Change the B-frame coding structure.

Originally we can have a BRF right before an overlay frame (in
display order), which might be unnecessary since we already has a
quality backward reference frame (ARF).
This patch avoids such a coding structure and improves the RD
performance by 0.086% in Avg in the lowres dataset, and 0.153 in
Avg in the midres dataset.

In the lowres dataset, significant gains are obtained for the
following sequences:

mobisode2_240p: 0.563%
keiba_240p: 0.440%
bus_cif: 0.336%
soccer_cif: 0.333%

And the performance drops only in the following four video sequences:

motherdaughter_cif: 0.028%
bqsquare_240p: 0.017%
basketballpass_240p: 0.015%
bowing_cif: 0.006%

Change-Id: Ic94f648ba8e52eb0014933d484fb247610a9ae05
This commit is contained in:
Wei-ting Lin 2016-08-15 13:52:18 -07:00
Родитель 0818a7c828
Коммит b20d0777a8
1 изменённых файлов: 2 добавлений и 1 удалений

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@ -1725,8 +1725,9 @@ static void allocate_gf_group_bits(VP10_COMP *cpi, int64_t gf_group_bits,
bipred_frame_index++;
// Check whether the next bi-predictive frame group would entirely be
// included within the current golden frame group.
// In addition, we need to avoid coding a BRF right before an ARF.
if (bipred_frame_index == 1 &&
(i + 1 + cur_brf_src_offset) >=
(i + 2 + cur_brf_src_offset) >=
(rc->baseline_gf_interval - rc->source_alt_ref_pending)) {
bipred_group_end = 1;
}