS)
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// A 6 tap filter is used for motion search. This requires 2 pixels
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// before and 3 pixels after. So the largest Y mv on a border would
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// then be 16 - 3. The UV blocks are half the size of the Y and
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// therefore only extended by 8. The largest mv that a UV block
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// can support is 8 - 3. A UV mv is half of a Y mv.
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// (16 - 3) >> 1 == 6 which is greater than 8 - 3.
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// To keep the mv in play for both Y and UV planes the max that it
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// can be on a border is therefore 16 - 5.
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cpi->mb.mv_row_min = -((mb_row * 16) + (16 - 5));
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cpi->mb.mv_row_max = ((cpi->common.mb_rows - 1 - mb_row) * 16)
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+ (VP8BORDERINPIXELS - 19);
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+ (16 - 5);
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#endif
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for (mb_col = 0; mb_col < mb_cols; mb_col++)
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@ -277,10 +286,9 @@ static void vp8_temporal_filter_iterate_c
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vpx_memset(count, 0, 384*sizeof(unsigned short));
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#if ALT_REF_MC_ENABLED
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// Reduced search extent by 3 for 6-tap filter & smaller UMV border
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cpi->mb.mv_col_min = -((mb_col * 16) + (VP8BORDERINPIXELS - 19));
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cpi->mb.mv_col_min = -((mb_col * 16) + (16 - 5));
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cpi->mb.mv_col_max = ((cpi->common.mb_cols - 1 - mb_col) * 16)
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+ (VP8BORDERINPIXELS - 19);
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+ (16 - 5);
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#endif
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for (frame = 0; frame < frame_count; frame++)
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