- Update the vcxproj generator to pass the path to the batch file.
- Update the batch file the take the path to obj_int_extract.exe as arg
2.
Fixes this warning:
warning MSB8012: TargetPath does not match Linker's OutputFile property
value.
Change-Id: I5825f1d1d79f370aeb295bbd2aeb08b22c0e73ab
Set TargetName for library builds instead of changing the value of
OutputFile.
This fixes the following warnings:
warning MSB8012: TargetPath does not match Library's OutputFile property
value.
Change-Id: I4320b6d9ea922d3a15b9823c7c6694ee33edbf45
Turns on AVX when the final characters of .c and .cc file names preceding the
.c and .cc file extension contain the substrings avx or avx2. This silences
many MSVC warnings issued during compilation files that use AVX.
Change-Id: I82bda394af7a688679abab2a50dd7e10b3cb0c7a
Avoid substitution of substrings by using \b to make sure the
substituted strings are at word boundaries.
This is an adaption of the corresponding changes to ads2gas.pl
from 7ebcaeb0fa.
Change-Id: I52160e8ba0373d4779d5fc3b0c384ca5c51c7b13
older versions of visual studio did not include the trailing \. this
moves the objects to their intended location: the project subdirectory
Change-Id: I244479cdebf6b3f03bed6dbfca82e7fb4542f0de
Filter out files ending in _neon.c and append .neon so the Android build
system knows to apply -mfpu=neon
Change-Id: Ib67277e5920bfcaeda7c4aa16cd1001b11d59305
VS2010 only supports avx. There is currently no avx code
in libvpx so don't create a special case for it.
Change-Id: Iacb10ea4762155412e04f23904b4324d01451fbd
Upstream changes to account for differences in clang
syntax for Chromium iOS builds.
Since most of these are incompatible with XCode clang,
hide them behind a flag.
Change-Id: Idafcbcd4eb01b1ada6277da2d2edfd6c04b579fd
Match any whitespace instead of individual spaces. The macro
definitions in vp9/common/arm/neon/vp9_short_idct32x32_1_add_neon.asm
triggered this and treated spaces as arguments leading to lines like:
$8vld1$8.$88$8 {$8q8$8}, [$$89$8], $$8stride$8
Change-Id: I2d5718aba4614e4fd7b702e15c2a1bd80e656bd2
"-no-prec-div" option helps codec performance, so it was added back.
"-no-intel-extensions" was added to suppress link warning #10237.
option '-use-asm' is deprecated and removed.
Tested icc 32bit build and 64bit build.
Change-Id: I736ec2619857efd425ef76338dc52f8fbc0bcc7e
Include the whitespace after the first argument's comma in the
optional first argument group.
This fixes a minor style regression in the converted output
since 2a233dd31.
Change-Id: I254f4aaff175e2d728d9b6f3c12ede03846adcf1
Now the same regexp that previously handled cases such as
"ldr r1, [r2, -r3]" also can handle the first operand being omitted
as in "pld [r2, -r3]".
This fixes building vp9_convolve8*neon.asm in thumb mode (and thus,
for Windows Phone as well).
Change-Id: I20c1c3f2bfb2587fb5fa523b863972a7fe30d8ff
+ disable() -> disable_feature() for balance
this avoids shadowing the bash builtin 'enable' allowing the scripts to
be linted with checkbashisms
Change-Id: Ia11cf86c92ec25bd14e69427b0ac0a9a61a5f7a5
The conversion was done with the help of the checkbashisms script
and https://wiki.ubuntu.com/DashAsBinSh .
Change-Id: Id64ecefb35c8d72302f343cd2ec442e7ef989d47
Support enabling it or disabling it. Moved read out to configure.sh
so that its done once instead of in make and in config.
Change-Id: I73a9190cf31de9f03e8a577f478fa522f8c01c8b
Prior to 73c4e284, the generated .sln files didn't contain any
information about the different configurations when using .vcxproj
project files. The MSVS IDE was able to fill this in just fine when
loaded though.
When building for ARM, the obj_int_extract project still is built
for x86, in order for the build process to be able to use
obj_int_extract.exe.
Now that configuration info is generated, it breaks current ARM
setups, since the configurations generated by gen_msvs_sln.sh only
included configurations from the last parsed project file (as
mentioned in the comment).
In these setups, the MSVS IDE generated a third meta-platform, called
"Mixed Platforms". This meta-platform points to either ARM or
Win32 as platform in each of the individual projects.
When the MSVS IDE generated this automatically, it also included
the original ARM and Win32 platforms as separate choices, but these
can be omitted since they don't make sense.
Change-Id: Ie25226496f91af4bb1ad8eb9ae9ca5bfed0433d7