Граф коммитов

221 Коммитов

Автор SHA1 Сообщение Дата
Frank Galligan f5c36a5ced VP9: turn on tile-columns and frame-parallel-mode by default
Most of the current decoders use tile-based multithreading. Also
most of the current decoders need frame_parallel_decoding_mode
turned on to enable multithreaded decoding. tile-columns is
limited by resolution, so setting to max (6) is fine.

BUG=https://code.google.com/p/webm/issues/detail?id=963

Change-Id: I6e7ac3485d96bf0c69e06706cbb326dd38be0020
2015-03-03 11:20:11 -08:00
Yaowu Xu 754bbcfdc8 Fix the encoder to support profile change
Change-Id: Iefb928ad1174e274409facfb44f80265ff0f7683
2015-02-26 11:41:01 -08:00
paulwilkins 8d7f53f04c Account for rate error in GF group Q calculation.
When GF group adaptive maxQ is enabled this patch accounts
somewhat for accumulated error in the rate control.

This improves accuracy quite a bit on many clips especially
when there is  overshoot.

Examples when the overshoot and undershoot command line
parameters are set to 100:

Hall @ 1200 overshoot is reduced from 67-24%.
Akiyo @ 400 undershoot is reduced from 28%-15%.

Setting a lower value for undershoot or overshoot still
reduces the error further.

Impact on metrics is mixed with some gains in average psnr
but generally a little lower (e.g. 0.5%) on overall and ssim.

The GF group adaptation is still off by default in this patch.
Compared to with the head, enabling this mode now gives
big average psnr gains on the YT sets (e.g. YT_HD >11.2%),
a drop in overall PSNR (YT-HD 3.9%) and a smaller drop or
neutral for SSIM.

Change-Id: If4b32cd0740d3fb941317b374f9c2951954eee90
2015-02-23 10:57:27 +00:00
Yaowu Xu a6b3e01a27 Add mutex initialization in encoder
This resolves the encoder crashes on windows.

Change-Id: I159d79014cf9279751e403936ce1f84482ae82da
2015-02-03 09:53:08 -08:00
Alex Converse a79db92c07 Merge "Allow larger encoder configurations." 2015-02-02 12:05:56 -08:00
hkuang be6aeadaf4 Try again to merge branch 'frame-parallel' into master branch.
In frame parallel decode, libvpx decoder decodes several frames on all
cpus in parallel fashion. If not being flushed, it will only return frame
when all the cpus are busy. If getting flushed, it will return all the
frames in the decoder. Compare with current serial decode mode in which
libvpx decoder is idle between decode calls, libvpx decoder is busy
between decode calls.

Current frame parallel decode will only speed up the decoding for frame
parallel encoded videos. For non frame parallel encoded videos, frame
parallel decode is slower than serial decode due to lack of loopfilter
worker thread.

There are still some known issues that need to be addressed. For example:
decode frame parallel videos with segmentation enabled is not right sometimes.

* frame-parallel:
  Add error handling for frame parallel decode and unit test for that.
  Fix a bug in frame parallel decode and add a unit test for that.
  Add two test vectors to test frame parallel decode.
  Add key frame seeking to webmdec and webm_video_source.
  Implement frame parallel decode for VP9.
  Increase the thread test range to cover 5, 6, 7, 8 threads.
  Fix a bug in adding frame parallel unit test.
  Add VP9 frame-parallel unit test.
  Manually pick "Make the api behavior conform to api spec." from master branch.
  Move vp9_dec_build_inter_predictors_* to decoder folder.
  Add segmentation map array for current and last frame segmentation.
  Include the right header for VP9 worker thread.
  Move vp9_thread.* to common.
  ctrl_get_reference does not need user_priv.
  Seperate the frame buffers from VP9 encoder/decoder structure.
  Revert "Revert "Revert "Revert 3 patches from Hangyu to get Chrome to build:"""
 Conflicts:
       test/codec_factory.h
       test/decode_test_driver.cc
       test/decode_test_driver.h
       test/invalid_file_test.cc
       test/test-data.sha1
       test/test.mk
       test/test_vectors.cc
       vp8/vp8_dx_iface.c
       vp9/common/vp9_alloccommon.c
       vp9/common/vp9_entropymode.c
       vp9/common/vp9_loopfilter_thread.c
       vp9/common/vp9_loopfilter_thread.h
       vp9/common/vp9_mvref_common.c
       vp9/common/vp9_onyxc_int.h
       vp9/common/vp9_reconinter.c
       vp9/decoder/vp9_decodeframe.c
       vp9/decoder/vp9_decodeframe.h
       vp9/decoder/vp9_decodemv.c
       vp9/decoder/vp9_decoder.c
       vp9/decoder/vp9_decoder.h
       vp9/encoder/vp9_encoder.c
       vp9/encoder/vp9_pickmode.c
       vp9/encoder/vp9_rdopt.c
       vp9/vp9_cx_iface.c
       vp9/vp9_dx_iface.c

This reverts commit a18da9760a.

Change-Id: I361442ffec1586d036ea2e0ee97ce4f077585f02
2015-01-30 21:00:13 -08:00
Alex Converse 797a2556eb Allow larger encoder configurations.
Allow changing colorspace in the encoder and increasing frame size.

Change-Id: I8e7c3b891af29ce420a15beb4f6f9c250245b2bb
2015-01-29 15:07:40 -08:00
Johann a18da9760a Revert "Merge branch 'frame-parallel' to enable frame parallel decode in master branch."
This reverts commit bde04ce503

Change-Id: I053dae04c761b04a36dc239558503905a14d2470
2015-01-23 08:42:02 -08:00
hkuang bde04ce503 Merge branch 'frame-parallel' to enable frame parallel decode in master branch.
In frame parallel decode, libvpx decoder decodes several frames on all
cpus in parallel fashion. If not being flushed, it will only return frame
when all the cpus are busy. If getting flushed, it will return all the
frames in the decoder. Compare with current serial decode mode in which
libvpx decoder is idle between decode calls, libvpx decoder is busy
between decode calls. VP9 frame parallel decode is >30% faster than serial
decode with tile parallel threading which will makes devices play 1080P
VP9 videos more easily.

* frame-parallel:
  Add error handling for frame parallel decode and unit test for that.
  Fix a bug in frame parallel decode and add a unit test for that.
  Add two test vectors to test frame parallel decode.
  Add key frame seeking to webmdec and webm_video_source.
  Implement frame parallel decode for VP9.
  Increase the thread test range to cover 5, 6, 7, 8 threads.
  Fix a bug in adding frame parallel unit test.
  Add VP9 frame-parallel unit test.
  Manually pick "Make the api behavior conform to api spec." from master branch.
  Move vp9_dec_build_inter_predictors_* to decoder folder.
  Add segmentation map array for current and last frame segmentation.
  Include the right header for VP9 worker thread.
  Move vp9_thread.* to common.
  ctrl_get_reference does not need user_priv.
  Seperate the frame buffers from VP9 encoder/decoder structure.
  Revert "Revert "Revert "Revert 3 patches from Hangyu to get Chrome to build:"""

 Conflicts:
       test/codec_factory.h
       test/decode_test_driver.cc
       test/decode_test_driver.h
       test/invalid_file_test.cc
       test/test-data.sha1
       test/test.mk
       test/test_vectors.cc
       vp8/vp8_dx_iface.c
       vp9/common/vp9_alloccommon.c
       vp9/common/vp9_entropymode.c
       vp9/common/vp9_loopfilter_thread.c
       vp9/common/vp9_loopfilter_thread.h
       vp9/common/vp9_mvref_common.c
       vp9/common/vp9_onyxc_int.h
       vp9/common/vp9_reconinter.c
       vp9/decoder/vp9_decodeframe.c
       vp9/decoder/vp9_decodeframe.h
       vp9/decoder/vp9_decodemv.c
       vp9/decoder/vp9_decoder.c
       vp9/decoder/vp9_decoder.h
       vp9/encoder/vp9_encoder.c
       vp9/encoder/vp9_pickmode.c
       vp9/encoder/vp9_rdopt.c
       vp9/vp9_cx_iface.c
       vp9/vp9_dx_iface.c

Change-Id: Ib92eb35851c172d0624970e312ed515054e5ca64
2015-01-22 18:18:53 -08:00
Alex Converse 910ca857df Allow external resize via vpx_codec_enc_config_set
Change-Id: I3d324e2baa4de2d266c5f7ca7b635b62372e90a7
2015-01-21 11:33:06 -08:00
Yaowu Xu e94b415c34 Add encoder control for setting color space
This commit adds encoder side control for vp9 to set color space info
in the output compressed bitstream.

It also amends the "vp9_encoder_params_get_to_decoder" test to verify
the correct color space information is passed from the encoder end to
decoder end.

Change-Id: Ibf5fba2edcb2a8dc37557f6fae5c7816efa52650
2015-01-14 10:17:14 -08:00
Yaowu Xu ce52b0f8d3 Added plumbing for setting color space
Change-Id: If64052cc6e404abc8a64a889f42930d14fad21d3
2015-01-09 10:54:25 -08:00
Yaowu Xu ecbca31a1d Fix comments and color format
Replaced "color space" with "color format" in comments where color
sampling format is concerned, so to differentiate from the concept
defined in COLOR_SPACE.

Change-Id: I8c935034c166b24307a99352dab1686531276bb8
2015-01-09 10:36:43 -08:00
James Zern b32ba09d35 Merge "make vp9 encoder static initializers thread safe" 2014-12-18 18:48:30 -08:00
Jim Bankoski cd60930814 make vp9 encoder static initializers thread safe
Change-Id: If2d0888d13ebe52bc7c3b16f16319408a86ab6de
2014-12-18 15:50:46 -08:00
Yaowu Xu a16f075375 Corrected value range of --cpu-used for vp9
This commit removes undefined value options of cpu-used for VP9 and
changed vpxenc prompt to reflect the usable range of [-8,8]

Change-Id: Ib80fef3dbb6ec9aabac45ed13e8ab6fbaf94f55e
2014-12-17 15:18:01 -08:00
Yunqing Wang eba9c762a1 vp9_ethread: the tile-based multi-threaded encoder
Currently, VP9 supports column-tile encoding, which allows a frame
to be encoded in multiple column tiles independently. The number of
column tiles are set by encoder option "--tile-columns". This
provides a way to encode a frame in parallel.

Based on previous set of patches, this patch implemented the tile-
based multi-threaded encoder. Each thread processes one or more
tiles.

Usage:
For HD clips:
--tile-columns=2 --threads=1/2/3/4

While using 4 threads, tests showed that the encoder achieved
2.3X - 2.5X speedup at good-quality speed 3, and 2X speedup at
realtime speed 5.

Change-Id: Ied987f8f2618b1283a8643ad255e88341733c9d4
2014-12-04 11:21:34 -08:00
Adrian Grange 0d085ebc0a Prepare for dynamic frame resizing in the recode loop
Prepare for the introduction of frame-size change
logic into the recode loop.

Separated the speed dependent features into
separate static and dynamic parts, the latter being
those features that are dependent on the frame size.

Change-Id: Ia693e28c5cf069a1a7bf12e49ecf83e440e1d313
2014-11-13 11:41:20 -08:00
Deb Mukherjee 0ba1542f12 Vidyo: Support for one-pass rc-enabled SVC encoder
Adds support for one-pass rc-enabled SVC encoder with callbacks for
getting per-layer packets.
- the callback function registration is implemented as an encoder
control function.
- if the callback function is not registered, the old way of
aggregating packets with superframe will take effect.
- one more control function “VP9E_GET_SVC_LAYER_ID” has been
implemented to get the temporal/spatial id from the encoder
within the callback. This can be used to get the ids to put on RTP
packet.

Change-Id: I1a90e00135dde65da128b758e6c00b57299a111a
2014-11-10 16:08:58 -08:00
Yaowu Xu 03a60b78db Add a new control of golden frame boost in CBR mode
0 means that golden boost is off, and uses average frame target rate,
a non-zero number means the percentage of boost over average frame
bitrate is given initially to golden frames in CBR mode.

Change-Id: If4334fe2cc424b65ae0cce27f71b5561bf1e577d
2014-10-27 13:55:18 -07:00
Yaowu Xu 636099f7b6 Add a new control of max bitrate for inter frame
Change-Id: I205de3611622cff7f751ea8baf9f82784581730a
2014-10-24 10:19:28 -07:00
Paul Wilkins 6f0ae3a2d1 Extend --auto-alt-ref so it can enable multi-alt ref.
Extend --auto-alt-ref from parameter so we can use it to
turn multi-arf on and off from the command line.

For now the range is 0-off, 1-on, 2-multi-arf on.

Rename play_alternate to enable_auto_arf

Change-Id: Id7b64407cfbe76ba0090a83b588a03e22a240386
2014-10-20 16:09:37 +01:00
Minghai Shang 68b550f551 [spatial svc]Another workaround to avoid using prev_mi
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.

Change remerged.

Change-Id: I9efab38bba7da86e056fbe8f663e711c5df38449
2014-10-16 16:09:40 +01:00
Paul Wilkins 468032961d Revert "[spatial svc]Another workaround to avoid using prev_mi"
This reverts commit c113457af9.

Temporary revert to allow clean revert of another commit.

Change-Id: Ia9b7b755e6c48e1b6e383329f121fef175a24b27
2014-10-16 15:52:08 +01:00
Minghai Shang c113457af9 [spatial svc]Another workaround to avoid using prev_mi
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change-Id: I60b680314e33a60b4093cafc296465ee18169c19
2014-10-14 16:26:39 -07:00
Deb Mukherjee d32a0c29a2 Adds some missing I440 checks
Change-Id: I034b73bb27e8023733aae63e6f8565f0a64c7267
2014-10-02 09:24:21 -07:00
Deb Mukherjee 40479dfe92 Misc. high-bit-depth fixes
Change-Id: Ie9fb6a4078eb6a3fb7c4ff1453831ab9afe23121
2014-09-30 10:37:53 -07:00
Minghai Shang 38b6aed8fd Merge "[spatial svc] Remove vpx_svc_parameters_t and the loop that sets it for each layer" 2014-09-22 14:01:24 -07:00
Minghai Shang 209ee12110 [spatial svc] Remove vpx_svc_parameters_t and the loop that sets it for each layer
vpx_svc_parameters_t contains id, resolution and min/max qp for each spatial layer.

In this change we will use extra config to send min/max qp and scaling factors, then calculate layer resolution inside encoder.

Change-Id: Ib673303266605fe803c3b067284aae5f7a25514a
2014-09-18 18:05:07 -07:00
Minghai Shang f780b16bb8 [spatial svc] Use same golden frame for all temporal layers
Overhead goes down from 8% to 3% for 1080 60p

Change-Id: Idf3e5ca8712402a914a8cb79df17d3cdab63b163
2014-09-18 11:16:29 -07:00
JackyChen bb1a23656c Change the control function of VP9 denoiser.
Change from VP8E_SET_NOISE_SENSITIVITY to VP9E_SET_NOISE_SENSITIVITY

Change-Id: Ia210a7029b26924e30973f0f9798a338e0412407
2014-09-12 16:34:22 -07:00
Minghai Shang 3e7b04af54 Merge "[spatial svc] Output psnr for all layers in one packet." 2014-09-12 10:52:42 -07:00
Deb Mukherjee 10783d4f3a Adds high bitdepth transform functions and tests
Adds various high bitdepth transform functions and tests.
Much of the changes are related to using typedefs tran_low_t
and tran_high_t for the final transform cofficients and intermediate
stages of the transform computation respectively rather than fixed
types int16_t/int. When vp9_highbitdepth configure flag is off,
these map tp int16_t/int32_t, but when the flag is on, they map
to int32_t/int64_t to make space for needed extra precision.

Change-Id: I3c56de79e15b904d6f655b62ffae170729befdd8
2014-09-11 19:56:33 -07:00
Minghai Shang e3fff31aff [spatial svc] Output psnr for all layers in one packet.
Change-Id: I97d0cf095e9cfefdfa0f65eb5e96d6848cc9ffca
2014-09-11 16:21:35 -07:00
Dmitry Kovalev 02a0c51e50 Merge "Adding temp cpi var." 2014-09-05 10:31:41 -07:00
Dmitry Kovalev 7897059e8b Adding temp cpi var.
Change-Id: Ifa3c1cc2317c1bc21d1042b9662b35056d1e9ed0
2014-09-04 14:51:29 -07:00
Dmitry Kovalev 91998e638e Removing sz member from vpx_codec_priv.
Change-Id: I811526a9ee9f237604f72abe7fc677e39e0f457f
2014-09-04 14:47:42 -07:00
Dmitry Kovalev 3820f568da Merge "Consistent allocation of vpx_codec_alg_priv_t." 2014-09-03 19:41:28 -07:00
Dmitry Kovalev b08fab8808 Consistent allocation of vpx_codec_alg_priv_t.
Change-Id: I5a03496de035fbcf31e4527cd25fcae4627a57a0
2014-09-03 11:01:21 -07:00
Minghai Shang 759afe525c Merge "[svc] Temporal svc with two pass rate control" 2014-09-03 10:51:19 -07:00
Deb Mukherjee a4ef1a0819 Merge "Adds config opt for highbitdepth + misc. vpx" 2014-09-02 15:41:27 -07:00
Deb Mukherjee 5acfafb18e Adds config opt for highbitdepth + misc. vpx
Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.

Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
2014-09-02 14:37:10 -07:00
Minghai Shang be3b08da3e [svc] Temporal svc with two pass rate control
It's built based on current spatial svc code.
We only support one spatial two temporal layers at this time.
Change-Id: I1fdc8584354b910331e626bfae60473b3b701ba1
2014-09-02 12:05:14 -07:00
Dmitry Kovalev 4c7a783e8c Merge "Adding get_frame_pkt_flags() function." 2014-09-02 10:00:51 -07:00
Dmitry Kovalev 73edeb03ea Removing alg_priv from vpx_codec_priv struct.
In order to understand memory layout consider the declaration of the
following structs. The first one is a part of our API:

struct vpx_codec_ctx {
  // ...
  struct vpx_codec_priv *priv;
};

The second one is defined in vpx_codec_internal.h:

struct vpx_codec_priv {
  // ...
};

The following struct is defined 4 times for encoder/decoder VP8/VP9:

struct vpx_codec_alg_priv {
  struct vpx_codec_priv base;
  // ... 
};

Private data allocation for the given ctx:

struct vpx_codec_ctx *ctx = <get>
struct vpx_codec_alg_priv *alg_priv = <allocate>
ctx->priv = (struct vpx_codec_priv *)alg_priv;

The cast works because vpx_codec_alg_priv has a
vpx_codec_priv instance as a first member 'base'.

Change-Id: I10d1afc8c9a7dfda50baade8c7b0296678bdb0d0
2014-08-28 13:51:37 -07:00
Dmitry Kovalev bc9204a90e Adding get_frame_pkt_flags() function.
Change-Id: Icfacc695a711ec325b1d8f2b5d927a720e2bd6b4
2014-08-26 14:32:51 -07:00
Dmitry Kovalev 33f4e5707c Removing unused arnr_type from VP9EncoderConfig and vp9_extracfg.
Change-Id: Icab9a4399c5687453f4bec14b8cb5000464335e5
2014-08-25 23:48:52 -07:00
Dmitry Kovalev 3efb0363ed Removing non-executable code from encoder_encode().
We don't output invisible frames with VP9.

Change-Id: I7b874d3ac454c1b2966d5d7d72e12a864b49afae
2014-08-25 17:57:32 -07:00
Minghai Shang 42ad07a138 Merge "[spatial svc]Multiple frame context feature" 2014-08-25 14:29:49 -07:00
Minghai Shang d4a407c051 [spatial svc]Multiple frame context feature
We can use one frame context for each layer so that we don't have
to reset the probs every frame. But we can't use prev_mi since we
may drop enhancement layers. So we have to generate a non vp9
compatible bitstream and modify it in the player.
1. We need to code all frames as invisible frame to let prev_mi
   not to be used. But in the bitstream we need to code the
   show_frame flag to 1 so that the publisher will know it's
   supposed to be a visible frame.
2. In the player we need to change the show_frame flag to 0 for
   all frames. Then add an one byte frame into the super frame
   to tell the decoder which layer we want to show.
Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
2014-08-25 10:02:45 -07:00