Refactor tx_size use cases in blockd.c
Use table to replace the arithmetic computation for mapping between transform block and pixel number. Support automatic scale of block size and transform block size. Change-Id: I84766850172265d4295f418383dbc5e6e5838ec8
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4579c5e458
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95cff5c979
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@ -49,32 +49,35 @@ void av1_foreach_transformed_block_in_plane(
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// transform size varies per plane, look it up in a common way.
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const TX_SIZE tx_size = plane ? get_uv_tx_size(mbmi, pd) : mbmi->tx_size;
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const BLOCK_SIZE plane_bsize = get_plane_block_size(bsize, pd);
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const int num_4x4_w = num_4x4_blocks_wide_lookup[plane_bsize];
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const int num_4x4_h = num_4x4_blocks_high_lookup[plane_bsize];
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const uint8_t num_4x4_tw = num_4x4_blocks_wide_txsize_lookup[tx_size];
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const uint8_t num_4x4_th = num_4x4_blocks_high_txsize_lookup[tx_size];
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const int step = num_4x4_tw * num_4x4_th;
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const int num_4x4_w = block_size_wide[plane_bsize];
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const int num_4x4_h = block_size_high[plane_bsize];
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const uint8_t txw_unit = tx_size_wide_unit[tx_size];
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const uint8_t txh_unit = tx_size_high_unit[tx_size];
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const int step = txw_unit * txh_unit;
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int i = 0, r, c;
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// If mb_to_right_edge is < 0 we are in a situation in which
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// the current block size extends into the UMV and we won't
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// visit the sub blocks that are wholly within the UMV.
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const int max_blocks_wide =
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int max_blocks_wide =
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num_4x4_w + (xd->mb_to_right_edge >= 0 ? 0 : xd->mb_to_right_edge >>
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(5 + pd->subsampling_x));
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const int max_blocks_high =
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(3 + pd->subsampling_x));
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int max_blocks_high =
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num_4x4_h + (xd->mb_to_bottom_edge >= 0
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? 0
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: xd->mb_to_bottom_edge >> (5 + pd->subsampling_y));
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const int extra_step = ((num_4x4_w - max_blocks_wide) >>
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num_4x4_blocks_wide_txsize_log2_lookup[tx_size]) *
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step;
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: xd->mb_to_bottom_edge >> (3 + pd->subsampling_y));
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const int extra_step =
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((num_4x4_w - max_blocks_wide) >> tx_size_wide_log2[tx_size]) * step;
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// Scale to the transform block unit.
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max_blocks_wide >>= tx_size_wide_log2[0];
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max_blocks_high >>= tx_size_high_log2[0];
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// Keep track of the row and column of the blocks we use so that we know
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// if we are in the unrestricted motion border.
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for (r = 0; r < max_blocks_high; r += num_4x4_th) {
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for (r = 0; r < max_blocks_high; r += txh_unit) {
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// Skip visiting the sub blocks that are wholly within the UMV.
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for (c = 0; c < max_blocks_wide; c += num_4x4_tw) {
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for (c = 0; c < max_blocks_wide; c += txw_unit) {
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visit(plane, i, r, c, plane_bsize, tx_size, arg);
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i += step;
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}
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@ -480,6 +480,22 @@ static const int tx_size_high_unit[TX_SIZES_ALL] = {
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#endif
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};
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// Transform block width in log2
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static const int tx_size_wide_log2[TX_SIZES_ALL] = {
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2, 3, 4, 5,
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#if CONFIG_EXT_TX
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2, 3, 3, 4, 4, 5,
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#endif
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};
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// Transform block height in log2
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static const int tx_size_high_log2[TX_SIZES_ALL] = {
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2, 3, 4, 5,
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#if CONFIG_EXT_TX
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3, 2, 4, 3, 5, 4,
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#endif
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};
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static const int tx_size_2d[TX_SIZES_ALL] = {
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16, 64, 256, 1024,
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#if CONFIG_EXT_TX
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