aom/av1/common/od_dering.c

339 строки
12 KiB
C

/*
* Copyright (c) 2016, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include <math.h>
#include "dering.h"
const od_dering_opt_vtbl OD_DERING_VTBL_C = {
{od_filter_dering_direction_4x4_c, od_filter_dering_direction_8x8_c},
{od_filter_dering_orthogonal_4x4_c, od_filter_dering_orthogonal_8x8_c}
};
/* Generated from gen_filter_tables.c. */
const int OD_DIRECTION_OFFSETS_TABLE[8][3] = {
{-1*OD_FILT_BSTRIDE + 1, -2*OD_FILT_BSTRIDE + 2, -3*OD_FILT_BSTRIDE + 3 },
{ 0*OD_FILT_BSTRIDE + 1, -1*OD_FILT_BSTRIDE + 2, -1*OD_FILT_BSTRIDE + 3 },
{ 0*OD_FILT_BSTRIDE + 1, 0*OD_FILT_BSTRIDE + 2, 0*OD_FILT_BSTRIDE + 3 },
{ 0*OD_FILT_BSTRIDE + 1, 1*OD_FILT_BSTRIDE + 2, 1*OD_FILT_BSTRIDE + 3 },
{ 1*OD_FILT_BSTRIDE + 1, 2*OD_FILT_BSTRIDE + 2, 3*OD_FILT_BSTRIDE + 3 },
{ 1*OD_FILT_BSTRIDE + 0, 2*OD_FILT_BSTRIDE + 1, 3*OD_FILT_BSTRIDE + 1 },
{ 1*OD_FILT_BSTRIDE + 0, 2*OD_FILT_BSTRIDE + 0, 3*OD_FILT_BSTRIDE + 0 },
{ 1*OD_FILT_BSTRIDE + 0, 2*OD_FILT_BSTRIDE - 1, 3*OD_FILT_BSTRIDE - 1 },
};
const double OD_DERING_GAIN_TABLE[OD_DERING_LEVELS] = {
0, 0.5, 0.707, 1, 1.41, 2
};
/* Detect direction. 0 means 45-degree up-right, 2 is horizontal, and so on.
The search minimizes the weighted variance along all the lines in a
particular direction, i.e. the squared error between the input and a
"predicted" block where each pixel is replaced by the average along a line
in a particular direction. Since each direction have the same sum(x^2) term,
that term is never computed. See Section 2, step 2, of:
http://jmvalin.ca/notes/intra_paint.pdf */
static int od_dir_find8(const od_dering_in *img, int stride, int32_t *var,
int coeff_shift) {
int i;
int32_t cost[8] = {0};
int partial[8][15] = {{0}};
int32_t best_cost = 0;
int best_dir = 0;
/* Instead of dividing by n between 2 and 8, we multiply by 3*5*7*8/n.
The output is then 840 times larger, but we don't care for finding
the max. */
static const int div_table[] = {0, 840, 420, 280, 210, 168, 140, 120, 105};
for (i = 0; i < 8; i++) {
int j;
for (j = 0; j < 8; j++) {
int x;
/* We subtract 128 here to reduce the maximum range of the squared
partial sums. */
x = (img[i*stride + j] >> coeff_shift) - 128;
partial[0][i + j] += x;
partial[1][i + j/2] += x;
partial[2][i] += x;
partial[3][3 + i - j/2] += x;
partial[4][7 + i - j] += x;
partial[5][3 - i/2 + j] += x;
partial[6][j] += x;
partial[7][i/2 + j] += x;
}
}
for (i = 0; i < 8; i++) {
cost[2] += partial[2][i]*partial[2][i];
cost[6] += partial[6][i]*partial[6][i];
}
cost[2] *= div_table[8];
cost[6] *= div_table[8];
for (i = 0; i < 7; i++) {
cost[0] += (partial[0][i]*partial[0][i]
+ partial[0][14 - i]*partial[0][14 - i])*div_table[i + 1];
cost[4] += (partial[4][i]*partial[4][i]
+ partial[4][14 - i]*partial[4][14 - i])*div_table[i + 1];
}
cost[0] += partial[0][7]*partial[0][7]*div_table[8];
cost[4] += partial[4][7]*partial[4][7]*div_table[8];
for (i = 1; i < 8; i += 2) {
int j;
for (j = 0; j < 4 + 1; j++) {
cost[i] += partial[i][3 + j]*partial[i][3 + j];
}
cost[i] *= div_table[8];
for (j = 0; j < 4 - 1; j++) {
cost[i] += (partial[i][j]*partial[i][j]
+ partial[i][10 - j]*partial[i][10 - j])*div_table[2*j + 2];
}
}
for (i = 0; i < 8; i++) {
if (cost[i] > best_cost) {
best_cost = cost[i];
best_dir = i;
}
}
/* Difference between the optimal variance and the variance along the
orthogonal direction. Again, the sum(x^2) terms cancel out. */
*var = best_cost - cost[(best_dir + 4) & 7];
/* We'd normally divide by 840, but dividing by 1024 is close enough
for what we're going to do with this. */
*var >>= 10;
return best_dir;
}
#define OD_DERING_VERY_LARGE (30000)
#define OD_DERING_INBUF_SIZE ((OD_BSIZE_MAX + 2*OD_FILT_BORDER)*\
(OD_BSIZE_MAX + 2*OD_FILT_BORDER))
/* Smooth in the direction detected. */
void od_filter_dering_direction_c(int16_t *y, int ystride, const int16_t *in,
int ln, int threshold, int dir) {
int i;
int j;
int k;
static const int taps[3] = {3, 2, 1};
for (i = 0; i < 1 << ln; i++) {
for (j = 0; j < 1 << ln; j++) {
int16_t sum;
int16_t xx;
int16_t yy;
xx = in[i*OD_FILT_BSTRIDE + j];
sum= 0;
for (k = 0; k < 3; k++) {
int16_t p0;
int16_t p1;
p0 = in[i*OD_FILT_BSTRIDE + j + OD_DIRECTION_OFFSETS_TABLE[dir][k]]
- xx;
p1 = in[i*OD_FILT_BSTRIDE + j - OD_DIRECTION_OFFSETS_TABLE[dir][k]]
- xx;
if (abs(p0) < threshold) sum += taps[k]*p0;
if (abs(p1) < threshold) sum += taps[k]*p1;
}
yy = xx + ((sum + 8) >> 4);
y[i*ystride + j] = yy;
}
}
}
void od_filter_dering_direction_4x4_c(int16_t *y, int ystride,
const int16_t *in, int threshold, int dir) {
od_filter_dering_direction_c(y, ystride, in, 2, threshold, dir);
}
void od_filter_dering_direction_8x8_c(int16_t *y, int ystride,
const int16_t *in, int threshold, int dir) {
od_filter_dering_direction_c(y, ystride, in, 3, threshold, dir);
}
/* Smooth in the direction orthogonal to what was detected. */
void od_filter_dering_orthogonal_c(int16_t *y, int ystride, const int16_t *in,
const od_dering_in *x, int xstride, int ln, int threshold, int dir) {
int i;
int j;
int offset;
if (dir > 0 && dir < 4) offset = OD_FILT_BSTRIDE;
else offset = 1;
for (i = 0; i < 1 << ln; i++) {
for (j = 0; j < 1 << ln; j++) {
int16_t athresh;
int16_t yy;
int16_t sum;
int16_t p;
/* Deringing orthogonal to the direction uses a tighter threshold
because we want to be conservative. We've presumably already
achieved some deringing, so the amount of change is expected
to be low. Also, since we might be filtering across an edge, we
want to make sure not to blur it. That being said, we might want
to be a little bit more aggressive on pure horizontal/vertical
since the ringing there tends to be directional, so it doesn't
get removed by the directional filtering. */
athresh = OD_MINI(threshold, threshold/3
+ abs(in[i*OD_FILT_BSTRIDE + j] - x[i*xstride + j]));
yy = in[i*OD_FILT_BSTRIDE + j];
sum = 0;
p = in[i*OD_FILT_BSTRIDE + j + offset] - yy;
if (abs(p) < athresh) sum += p;
p = in[i*OD_FILT_BSTRIDE + j - offset] - yy;
if (abs(p) < athresh) sum += p;
p = in[i*OD_FILT_BSTRIDE + j + 2*offset] - yy;
if (abs(p) < athresh) sum += p;
p = in[i*OD_FILT_BSTRIDE + j - 2*offset] - yy;
if (abs(p) < athresh) sum += p;
y[i*ystride + j] = yy + ((3*sum + 8) >> 4);
}
}
}
void od_filter_dering_orthogonal_4x4_c(int16_t *y, int ystride,
const int16_t *in, const od_dering_in *x, int xstride, int threshold,
int dir) {
od_filter_dering_orthogonal_c(y, ystride, in, x, xstride, 2, threshold, dir);
}
void od_filter_dering_orthogonal_8x8_c(int16_t *y, int ystride,
const int16_t *in, const od_dering_in *x, int xstride, int threshold,
int dir) {
od_filter_dering_orthogonal_c(y, ystride, in, x, xstride, 3, threshold, dir);
}
/* This table approximates x^0.16 with the index being log2(x). It is clamped
to [-.5, 3]. The table is computed as:
round(256*min(3, max(.5, 1.08*(sqrt(2)*2.^([0:17]+8)/256/256).^.16))) */
static const int16_t OD_THRESH_TABLE_Q8[18] = {
128, 134, 150, 168, 188, 210, 234, 262,
292, 327, 365, 408, 455, 509, 569, 635,
710, 768,
};
/* Compute deringing filter threshold for each 8x8 block based on the
directional variance difference. A high variance difference means that we
have a highly directional pattern (e.g. a high contrast edge), so we can
apply more deringing. A low variance means that we either have a low
contrast edge, or a non-directional texture, so we want to be careful not
to blur. */
static void od_compute_thresh(int thresh[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS],
int threshold, int32_t var[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS],
int nhb, int nvb) {
int bx;
int by;
for (by = 0; by < nvb; by++) {
for (bx = 0; bx < nhb; bx++) {
int v1;
/* We use the variance of 8x8 blocks to adjust the threshold. */
v1 = OD_MINI(32767, var[by][bx] >> 6);
thresh[by][bx] = (threshold*OD_THRESH_TABLE_Q8[OD_ILOG(v1)] + 128) >> 8;
}
}
}
void od_dering(const od_dering_opt_vtbl *vtbl, int16_t *y, int ystride,
const od_dering_in *x, int xstride, int nhb, int nvb, int sbx, int sby,
int nhsb, int nvsb, int xdec, int dir[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS],
int pli, unsigned char *bskip, int skip_stride, int threshold, int overlap,
int coeff_shift) {
int i;
int j;
int bx;
int by;
int16_t inbuf[OD_DERING_INBUF_SIZE];
int16_t *in;
int bsize;
int32_t var[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS];
int thresh[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS];
bsize = 3 - xdec;
in = inbuf + OD_FILT_BORDER*OD_FILT_BSTRIDE + OD_FILT_BORDER;
/* We avoid filtering the pixels for which some of the pixels to average
are outside the frame. We could change the filter instead, but it would
add special cases for any future vectorization. */
for (i = 0; i < OD_DERING_INBUF_SIZE; i++) inbuf[i] = OD_DERING_VERY_LARGE;
for (i = -OD_FILT_BORDER*(sby != 0); i < (nvb << bsize)
+ OD_FILT_BORDER*(sby != nvsb - 1); i++) {
for (j = -OD_FILT_BORDER*(sbx != 0); j < (nhb << bsize)
+ OD_FILT_BORDER*(sbx != nhsb - 1); j++) {
in[i*OD_FILT_BSTRIDE + j] = x[i*xstride + j];
}
}
if (pli == 0) {
for (by = 0; by < nvb; by++) {
for (bx = 0; bx < nhb; bx++) {
dir[by][bx] = od_dir_find8(&x[8*by*xstride + 8*bx], xstride,
&var[by][bx], coeff_shift);
}
}
od_compute_thresh(thresh, threshold, var, nhb, nvb);
}
else {
for (by = 0; by < nvb; by++) {
for (bx = 0; bx < nhb; bx++) {
thresh[by][bx] = threshold;
}
}
}
for (by = 0; by < nvb; by++) {
for (bx = 0; bx < nhb; bx++) {
int skip;
# if defined(DAALA_ODINTRIN)
int xstart;
int ystart;
int xend;
int yend;
xstart = ystart = 0;
xend = yend = (2 >> xdec);
if (overlap) {
xstart -= (sbx != 0);
ystart -= (sby != 0);
xend += (sbx != nhsb - 1);
yend += (sby != nvsb - 1);
}
skip = 1;
/* We look at whether the current block and its 4x4 surrounding (due to
lapping) are skipped to avoid filtering the same content multiple
times. */
for (i = ystart; i < yend; i++) {
for (j = xstart; j < xend; j++) {
skip = skip && bskip[((by << 1 >> xdec) + i)*skip_stride
+ (bx << 1 >> xdec) + j];
}
}
#else
(void)overlap;
skip = bskip[by*skip_stride + bx];
#endif
if (skip) thresh[by][bx] = 0;
}
}
for (by = 0; by < nvb; by++) {
for (bx = 0; bx < nhb; bx++) {
(vtbl->filter_dering_direction[bsize - OD_LOG_BSIZE0])(
&y[(by*ystride << bsize) + (bx << bsize)], ystride,
&in[(by*OD_FILT_BSTRIDE << bsize) + (bx << bsize)],
thresh[by][bx], dir[by][bx]);
}
}
for (i = 0; i < nvb << bsize; i++) {
for (j = 0; j < nhb << bsize; j++) {
in[i*OD_FILT_BSTRIDE + j] = y[i*ystride + j];
}
}
for (by = 0; by < nvb; by++) {
for (bx = 0; bx < nhb; bx++) {
(vtbl->filter_dering_orthogonal[bsize - OD_LOG_BSIZE0])(
&y[(by*ystride << bsize) + (bx << bsize)], ystride,
&in[(by*OD_FILT_BSTRIDE << bsize) + (bx << bsize)],
&x[(by*xstride << bsize) + (bx << bsize)], xstride,
thresh[by][bx], dir[by][bx]);
}
}
}