Adds various high bitdepth transform functions and tests.
Much of the changes are related to using typedefs tran_low_t
and tran_high_t for the final transform cofficients and intermediate
stages of the transform computation respectively rather than fixed
types int16_t/int. When vp9_highbitdepth configure flag is off,
these map tp int16_t/int32_t, but when the flag is on, they map
to int32_t/int64_t to make space for needed extra precision.
Change-Id: I3c56de79e15b904d6f655b62ffae170729befdd8
If optimizations use more than one cpu feature, allow
specifying them so that '--disable-X' still works
https://code.google.com/p/webm/issues/detail?id=854
Change-Id: I3108ea37b397371a2be84dd5f2380b304db23f18
1. svc_encodeframe.c will not handle frame or stats packets anymore.
The app will process them.
2. Remove APIs that related to these packets.
Change-Id: Id0d7f8b458dc09c6f77064c0878fd4e572db001b
don't bother decoding any further after receiving an earlier decode
error until a key/intra-only frame is encountered.
Change-Id: I381917b70d7a9e6f8d6de42e3d181bb113a4cec4
allocations within vp9_alloc_context_buffers() rely on mi_rows/mi_cols
individually, use those to determine whether to realloc rather than
stride and stride * rows. this fixes a crash with some fuzzed files for
invalid accesses into last_frame_seg_map and above_context.
Change-Id: I7b9f40dcf170d443890f3bd2acd285507943c7d4
proceeding using a corrupt (incompletely decoded) frame reference may
lead to incorrect assumptions about allocation sizes leading to a crash.
Change-Id: I76e74f2e1be127c2e2c7e1174bb3307497dfd23d
Calling Reset(int) method instead of overloaded operator()(int).
Adding underscore at the end of class member name.
Change-Id: I01934e7bc056d4b594e5d05d693328febd34ac3c
vp8_build_intra_predictors_mbuv_s().
This patch replaces the assembly version with an intrinsic
version.
On a Nexus 7, vpxenc (in realtime mode, speed -12)
reported a performance improvement of ~2.6%.
Change-Id: I9ef65bad929450c0215253fdae1c16c8b4a8f26f
Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.
Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
It's built based on current spatial svc code.
We only support one spatial two temporal layers at this time.
Change-Id: I1fdc8584354b910331e626bfae60473b3b701ba1
store the number of allocated rows in VP9LfSync, the calculated values
can not be relied on when dealing with corrupt material.
Change-Id: I13b8bcec9738c299a71df726772ab7ac05511e5b
attempting to decode a frame after the previous frame failed has the
potential of interrupting an earlier loop filter task
Change-Id: I6f2b1ddcdf5b89c3e2ee8caf5289dada2a087d66
if the first frame was corrupt and loop filter not called, the next call
would assume the necessary allocations had been done and segfault when
accessing a NULL pointer
Change-Id: Ib6ef505e5c594e6f0fe65ab0700172bcf06b92a6
We can use one frame context for each layer so that we don't have
to reset the probs every frame. But we can't use prev_mi since we
may drop enhancement layers. So we have to generate a non vp9
compatible bitstream and modify it in the player.
1. We need to code all frames as invisible frame to let prev_mi
not to be used. But in the bitstream we need to code the
show_frame flag to 1 so that the publisher will know it's
supposed to be a visible frame.
2. In the player we need to change the show_frame flag to 0 for
all frames. Then add an one byte frame into the super frame
to tell the decoder which layer we want to show.
Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3