Reland of Change default Windows compiler to VS 2015 (patchset #1 id:1 of https://codereview.chromium.org/1678663002/ )
Reason for revert: Issues that forced revert of VS 2015 as default compiler are believed to be fixed. Original issue's description: > Revert of Change default Windows compiler to VS 2015 (patchset #10 id:180001 of https://codereview.chromium.org/1598493004/ ) > > Reason for revert: > Speculative for https://code.google.com/p/chromium/issues/detail?id=498544#c20 . Will reland if this doesn't help. > > Original issue's description: > > Change default Windows compiler to VS 2015 > > > > The change to get_landmines.py is there because modifying this file > > affects analyze behavior so that all tests run. Changing the printed > > message is purely a side effect. > > > > This change also removes some redundant INCLUDE paths. These are > > unnecessary when building with VS 2015 (because it defaults to the > > Windows 10 SDK) and actively harmful (they make the INCLUDE path > > problematically long). > > > > BUG=440500,584782 > > > > Committed: https://crrev.com/4c17ac0db59d7dbe78734950f83912ab564bd6fe > > Cr-Commit-Position: refs/heads/master@{#373955} > > TBR=dpranke@chromium.org,scottmg@chromium.org,sebmarchand@chromium.org,brucedawson@chromium.org > # Skipping CQ checks because original CL landed less than 1 days ago. > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG=440500,584782 > > Committed: https://crrev.com/bbc766aef1bd8cb0d9546fec9abf264e7d8c1d96 > Cr-Commit-Position: refs/heads/master@{#374013} TBR=dpranke@chromium.org,scottmg@chromium.org,sebmarchand@chromium.org,thakis@chromium.org # Not skipping CQ checks because original CL landed more than 1 days ago. BUG=440500,584782 Review URL: https://codereview.chromium.org/1679693002 Cr-Original-Commit-Position: refs/heads/master@{#374058} Cr-Mirrored-From: https://chromium.googlesource.com/chromium/src Cr-Mirrored-Commit: 20e99ecb08da22582d435c1a5bba0a5c96345da3
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1bf6bbe58a
Коммит
6eb1a486bd
10
common.gypi
10
common.gypi
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@ -5670,11 +5670,13 @@
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],
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}],
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],
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# Add extra include directories here that need to be in front of the
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# installed and packaged include directories. This may be needed in
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# order to force a particular SDK version, such as to get VS 2013 to use
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# the Windows 10 SDK. Beware of making the INCLUDE variable excessively
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# long, and be sure to make corresponding changes to
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# build\toolchain\win\setup_toolchain.py
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'msvs_system_include_dirs': [
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'<(windows_sdk_path)/Include/10.0.10586.0/shared',
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'<(windows_sdk_path)/Include/10.0.10586.0/um',
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'<(windows_sdk_path)/Include/10.0.10586.0/winrt',
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'$(VSInstallDir)/VC/atlmfc/include',
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],
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'msvs_cygwin_shell': 0,
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'msvs_disabled_warnings': [
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@ -52,9 +52,7 @@ def print_landmines():
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print "Switched win x64 trybots from VS2010 to VS2012."
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if (platform() == 'win' and builder() == 'ninja' and
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gyp_msvs_version().startswith('2013')):
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print "Switched win from VS2010 to VS2013."
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print "Update to VS2013 Update 2."
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print "Update to VS2013 Update 4."
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print "Switch to VS2013"
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if (platform() == 'win' and gyp_msvs_version().startswith('2015')):
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print 'Switch to VS2015'
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print 'Need to clobber everything due to an IDL change in r154579 (blink)'
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@ -150,18 +150,16 @@ def main():
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vc_bin_dir = os.path.realpath(path)
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break
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# The Windows SDK include directories must be first. They both have a sal.h,
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# and the SDK one is newer and the SDK uses some newer features from it not
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# present in the Visual Studio one.
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# Having the Windows SDK first is also the only way to control which SDK
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# version is used.
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if win_sdk_path:
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additional_includes = ('{sdk_dir}\\Include\\10.0.10586.0\\shared;' +
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'{sdk_dir}\\Include\\10.0.10586.0\\um;' +
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'{sdk_dir}\\Include\\10.0.10586.0\\winrt;').format(
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sdk_dir=win_sdk_path)
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env['INCLUDE'] = additional_includes + env['INCLUDE']
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# Add extra include directories here that need to be in front of the
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# installed and packaged include directories. This may be needed in
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# order to force a particular SDK version, such as to get VS 2013 to use
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# the Windows 10 SDK. Beware of making the INCLUDE variable excessively
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# long and be sure to make corresponding changes to build\common.gypi.
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# Not currently used.
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#if win_sdk_path:
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# additional_includes = ('{sdk_dir}\\Include\\10.0.10586.0\\um;').format(
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# sdk_dir=win_sdk_path)
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# env['INCLUDE'] = additional_includes + env['INCLUDE']
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env_block = _FormatAsEnvironmentBlock(env)
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with open('environment.' + cpu, 'wb') as f:
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f.write(env_block)
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@ -21,8 +21,8 @@ json_data_file = os.path.join(script_dir, 'win_toolchain.json')
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import gyp
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# Use MSVS2013 as the default toolchain.
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CURRENT_DEFAULT_TOOLCHAIN_VERSION = '2013'
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# Use MSVS2015 as the default toolchain.
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CURRENT_DEFAULT_TOOLCHAIN_VERSION = '2015'
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def SetEnvironmentAndGetRuntimeDllDirs():
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@ -274,7 +274,6 @@ def _GetDesiredVsToolchainHashes():
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# Update 1 with Debuggers, UCRT installers and ucrtbased.dll
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return ['523b6c2d3df300b2c8538cdc0beac404726af051']
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else:
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# Default to VS2013.
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return ['4087e065abebdca6dbd0caca2910c6718d2ec67f']
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@ -308,6 +307,9 @@ def Update(force=False):
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depot_tools_win_toolchain):
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import find_depot_tools
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depot_tools_path = find_depot_tools.add_depot_tools_to_path()
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# Necessary so that get_toolchain_if_necessary.py will put the VS toolkit
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# in the correct directory.
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os.environ['GYP_MSVS_VERSION'] = GetVisualStudioVersion()
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get_toolchain_args = [
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sys.executable,
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os.path.join(depot_tools_path,
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