aom/test/acm_random.h

72 строки
2.0 KiB
C++

/*
* Copyright (c) 2016, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
#ifndef TEST_ACM_RANDOM_H_
#define TEST_ACM_RANDOM_H_
#include "third_party/googletest/src/googletest/include/gtest/gtest.h"
#include "aom/aom_integer.h"
namespace libaom_test {
class ACMRandom {
public:
ACMRandom() : random_(DeterministicSeed()) {}
explicit ACMRandom(int seed) : random_(seed) {}
void Reset(int seed) { random_.Reseed(seed); }
uint32_t Rand31(void) {
return random_.Generate(testing::internal::Random::kMaxRange);
}
uint16_t Rand16(void) {
const uint32_t value =
random_.Generate(testing::internal::Random::kMaxRange);
return (value >> 15) & 0xffff;
}
int16_t Rand9Signed(void) {
// Use 9 bits: values between 255 (0x0FF) and -256 (0x100).
const uint32_t value = random_.Generate(512);
return static_cast<int16_t>(value) - 256;
}
uint8_t Rand8(void) {
const uint32_t value =
random_.Generate(testing::internal::Random::kMaxRange);
// There's a bit more entropy in the upper bits of this implementation.
return (value >> 23) & 0xff;
}
uint8_t Rand8Extremes(void) {
// Returns a random value near 0 or near 255, to better exercise
// saturation behavior.
const uint8_t r = Rand8();
return r < 128 ? r << 4 : r >> 4;
}
int PseudoUniform(int range) { return random_.Generate(range); }
int operator()(int n) { return PseudoUniform(n); }
static int DeterministicSeed(void) { return 0xbaba; }
private:
testing::internal::Random random_;
};
} // namespace libaom_test
#endif // TEST_ACM_RANDOM_H_