Limit arf interval for low fpf clips.
This patch limits the maximum arf interval length to approximately half a second. In some low fps animations in particular the existing code was selecting an overly long interval which was hurting visual quality. For a sample problem test clip (360P animation , 15fps, ~200Kbit/s) this change also improved metrics by >0.5 db. There may be some clips where this hurts metrics a little, but the worst case impact visually is likely to be less than having an interval that is much too long. On more normal material at 24 fps or higher, the impact is likely to be nil/minimal. Change-Id: Id8b57413931a670c861213ea91d7cc596375a297
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Родитель
3b2510374a
Коммит
effd974b16
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@ -1852,6 +1852,8 @@ static void define_gf_group(VP9_COMP *cpi, FIRSTPASS_STATS *this_frame) {
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active_max_gf_interval = 12 + MIN(4, (int_lbq / 6));
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if (active_max_gf_interval > rc->max_gf_interval)
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active_max_gf_interval = rc->max_gf_interval;
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if (active_max_gf_interval < active_min_gf_interval)
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active_max_gf_interval = active_min_gf_interval;
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}
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}
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@ -1612,8 +1612,11 @@ int vp9_compute_qdelta_by_rate(const RATE_CONTROL *rc, FRAME_TYPE frame_type,
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void vp9_rc_set_gf_max_interval(const VP9_COMP *const cpi,
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RATE_CONTROL *const rc) {
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const VP9EncoderConfig *const oxcf = &cpi->oxcf;
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// Set Maximum gf/arf interval
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rc->max_gf_interval = 16;
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// Set Maximum gf/arf interval.
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rc->max_gf_interval =
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MIN(16, (int)(cpi->framerate / 2.0));
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// Round up to next even number if odd.
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rc->max_gf_interval += (rc->max_gf_interval & 0x01);
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// Extended interval for genuinely static scenes
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rc->static_scene_max_gf_interval = MAX_LAG_BUFFERS * 2;
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