Most of the current decoders use tile-based multithreading. Also
most of the current decoders need frame_parallel_decoding_mode
turned on to enable multithreaded decoding. tile-columns is
limited by resolution, so setting to max (6) is fine.
BUG=https://code.google.com/p/webm/issues/detail?id=963
Change-Id: I6e7ac3485d96bf0c69e06706cbb326dd38be0020
When GF group adaptive maxQ is enabled this patch accounts
somewhat for accumulated error in the rate control.
This improves accuracy quite a bit on many clips especially
when there is overshoot.
Examples when the overshoot and undershoot command line
parameters are set to 100:
Hall @ 1200 overshoot is reduced from 67-24%.
Akiyo @ 400 undershoot is reduced from 28%-15%.
Setting a lower value for undershoot or overshoot still
reduces the error further.
Impact on metrics is mixed with some gains in average psnr
but generally a little lower (e.g. 0.5%) on overall and ssim.
The GF group adaptation is still off by default in this patch.
Compared to with the head, enabling this mode now gives
big average psnr gains on the YT sets (e.g. YT_HD >11.2%),
a drop in overall PSNR (YT-HD 3.9%) and a smaller drop or
neutral for SSIM.
Change-Id: If4b32cd0740d3fb941317b374f9c2951954eee90
In frame parallel decode, libvpx decoder decodes several frames on all
cpus in parallel fashion. If not being flushed, it will only return frame
when all the cpus are busy. If getting flushed, it will return all the
frames in the decoder. Compare with current serial decode mode in which
libvpx decoder is idle between decode calls, libvpx decoder is busy
between decode calls.
Current frame parallel decode will only speed up the decoding for frame
parallel encoded videos. For non frame parallel encoded videos, frame
parallel decode is slower than serial decode due to lack of loopfilter
worker thread.
There are still some known issues that need to be addressed. For example:
decode frame parallel videos with segmentation enabled is not right sometimes.
* frame-parallel:
Add error handling for frame parallel decode and unit test for that.
Fix a bug in frame parallel decode and add a unit test for that.
Add two test vectors to test frame parallel decode.
Add key frame seeking to webmdec and webm_video_source.
Implement frame parallel decode for VP9.
Increase the thread test range to cover 5, 6, 7, 8 threads.
Fix a bug in adding frame parallel unit test.
Add VP9 frame-parallel unit test.
Manually pick "Make the api behavior conform to api spec." from master branch.
Move vp9_dec_build_inter_predictors_* to decoder folder.
Add segmentation map array for current and last frame segmentation.
Include the right header for VP9 worker thread.
Move vp9_thread.* to common.
ctrl_get_reference does not need user_priv.
Seperate the frame buffers from VP9 encoder/decoder structure.
Revert "Revert "Revert "Revert 3 patches from Hangyu to get Chrome to build:"""
Conflicts:
test/codec_factory.h
test/decode_test_driver.cc
test/decode_test_driver.h
test/invalid_file_test.cc
test/test-data.sha1
test/test.mk
test/test_vectors.cc
vp8/vp8_dx_iface.c
vp9/common/vp9_alloccommon.c
vp9/common/vp9_entropymode.c
vp9/common/vp9_loopfilter_thread.c
vp9/common/vp9_loopfilter_thread.h
vp9/common/vp9_mvref_common.c
vp9/common/vp9_onyxc_int.h
vp9/common/vp9_reconinter.c
vp9/decoder/vp9_decodeframe.c
vp9/decoder/vp9_decodeframe.h
vp9/decoder/vp9_decodemv.c
vp9/decoder/vp9_decoder.c
vp9/decoder/vp9_decoder.h
vp9/encoder/vp9_encoder.c
vp9/encoder/vp9_pickmode.c
vp9/encoder/vp9_rdopt.c
vp9/vp9_cx_iface.c
vp9/vp9_dx_iface.c
This reverts commit a18da9760a.
Change-Id: I361442ffec1586d036ea2e0ee97ce4f077585f02
In frame parallel decode, libvpx decoder decodes several frames on all
cpus in parallel fashion. If not being flushed, it will only return frame
when all the cpus are busy. If getting flushed, it will return all the
frames in the decoder. Compare with current serial decode mode in which
libvpx decoder is idle between decode calls, libvpx decoder is busy
between decode calls. VP9 frame parallel decode is >30% faster than serial
decode with tile parallel threading which will makes devices play 1080P
VP9 videos more easily.
* frame-parallel:
Add error handling for frame parallel decode and unit test for that.
Fix a bug in frame parallel decode and add a unit test for that.
Add two test vectors to test frame parallel decode.
Add key frame seeking to webmdec and webm_video_source.
Implement frame parallel decode for VP9.
Increase the thread test range to cover 5, 6, 7, 8 threads.
Fix a bug in adding frame parallel unit test.
Add VP9 frame-parallel unit test.
Manually pick "Make the api behavior conform to api spec." from master branch.
Move vp9_dec_build_inter_predictors_* to decoder folder.
Add segmentation map array for current and last frame segmentation.
Include the right header for VP9 worker thread.
Move vp9_thread.* to common.
ctrl_get_reference does not need user_priv.
Seperate the frame buffers from VP9 encoder/decoder structure.
Revert "Revert "Revert "Revert 3 patches from Hangyu to get Chrome to build:"""
Conflicts:
test/codec_factory.h
test/decode_test_driver.cc
test/decode_test_driver.h
test/invalid_file_test.cc
test/test-data.sha1
test/test.mk
test/test_vectors.cc
vp8/vp8_dx_iface.c
vp9/common/vp9_alloccommon.c
vp9/common/vp9_entropymode.c
vp9/common/vp9_loopfilter_thread.c
vp9/common/vp9_loopfilter_thread.h
vp9/common/vp9_mvref_common.c
vp9/common/vp9_onyxc_int.h
vp9/common/vp9_reconinter.c
vp9/decoder/vp9_decodeframe.c
vp9/decoder/vp9_decodeframe.h
vp9/decoder/vp9_decodemv.c
vp9/decoder/vp9_decoder.c
vp9/decoder/vp9_decoder.h
vp9/encoder/vp9_encoder.c
vp9/encoder/vp9_pickmode.c
vp9/encoder/vp9_rdopt.c
vp9/vp9_cx_iface.c
vp9/vp9_dx_iface.c
Change-Id: Ib92eb35851c172d0624970e312ed515054e5ca64
This commit adds encoder side control for vp9 to set color space info
in the output compressed bitstream.
It also amends the "vp9_encoder_params_get_to_decoder" test to verify
the correct color space information is passed from the encoder end to
decoder end.
Change-Id: Ibf5fba2edcb2a8dc37557f6fae5c7816efa52650
Replaced "color space" with "color format" in comments where color
sampling format is concerned, so to differentiate from the concept
defined in COLOR_SPACE.
Change-Id: I8c935034c166b24307a99352dab1686531276bb8
This commit removes undefined value options of cpu-used for VP9 and
changed vpxenc prompt to reflect the usable range of [-8,8]
Change-Id: Ib80fef3dbb6ec9aabac45ed13e8ab6fbaf94f55e
Currently, VP9 supports column-tile encoding, which allows a frame
to be encoded in multiple column tiles independently. The number of
column tiles are set by encoder option "--tile-columns". This
provides a way to encode a frame in parallel.
Based on previous set of patches, this patch implemented the tile-
based multi-threaded encoder. Each thread processes one or more
tiles.
Usage:
For HD clips:
--tile-columns=2 --threads=1/2/3/4
While using 4 threads, tests showed that the encoder achieved
2.3X - 2.5X speedup at good-quality speed 3, and 2X speedup at
realtime speed 5.
Change-Id: Ied987f8f2618b1283a8643ad255e88341733c9d4
Prepare for the introduction of frame-size change
logic into the recode loop.
Separated the speed dependent features into
separate static and dynamic parts, the latter being
those features that are dependent on the frame size.
Change-Id: Ia693e28c5cf069a1a7bf12e49ecf83e440e1d313
Adds support for one-pass rc-enabled SVC encoder with callbacks for
getting per-layer packets.
- the callback function registration is implemented as an encoder
control function.
- if the callback function is not registered, the old way of
aggregating packets with superframe will take effect.
- one more control function “VP9E_GET_SVC_LAYER_ID” has been
implemented to get the temporal/spatial id from the encoder
within the callback. This can be used to get the ids to put on RTP
packet.
Change-Id: I1a90e00135dde65da128b758e6c00b57299a111a
0 means that golden boost is off, and uses average frame target rate,
a non-zero number means the percentage of boost over average frame
bitrate is given initially to golden frames in CBR mode.
Change-Id: If4334fe2cc424b65ae0cce27f71b5561bf1e577d
Extend --auto-alt-ref from parameter so we can use it to
turn multi-arf on and off from the command line.
For now the range is 0-off, 1-on, 2-multi-arf on.
Rename play_alternate to enable_auto_arf
Change-Id: Id7b64407cfbe76ba0090a83b588a03e22a240386
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change remerged.
Change-Id: I9efab38bba7da86e056fbe8f663e711c5df38449
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change-Id: I60b680314e33a60b4093cafc296465ee18169c19
vpx_svc_parameters_t contains id, resolution and min/max qp for each spatial layer.
In this change we will use extra config to send min/max qp and scaling factors, then calculate layer resolution inside encoder.
Change-Id: Ib673303266605fe803c3b067284aae5f7a25514a
Adds various high bitdepth transform functions and tests.
Much of the changes are related to using typedefs tran_low_t
and tran_high_t for the final transform cofficients and intermediate
stages of the transform computation respectively rather than fixed
types int16_t/int. When vp9_highbitdepth configure flag is off,
these map tp int16_t/int32_t, but when the flag is on, they map
to int32_t/int64_t to make space for needed extra precision.
Change-Id: I3c56de79e15b904d6f655b62ffae170729befdd8
Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.
Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
It's built based on current spatial svc code.
We only support one spatial two temporal layers at this time.
Change-Id: I1fdc8584354b910331e626bfae60473b3b701ba1
In order to understand memory layout consider the declaration of the
following structs. The first one is a part of our API:
struct vpx_codec_ctx {
// ...
struct vpx_codec_priv *priv;
};
The second one is defined in vpx_codec_internal.h:
struct vpx_codec_priv {
// ...
};
The following struct is defined 4 times for encoder/decoder VP8/VP9:
struct vpx_codec_alg_priv {
struct vpx_codec_priv base;
// ...
};
Private data allocation for the given ctx:
struct vpx_codec_ctx *ctx = <get>
struct vpx_codec_alg_priv *alg_priv = <allocate>
ctx->priv = (struct vpx_codec_priv *)alg_priv;
The cast works because vpx_codec_alg_priv has a
vpx_codec_priv instance as a first member 'base'.
Change-Id: I10d1afc8c9a7dfda50baade8c7b0296678bdb0d0
We can use one frame context for each layer so that we don't have
to reset the probs every frame. But we can't use prev_mi since we
may drop enhancement layers. So we have to generate a non vp9
compatible bitstream and modify it in the player.
1. We need to code all frames as invisible frame to let prev_mi
not to be used. But in the bitstream we need to code the
show_frame flag to 1 so that the publisher will know it's
supposed to be a visible frame.
2. In the player we need to change the show_frame flag to 0 for
all frames. Then add an one byte frame into the super frame
to tell the decoder which layer we want to show.
Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3