remove 'u' and specify all objects to allow objects with the same
basename to be added and a incremental rebuild to succeed
fixes issue #1067
Change-Id: Id0ebc89be826a026f1bbf21b4e32a2b1af45154d
previously any flags added while setting up the toolchain would
override the user selections; environment variables could be treated
similarly
Change-Id: Ibfcc644137d8e579af554d19a38d4020019a7a34
fixes link under vs9; this is the same change as:
dbf6e3f gen_msvs_vcxproj.sh: Avoid object name collisions.
Change-Id: I2a188c9024d0605e60e5e03ddcef1a25e7e53585
requires r10e or newer:
Android NDK, Revision 10e (May 2015)
...
Other bug fixes:
...
- Fixed .asm support for ABI x86_64.
Change-Id: I51ec9a5f77c982b7412d922e896348a83ae2d7d6
configure.sh was setting some Mac OS X options for iOS targets, which
confuses the iOS 9 beta SDK in Xcode 7 when linking libraries.
Additionally, old armv6 media extensions were being enabled on iOS
when they're not needed (we always have Neon since iOS 6). These
broke on iOS 9 SDK which no longer assembles those instructions.
Change-Id: I4e4d2722392ead3382ce96289c03ef1e489799d6
skips testdata verification; useful with slow media or if the data was
retrieved via a separate call to testdata
Change-Id: Ifd97892cee6c04b0111874cc8071675e90ec852b
add a dependency on *_rtcd.h to ensure they're generated before
attempting to build the test files
Change-Id: Ibbbd1f6ea77912bfd297129e7c83b9a80923ea12
this quiets warnings from armv6 code [1].
from msdn [2]:
-oldit
Generate ARMv7-style IT blocks. By default, ARMv8-compatible IT blocks
are generated.
a new configuration would be needed for armv8 in any case as the neon
assembly is being built, so removing this should be harmless
[1] A4509: This form of conditional instruction is deprecated
[2] https://msdn.microsoft.com/en-us/library/hh873189.aspx
Change-Id: I4c3b838b52a87401c6daecd83d22ab148ed7c5d9
Basically just a warning, but disconcerting nonetheless. Removes this
output from the build:
Makefile:59: -x86_64-darwin13-gcc.mk: No such file or directory
Change-Id: Ibb379506352b2f613ef4a7b1ac47e9c95d0d1580
These targets no longer build (PPC support was removed from
libvpx). Remove the dead code and misleading help output.
BUG=https://code.google.com/p/webm/issues/detail?id=997
Change-Id: Ib35614806adeae970f3821da0d8dbcc54ab8d868
nothing is using android/log.h currently; also quiets a warning when
building a static lib:
Android NDK: WARNING:libvpx/build/make/Android.mk:vpx: LOCAL_LDLIBS is
always ignored for static libraries
Change-Id: I1469a5d6fca4f7338a4a82e26a03e60fc91d92ca
for big endian disable msa
removed -flax-vector-conversion flag
disable runtime_cpu_detect feature if enabled
Change-Id: Icd5130b733f2ddcdb94ffb6e4d170e6ca0f9832b
there are no known issues since:
10d5e09 Fix issues in 32bit PIC enabled build
related issues: #808, #924
Change-Id: I80454f95fe6b4ce630fdd434d740ce8b0d42951b
Apple ships version 0.98 of nasm through at least XCode 6. It is
incompatible with the assembly in libvpx.
https://code.google.com/p/webm/issues/detail?id=772
Change-Id: I33245a76f50a8224fe6fafa3cce9991f953fdcc8
The previous patch "Fix issues in 32bit PIC enabled build" fixed
the x86inc.asm for macho32. Now we can enable use_x86inc while
building libvpx for 32bit pic enabled Darwin target, which makes
the encoder a lot faster(>2X) in this case by turning on the
existing optimizations.
Change-Id: I5f5c7add428d73f50c935c48d0a70aed2b1eb7af
gives a better summary of what is enabled / disabled outside of the
automatic toolchain options.
fixes issue #936
Change-Id: I1bf27593a5512713aab1473cb606c58cf3084d62
The current method doesn't work with Xcode 4 and up, since they no
longer have a $DEVELOPER_DIR/SDKs directory. Using xcrun and xcodebuild
works all the way back to Xcode 3 on OS X 10.6 Snow Leopard, if not
earlier.
Change-Id: I7126f2fb4a8f1d6e46f921e70bbd090f00ce3d36