Merge "Non-rd variance partition: Adjustments to reduce dragging artifact."
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e19b7df8d3
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@ -496,6 +496,8 @@ static void set_vbp_thresholds(VP9_COMP *cpi, int64_t thresholds[], int q) {
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threshold_base = 3 * threshold_base;
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else if (noise_level == kMedium)
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threshold_base = threshold_base << 1;
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else if (noise_level < kLow)
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threshold_base = (7 * threshold_base) >> 3;
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}
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if (cm->width <= 352 && cm->height <= 288) {
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thresholds[0] = threshold_base >> 3;
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@ -668,6 +670,8 @@ static int choose_partitioning(VP9_COMP *cpi,
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v64x64 vt;
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v16x16 vt2[16];
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int force_split[21];
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int avg_32x32;
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int avg_16x16[4];
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uint8_t *s;
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const uint8_t *d;
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int sp;
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@ -819,6 +823,7 @@ static int choose_partitioning(VP9_COMP *cpi,
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const int y32_idx = ((i >> 1) << 5);
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const int i2 = i << 2;
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force_split[i + 1] = 0;
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avg_16x16[i] = 0;
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for (j = 0; j < 4; j++) {
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const int x16_idx = x32_idx + ((j & 1) << 4);
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const int y16_idx = y32_idx + ((j >> 1) << 4);
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@ -836,6 +841,7 @@ static int choose_partitioning(VP9_COMP *cpi,
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is_key_frame);
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fill_variance_tree(&vt.split[i].split[j], BLOCK_16X16);
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get_variance(&vt.split[i].split[j].part_variances.none);
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avg_16x16[i] += vt.split[i].split[j].part_variances.none.variance;
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if (vt.split[i].split[j].part_variances.none.variance >
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thresholds[2]) {
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// 16X16 variance is above threshold for split, so force split to 8x8
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@ -888,6 +894,7 @@ static int choose_partitioning(VP9_COMP *cpi,
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}
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// Fill the rest of the variance tree by summing split partition values.
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avg_32x32 = 0;
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for (i = 0; i < 4; i++) {
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const int i2 = i << 2;
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for (j = 0; j < 4; j++) {
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@ -908,19 +915,29 @@ static int choose_partitioning(VP9_COMP *cpi,
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}
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}
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fill_variance_tree(&vt.split[i], BLOCK_32X32);
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// If variance of this 32x32 block is above the threshold, force the block
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// to split. This also forces a split on the upper (64x64) level.
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// If variance of this 32x32 block is above the threshold, or if its above
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// (some threshold of) the average variance over the sub-16x16 blocks, then
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// force this block to split. This also forces a split on the upper
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// (64x64) level.
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if (!force_split[i + 1]) {
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get_variance(&vt.split[i].part_variances.none);
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if (vt.split[i].part_variances.none.variance > thresholds[1]) {
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if (vt.split[i].part_variances.none.variance > thresholds[1] ||
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(!is_key_frame &&
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vt.split[i].part_variances.none.variance > (3 * avg_16x16[i]) >> 2)) {
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force_split[i + 1] = 1;
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force_split[0] = 1;
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}
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avg_32x32 += vt.split[i].part_variances.none.variance;
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}
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}
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if (!force_split[0]) {
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fill_variance_tree(&vt, BLOCK_64X64);
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get_variance(&vt.part_variances.none);
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// If variance of this 64x64 block is above (some threshold of) the average
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// variance over the sub-32x32 blocks, then force this block to split.
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if (!is_key_frame &&
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vt.part_variances.none.variance > (3 * avg_32x32) >> 3)
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force_split[0] = 1;
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}
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// Now go through the entire structure, splitting every block size until
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