201 строка
7.0 KiB
Markdown
201 строка
7.0 KiB
Markdown
# AV1 Codec Library
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## Building the library and applications
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### Prerequisites
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1. [CMake](https://cmake.org) version 3.5 or higher.
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2. [Git](https://git-scm.com/).
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3. [Perl](https://www.perl.org/).
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4. For x86 targets, [yasm](http://yasm.tortall.net/), which is preferred, or a
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recent version of [nasm](http://www.nasm.us/).
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5. Building the documentation requires [doxygen](http://doxygen.org).
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6. Building the unit tests requires [Python](https://www.python.org/).
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### Basic build
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CMake replaces the configure step typical of many projects. Running CMake will
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produce configuration and build files for the currently selected CMake
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generator. For most systems the default generator is Unix Makefiles. The basic
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form of a makefile build is the following:
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$ cmake path/to/aom
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$ make
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The above will generate a makefile build that produces the AV1 library and
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applications for the current host system after the make step completes
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successfully. The compiler chosen varies by host platform, but a general rule
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applies: On systems where cc and c++ are present in $PATH at the time CMake is
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run the generated build will use cc and c++ by default.
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### Configuration options
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The AV1 codec library has a great many configuration options. These come in two
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varieties:
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1. Build system configuration options. These have the form `ENABLE_FEATURE`.
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2. AV1 codec configuration options. These have the form `CONFIG_FEATURE`.
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Both types of options are set at the time CMake is run. The following example
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enables ccache and disables high bit depth:
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$ cmake path/to/aom -DENABLE_CCACHE=1 -DCONFIG_HIGHBITDEPTH=0
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$ make
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The available configuration options are too numerous to list here. Build system
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configuration options can be found at the top of the CMakeLists.txt file found
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in the root of the AV1 repository, and AV1 codec configuration options can
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currently be found in the file `build/cmake/aom_config_defaults.cmake`.
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### Dylib builds
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A dylib (shared object) build of the AV1 codec library can be enabled via the
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CMake built in variable BUILD\_SHARED\_LIBS:
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$ cmake path/to/aom -D BUILD_SHARED_LIBS=1
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$ make
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This is currently only supported on non-Windows targets.
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### Cross compiling
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For the purposes of building the AV1 codec and applications and relative to the
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scope of this guide, all builds for architectures differing from the native host
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architecture will be considered cross compiles. The AV1 CMake build handles
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cross compiling via the use of toolchain files included in the AV1 repository.
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The toolchain files available at the time of this writing are:
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- arm64-ios.cmake
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- arm64-linux-gcc.cmake
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- armv7-ios.cmake
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- armv7-linux-gcc.cmake
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- armv7s-ios.cmake
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- mips32-linux-gcc.cmake
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- mips64-linux-gcc.cmake
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- x86-ios-simulator.cmake
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- x86-linux.cmake
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- x86-macos.cmake
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- x86\_64-ios-simulator.cmake
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The following example demonstrates use of the x86-macos.cmake toolchain file on
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a x86\_64 MacOS host:
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$ cmake path/to/aom \
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-DCMAKE_TOOLCHAIN_FILE=path/to/aom/build/cmake/toolchains/x86-macos.cmake
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$ make
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To build for an unlisted target creation of a new toolchain file is the best
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solution. The existing toolchain files can be used a starting point for a new
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toolchain file since each one exposes the basic requirements for toolchain files
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as used in the AV1 codec build.
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As a temporary work around an unoptimized AV1 configuration that builds only C
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and C++ sources can be produced using the following commands:
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$ cmake path/to/aom -DAOM_TARGET_CPU=generic
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$ make
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In addition to the above it's important to note that the toolchain files
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suffixed with gcc behave differently than the others. These toolchain files
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attempt to obey the $CROSS environment variable.
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### Microsoft Visual Studio builds
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Building the AV1 codec library in Microsoft Visual Studio is supported. The
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following example demonstrates generating projects and a solution for the
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Microsoft IDE:
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# This does not require a bash shell; command.exe is fine.
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$ cmake path/to/aom -G "Visual Studio 15 2017"
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### Xcode builds
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Building the AV1 codec library in Xcode is supported. The following example
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demonstrates generating an Xcode project:
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$ cmake path/to/aom -G Xcode
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## Testing the AV1 codec
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### Testing basics
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Currently there are two types of tests in the AV1 codec repository:
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1. Unit tests.
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2. Example tests.
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The unit tests can be run at build time:
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# Before running the make command the LIBAOM_TEST_DATA_PATH environment
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# variable should be set to avoid downloading the test files to the
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# cmake build configuration directory.
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$ cmake path/to/aom
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# Note: The AV1 CMake build creates many test targets. Running make
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# with multiple jobs will speed up the test run significantly.
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$ make runtests
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The example tests require a bash shell and can be run in the following manner:
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# See the note above about LIBAOM_TEST_DATA_PATH above.
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$ cmake path/to/aom
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$ make
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# It's best to build the testdata target using many make jobs.
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# Running it like this will verify and download (if necessary)
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# one at a time, which takes a while.
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$ make testdata
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$ path/to/aom/test/examples.sh --bin-path examples
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### IDE hosted tests
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By default the generated projects files created by CMake will not include the
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runtests and testdata rules when generating for IDEs like Microsoft Visual
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Studio and Xcode. This is done to avoid intolerably long build cycles in the
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IDEs-- IDE behavior is to build all targets when selecting the build project
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options in MSVS and Xcode. To enable the test rules in IDEs the
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`ENABLE_IDE_TEST_HOSTING` variable must be enabled at CMake generation time:
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# This example uses Xcode. To get a list of the generators
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# available, run cmake with the -G argument missing its
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# value.
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$ cmake path/to/aom -DENABLE_IDE_TEST_HOSTING=1 -G Xcode
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### Downloading the test data
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The fastest and easiest way to obtain the test data is to use CMake to generate
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a build using the Unix Makefiles generator, and then to build only the testdata
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rule:
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$ cmake path/to/aom -G "Unix Makefiles"
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# 28 is used because there are 28 test files as of this writing.
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$ make -j28 testdata
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The above make command will only download and verify the test data.
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## Coding style
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The coding style used by this project is enforced with clang-format using the
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configuration contained in the .clang-format file in the root of the repository.
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Before pushing changes for review you can format your code with:
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# Apply clang-format to modified .c, .h and .cc files
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$ clang-format -i --style=file \
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$(git diff --name-only --diff-filter=ACMR '*.[hc]' '*.cc')
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Check the .clang-format file for the version used to generate it if there is any
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difference between your local formatting and the review system.
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See also: http://clang.llvm.org/docs/ClangFormat.html
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## Support
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This library is an open source project supported by its community. Please
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please email aomediacodec@jointdevelopment.kavi.com for help.
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## Bug reports
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Bug reports can be filed in the Alliance for Open Media
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[issue tracker](https://bugs.chromium.org/p/aomedia/issues/list).
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