Expand UMV border to 96 pixels

Ensures that the full 64 pixel border is available for prediction (need a minimum of
64+INTERP_EXTEND on all sides, and 32+INTERP_EXTEND on UV). Value also must be a
multiple of 32 to keep UV stride alignment. The smaller border was causing the prediction
to read outside the frame, which can cause a mismatch.

TODO: Get rid of this explicit border and use edge emulation instead.

Change-Id: I3f68453a088ec0ab4349d0f5cc02b573be06d7c4
This commit is contained in:
John Koleszar 2013-04-29 13:44:54 -07:00
Родитель 907541ee18
Коммит 9f5fd31d7f
1 изменённых файлов: 1 добавлений и 1 удалений

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@ -18,7 +18,7 @@ extern "C" {
#include "vpx/vpx_integer.h"
#define VP8BORDERINPIXELS 32
#define VP9BORDERINPIXELS 64
#define VP9BORDERINPIXELS 96
#define VP9_INTERP_EXTEND 4
/*************************************