99 строки
3.4 KiB
C
99 строки
3.4 KiB
C
// Copyright 2013 Google Inc. All Rights Reserved.
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the COPYING file in the root of the source
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// tree. An additional intellectual property rights grant can be found
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// in the file PATENTS. All contributing project authors may
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// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
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//
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// Multi-threaded worker
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//
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// Original source:
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// http://git.chromium.org/webm/libwebp.git
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// 100644 blob 13a61a4c84194c3374080cbf03d881d3cd6af40d src/utils/thread.h
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#ifndef VP9_DECODER_VP9_THREAD_H_
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#define VP9_DECODER_VP9_THREAD_H_
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#include "./vpx_config.h"
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#if defined(__cplusplus) || defined(c_plusplus)
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extern "C" {
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#endif
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#if CONFIG_MULTITHREAD
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#if defined(_WIN32)
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#include <windows.h> // NOLINT
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typedef HANDLE pthread_t;
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typedef CRITICAL_SECTION pthread_mutex_t;
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typedef struct {
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HANDLE waiting_sem_;
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HANDLE received_sem_;
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HANDLE signal_event_;
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} pthread_cond_t;
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#else
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#include <pthread.h> // NOLINT
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#endif /* _WIN32 */
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#endif /* CONFIG_MULTITHREAD */
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// State of the worker thread object
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typedef enum {
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NOT_OK = 0, // object is unusable
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OK, // ready to work
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WORK // busy finishing the current task
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} VP9WorkerStatus;
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// Function to be called by the worker thread. Takes two opaque pointers as
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// arguments (data1 and data2), and should return false in case of error.
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typedef int (*VP9WorkerHook)(void*, void*);
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// Synchronize object used to launch job in the worker thread
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typedef struct {
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#if CONFIG_MULTITHREAD
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pthread_mutex_t mutex_;
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pthread_cond_t condition_;
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pthread_t thread_;
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#endif
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VP9WorkerStatus status_;
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VP9WorkerHook hook; // hook to call
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void* data1; // first argument passed to 'hook'
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void* data2; // second argument passed to 'hook'
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int had_error; // return value of the last call to 'hook'
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} VP9Worker;
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// Must be called first, before any other method.
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void vp9_worker_init(VP9Worker* const worker);
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// Must be called to initialize the object and spawn the thread. Re-entrant.
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// Will potentially launch the thread. Returns false in case of error.
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int vp9_worker_reset(VP9Worker* const worker);
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// Makes sure the previous work is finished. Returns true if worker->had_error
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// was not set and no error condition was triggered by the working thread.
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int vp9_worker_sync(VP9Worker* const worker);
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// Triggers the thread to call hook() with data1 and data2 argument. These
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// hook/data1/data2 can be changed at any time before calling this function,
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// but not be changed afterward until the next call to vp9_worker_sync().
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void vp9_worker_launch(VP9Worker* const worker);
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// This function is similar to vp9_worker_launch() except that it calls the
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// hook directly instead of using a thread. Convenient to bypass the thread
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// mechanism while still using the VP9Worker structs. vp9_worker_sync() must
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// still be called afterward (for error reporting).
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void vp9_worker_execute(VP9Worker* const worker);
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// Kill the thread and terminate the object. To use the object again, one
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// must call vp9_worker_reset() again.
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void vp9_worker_end(VP9Worker* const worker);
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//------------------------------------------------------------------------------
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#if defined(__cplusplus) || defined(c_plusplus)
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} // extern "C"
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#endif
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#endif // VP9_DECODER_VP9_THREAD_H_
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