628 строки
20 KiB
Plaintext
628 строки
20 KiB
Plaintext
# Copyright (c) 2013 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# =============================================================================
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# PLATFORM SELECTION
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# =============================================================================
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#
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# There are two main things to set: "os" and "cpu". The "toolchain" is the name
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# of the GN thing that encodes combinations of these things.
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#
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# Users typically only set the variables "target_os" and "target_cpu" in "gn
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# args", the rest are set up by our build and internal to GN.
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#
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# There are three different types of each of these things: The "host"
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# represents the computer doing the compile and never changes. The "target"
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# represents the main thing we're trying to build. The "current" represents
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# which configuration is currently being defined, which can be either the
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# host, the target, or something completely different (like nacl). GN will
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# run the same build file multiple times for the different required
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# configuration in the same build.
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#
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# This gives the following variables:
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# - host_os, host_cpu, host_toolchain
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# - target_os, target_cpu, default_toolchain
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# - current_os, current_cpu, current_toolchain.
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#
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# Note the default_toolchain isn't symmetrical (you would expect
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# target_toolchain). This is because the "default" toolchain is a GN built-in
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# concept, and "target" is something our build sets up that's symmetrical with
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# its GYP counterpart. Potentially the built-in default_toolchain variable
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# could be renamed in the future.
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#
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# When writing build files, to do something only for the host:
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# if (current_toolchain == host_toolchain) { ...
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if (target_os == "") {
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target_os = host_os
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}
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if (target_cpu == "") {
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if (target_os == "android") {
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# If we're building for Android, we should assume that we want to
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# build for ARM by default, not the host_cpu (which is likely x64).
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# This allows us to not have to specify both target_os and target_cpu
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# on the command line.
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target_cpu = "arm"
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} else {
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target_cpu = host_cpu
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}
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}
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if (current_cpu == "") {
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current_cpu = target_cpu
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}
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if (current_os == "") {
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current_os = target_os
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}
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# =============================================================================
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# BUILD FLAGS
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# =============================================================================
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#
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# This block lists input arguments to the build, along with their default
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# values.
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#
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# If a value is specified on the command line, it will overwrite the defaults
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# given in a declare_args block, otherwise the default will be used.
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#
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# YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in
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# the build to declare build flags. If you need a flag for a single component,
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# you can just declare it in the corresponding BUILD.gn file. If you need a
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# flag in multiple components, there are a few options:
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#
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# - If your feature is a single target, say //components/foo, and the targets
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# depending on foo need to have some define set if foo is enabled: (1) Write
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# a declare_args block in foo's BUILD.gn file listing your enable_foo build
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# flag. (2) Write a config in that file listing the define, and list that
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# config in foo's public_configs. This will propagate that define to all the
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# targets depending on foo. (3) When foo is not enabled, just make it expand
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# to an empty group (or whatever's appropriate for the "off" state of your
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# feature.
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#
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# - If a semi-random set of targets need to know about a define: (1) In the
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# lowest level of the build that knows about this feature, add a declare_args
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# block in the build file for your enable flag. (2) Write a config that adds
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# a define conditionally based on that build flags. (3) Manually add that
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# config to the "configs" applying to the targets that need the define.
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#
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# - If a semi-random set of targets need to know about the build flag (to do
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# file inclusion or exclusion, more than just defines): (1) Write a .gni file
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# in the lowest-level directory that knows about the feature. (2) Put the
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# declare_args block with your build flag in that .gni file. (3) Import that
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# .gni file from the BUILD.gn files that need the flag.
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#
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# Other advice:
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#
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# - Use boolean values when possible. If you need a default value that expands
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# to some complex thing in the default case (like the location of the
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# compiler which would be computed by a script), use a default value of -1 or
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# the empty string. Outside of the declare_args block, conditionally expand
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# the default value as necessary.
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#
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# - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for
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# your feature) rather than just "foo".
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#
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# - Write good comments directly above the declaration with no blank line.
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# These comments will appear as documentation in "gn args --list".
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#
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# - Don't call exec_script inside declare_args. This will execute the script
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# even if the value is overridden, which is wasteful. See first bullet.
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declare_args() {
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# How many symbols to include in the build. This affects the performance of
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# the build since the symbols are large and dealing with them is slow.
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# 2 means regular build with symbols.
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# 1 means minimal symbols, usually enough for backtraces only.
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# 0 means no symbols.
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# -1 means auto-set (off in release, regular in debug).
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symbol_level = -1
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# Component build.
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is_component_build = false
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# Debug build.
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is_debug = true
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# Whether we're a traditional desktop unix.
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is_desktop_linux = current_os == "linux" && current_os != "chromeos"
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# Set to true when compiling with the Clang compiler. Typically this is used
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# to configure warnings.
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is_clang = current_os == "mac" || current_os == "ios" ||
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current_os == "linux" || current_os == "chromeos"
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# Compile for Address Sanitizer to find memory bugs.
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is_asan = false
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# Compile for Leak Sanitizer to find leaks.
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is_lsan = false
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# Compile for Memory Sanitizer to find uninitialized reads.
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is_msan = false
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# Compile for Thread Sanitizer to find threading bugs.
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is_tsan = false
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if (current_os == "chromeos") {
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# Allows the target toolchain to be injected as arguments. This is needed
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# to support the CrOS build system which supports per-build-configuration
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# toolchains.
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cros_use_custom_toolchain = false
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}
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# DON'T ADD MORE FLAGS HERE. Read the comment above.
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}
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# =============================================================================
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# OS DEFINITIONS
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# =============================================================================
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#
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# We set these various is_FOO booleans for convenience in writing OS-based
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# conditions.
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#
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# - is_android, is_chromeos, is_ios, and is_win should be obvious.
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# - is_mac is set only for desktop Mac. It is not set on iOS.
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# - is_posix is true for mac and any Unix-like system (basically everything
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# except Windows).
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# - is_linux is true for desktop Linux and ChromeOS, but not Android (which is
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# generally too different despite being based on the Linux kernel).
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#
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# Do not add more is_* variants here for random lesser-used Unix systems like
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# aix or one of the BSDs. If you need to check these, just check the
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# current_os value directly.
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if (current_os == "win" || current_os == "winrt_81" ||
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current_os == "winrt_81_phone" || current_os == "winrt_10") {
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is_android = false
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is_chromeos = false
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is_ios = false
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is_linux = false
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is_mac = false
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is_nacl = false
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is_posix = false
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is_win = true
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} else if (current_os == "mac") {
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is_android = false
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is_chromeos = false
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is_ios = false
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is_linux = false
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is_mac = true
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is_nacl = false
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is_posix = true
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is_win = false
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} else if (current_os == "android") {
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is_android = true
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is_chromeos = false
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is_ios = false
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is_linux = false
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is_mac = false
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is_nacl = false
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is_posix = true
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is_win = false
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} else if (current_os == "chromeos") {
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is_android = false
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is_chromeos = true
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is_ios = false
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is_linux = true
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is_mac = false
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is_nacl = false
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is_posix = true
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is_win = false
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} else if (current_os == "nacl") {
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# current_os == "nacl" will be passed by the nacl toolchain definition.
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# It is not set by default or on the command line. We treat is as a
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# Posix variant.
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is_android = false
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is_chromeos = false
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is_ios = false
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is_linux = false
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is_mac = false
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is_nacl = true
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is_posix = true
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is_win = false
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} else if (current_os == "ios") {
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is_android = false
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is_chromeos = false
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is_ios = true
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is_linux = false
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is_mac = false
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is_nacl = false
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is_posix = true
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is_win = false
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} else if (current_os == "linux") {
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is_android = false
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is_chromeos = false
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is_ios = false
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is_linux = true
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is_mac = false
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is_nacl = false
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is_posix = true
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is_win = false
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}
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# =============================================================================
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# SOURCES FILTERS
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# =============================================================================
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#
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# These patterns filter out platform-specific files when assigning to the
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# sources variable. The magic variable |sources_assignment_filter| is applied
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# to each assignment or appending to the sources variable and matches are
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# automatcally removed.
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#
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# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path
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# boundary = end of string or slash) are supported, and the entire string
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# muct match the pattern (so you need "*.cc" to match all .cc files, for
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# example).
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# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call
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# below.
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sources_assignment_filter = []
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if (!is_posix) {
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sources_assignment_filter += [
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"*_posix.h",
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"*_posix.cc",
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"*_posix_unittest.h",
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"*_posix_unittest.cc",
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"*\bposix/*",
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]
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}
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if (!is_win) {
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sources_assignment_filter += [
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"*_win.cc",
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"*_win.h",
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"*_win_unittest.cc",
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"*\bwin/*",
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"*.def",
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"*.rc",
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]
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}
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if (!is_mac) {
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sources_assignment_filter += [
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"*_mac.h",
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"*_mac.cc",
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"*_mac.mm",
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"*_mac_unittest.h",
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"*_mac_unittest.cc",
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"*_mac_unittest.mm",
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"*\bmac/*",
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"*_cocoa.h",
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"*_cocoa.cc",
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"*_cocoa.mm",
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"*_cocoa_unittest.h",
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"*_cocoa_unittest.cc",
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"*_cocoa_unittest.mm",
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"*\bcocoa/*",
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]
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}
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if (!is_ios) {
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sources_assignment_filter += [
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"*_ios.h",
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"*_ios.cc",
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"*_ios.mm",
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"*_ios_unittest.h",
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"*_ios_unittest.cc",
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"*_ios_unittest.mm",
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"*\bios/*",
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]
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}
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if (!is_mac && !is_ios) {
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sources_assignment_filter += [ "*.mm" ]
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}
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if (!is_linux) {
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sources_assignment_filter += [
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"*_linux.h",
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"*_linux.cc",
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"*_linux_unittest.h",
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"*_linux_unittest.cc",
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"*\blinux/*",
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]
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}
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if (!is_android) {
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sources_assignment_filter += [
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"*_android.h",
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"*_android.cc",
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"*_android_unittest.h",
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"*_android_unittest.cc",
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"*\bandroid/*",
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]
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}
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if (!is_chromeos) {
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sources_assignment_filter += [
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"*_chromeos.h",
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"*_chromeos.cc",
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"*_chromeos_unittest.h",
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"*_chromeos_unittest.cc",
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"*\bchromeos/*",
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]
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}
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# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call
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# below.
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# Actually save this list.
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#
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# These patterns are executed for every file in the source tree of every run.
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# Therefore, adding more patterns slows down the build for everybody. We should
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# only add automatic patterns for configurations affecting hundreds of files
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# across many projects in the tree.
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#
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# Therefore, we only add rules to this list corresponding to platforms on the
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# Chromium waterfall. This is not for non-officially-supported platforms
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# (FreeBSD, etc.) toolkits, (X11, GTK, etc.), or features. For these cases,
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# write a conditional in the target to remove the file(s) from the list when
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# your platform/toolkit/feature doesn't apply.
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set_sources_assignment_filter(sources_assignment_filter)
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# =============================================================================
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# BUILD OPTIONS
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# =============================================================================
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# These Sanitizers all imply using the Clang compiler. On Windows they either
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# don't work or work differently.
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if (!is_clang && (is_asan || is_lsan || is_tsan || is_msan)) {
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is_clang = true
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}
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# =============================================================================
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# TARGET DEFAULTS
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# =============================================================================
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#
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# Set up the default configuration for every build target of the given type.
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# The values configured here will be automatically set on the scope of the
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# corresponding target. Target definitions can add or remove to the settings
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# here as needed.
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# Holds all configs used for making native executables and libraries, to avoid
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# duplication in each target below.
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_native_compiler_configs = [
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"//build/config:feature_flags",
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"//build/config/compiler:compiler",
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"//build/config/compiler:compiler_arm_fpu",
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"//build/config/compiler:chromium_code",
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"//build/config/compiler:default_include_dirs",
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"//build/config/compiler:no_rtti",
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"//build/config/compiler:runtime_library",
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]
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if (is_win) {
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_native_compiler_configs += [
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"//build/config/win:lean_and_mean",
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"//build/config/win:nominmax",
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"//build/config/win:sdk",
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"//build/config/win:unicode",
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"//build/config/win:winver",
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]
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}
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if (current_os == "winrt_81" || current_os == "winrt_81_phone" ||
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current_os == "winrt_10") {
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_native_compiler_configs += [ "//build/config/win:target_winrt" ]
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}
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if (is_posix) {
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_native_compiler_configs += [
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"//build/config/gcc:no_exceptions",
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"//build/config/gcc:symbol_visibility_hidden",
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]
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}
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if (is_linux) {
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_native_compiler_configs += [ "//build/config/linux:sdk" ]
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} else if (is_mac) {
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_native_compiler_configs += [ "//build/config/mac:sdk" ]
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} else if (is_ios) {
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_native_compiler_configs += [ "//build/config/ios:sdk" ]
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} else if (is_android) {
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_native_compiler_configs += [ "//build/config/android:sdk" ]
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}
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if (is_clang) {
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_native_compiler_configs += [
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"//build/config/clang:find_bad_constructs",
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"//build/config/clang:extra_warnings",
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]
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}
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# Optimizations and debug checking.
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if (is_debug) {
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_native_compiler_configs += [ "//build/config:debug" ]
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_default_optimization_config = "//build/config/compiler:no_optimize"
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} else {
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_native_compiler_configs += [ "//build/config:release" ]
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_default_optimization_config = "//build/config/compiler:optimize"
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}
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_native_compiler_configs += [ _default_optimization_config ]
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# If it wasn't manually set, set to an appropriate default.
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if (symbol_level == -1) {
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# Linux is slowed by having symbols as part of the target binary, whereas
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# Mac and Windows have them separate, so in Release Linux, default them off.
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if (is_debug || !is_linux) {
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symbol_level = 2
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} else if (is_asan || is_lsan || is_tsan || is_msan) {
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# Sanitizers require symbols for filename suppressions to work.
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symbol_level = 1
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} else {
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symbol_level = 0
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}
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}
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# Symbol setup.
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if (symbol_level == 2) {
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_default_symbols_config = "//build/config/compiler:symbols"
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} else if (symbol_level == 1) {
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_default_symbols_config = "//build/config/compiler:minimal_symbols"
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} else if (symbol_level == 0) {
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_default_symbols_config = "//build/config/compiler:no_symbols"
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} else {
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assert(false, "Bad value for symbol_level.")
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}
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_native_compiler_configs += [ _default_symbols_config ]
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# Windows linker setup for EXEs and DLLs.
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if (is_win) {
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_windows_linker_configs = [
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"//build/config/win:default_incremental_linking",
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"//build/config/win:sdk_link",
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"//build/config/win:common_linker_setup",
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# Default to console-mode apps. Most of our targets are tests and such
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# that shouldn't use the windows subsystem.
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"//build/config/win:console",
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]
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}
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# Executable defaults.
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_executable_configs =
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_native_compiler_configs + [ "//build/config:default_libs" ]
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if (is_win) {
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_executable_configs += _windows_linker_configs
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} else if (is_mac) {
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_executable_configs += [
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"//build/config/mac:mac_dynamic_flags",
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"//build/config/mac:mac_executable_flags",
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]
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} else if (is_linux || is_android) {
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_executable_configs += [ "//build/config/gcc:executable_ldconfig" ]
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if (is_android) {
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_executable_configs += [ "//build/config/android:executable_config" ]
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}
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}
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set_defaults("executable") {
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configs = _executable_configs
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}
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|
|
|
# Static library defaults.
|
|
set_defaults("static_library") {
|
|
configs = _native_compiler_configs
|
|
}
|
|
|
|
# Shared library defaults (also for components in component mode).
|
|
_shared_library_configs =
|
|
_native_compiler_configs + [ "//build/config:default_libs" ]
|
|
if (is_win) {
|
|
_shared_library_configs += _windows_linker_configs
|
|
} else if (is_mac) {
|
|
_shared_library_configs += [ "//build/config/mac:mac_dynamic_flags" ]
|
|
} else if (is_android) {
|
|
# Strip native JNI exports from shared libraries by default. Binaries that
|
|
# want this can remove this config.
|
|
_shared_library_configs +=
|
|
[ "//build/config/android:hide_native_jni_exports" ]
|
|
}
|
|
set_defaults("shared_library") {
|
|
configs = _shared_library_configs
|
|
}
|
|
if (is_component_build) {
|
|
set_defaults("component") {
|
|
configs = _shared_library_configs
|
|
}
|
|
}
|
|
|
|
# Source set defaults (also for components in non-component mode).
|
|
set_defaults("source_set") {
|
|
configs = _native_compiler_configs
|
|
}
|
|
if (!is_component_build) {
|
|
set_defaults("component") {
|
|
configs = _native_compiler_configs
|
|
}
|
|
}
|
|
|
|
# Test defaults.
|
|
set_defaults("test") {
|
|
if (is_android) {
|
|
configs = _shared_library_configs
|
|
} else {
|
|
configs = _executable_configs
|
|
}
|
|
}
|
|
|
|
# ==============================================================================
|
|
# TOOLCHAIN SETUP
|
|
# ==============================================================================
|
|
#
|
|
# Here we set the default toolchain, as well as the variable host_toolchain
|
|
# which will identify the toolchain corresponding to the local system when
|
|
# doing cross-compiles. When not cross-compiling, this will be the same as the
|
|
# default toolchain.
|
|
|
|
if (is_win) {
|
|
# On windows we use the same toolchain for host and target by default.
|
|
if (is_clang) {
|
|
host_toolchain = "//build/toolchain/win:clang_$current_cpu"
|
|
} else {
|
|
host_toolchain = "//build/toolchain/win:$current_cpu"
|
|
}
|
|
|
|
if (current_os == "win") {
|
|
set_default_toolchain("$host_toolchain")
|
|
} else if (current_cpu == "x64") { # WinRT x64
|
|
set_default_toolchain("//build/toolchain/win:winrt_x64")
|
|
} else if (current_cpu == "x86") { # WinRT x86
|
|
set_default_toolchain("//build/toolchain/win:winrt_x86")
|
|
}
|
|
} else if (is_android) {
|
|
if (host_os == "linux") {
|
|
# Use clang for the x86/64 Linux host builds.
|
|
if (host_cpu == "x86" || host_cpu == "x64") {
|
|
host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
|
|
} else {
|
|
host_toolchain = "//build/toolchain/linux:$host_cpu"
|
|
}
|
|
} else if (host_os == "mac") {
|
|
host_toolchain = "//build/toolchain/mac:clang_$host_cpu"
|
|
} else {
|
|
assert(false, "Unknown host for android cross compile")
|
|
}
|
|
if (is_clang) {
|
|
set_default_toolchain("//build/toolchain/android:clang_$current_cpu")
|
|
} else {
|
|
set_default_toolchain("//build/toolchain/android:$current_cpu")
|
|
}
|
|
} else if (is_linux) {
|
|
if (is_clang) {
|
|
host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
|
|
set_default_toolchain("//build/toolchain/linux:clang_$current_cpu")
|
|
} else {
|
|
host_toolchain = "//build/toolchain/linux:$host_cpu"
|
|
set_default_toolchain("//build/toolchain/linux:$current_cpu")
|
|
}
|
|
if (is_chromeos && cros_use_custom_toolchain) {
|
|
set_default_toolchain("//build/toolchain/cros:target")
|
|
}
|
|
} else if (is_mac) {
|
|
host_toolchain = "//build/toolchain/mac:clang_x64"
|
|
set_default_toolchain(host_toolchain)
|
|
} else if (is_ios) {
|
|
host_toolchain = "//build/toolchain/mac:clang_x64"
|
|
set_default_toolchain("//build/toolchain/mac:ios_clang_arm")
|
|
} else if (is_nacl) {
|
|
# TODO(GYP): This will need to change when we get NaCl working
|
|
# on multiple platforms, but this whole block of code (how we define
|
|
# host_toolchain) needs to be reworked regardless to key off of host_os
|
|
# and host_cpu rather than the is_* variables.
|
|
host_toolchain = "//build/toolchain/linux:clang_x64"
|
|
}
|
|
|
|
# ==============================================================================
|
|
# COMPONENT SETUP
|
|
# ==============================================================================
|
|
|
|
if (is_component_build) {
|
|
_component_mode = "shared_library"
|
|
} else {
|
|
_component_mode = "source_set"
|
|
}
|
|
template("component") {
|
|
target(_component_mode, target_name) {
|
|
forward_variables_from(invoker, "*")
|
|
|
|
# All shared libraries must have the sanitizer deps to properly link in
|
|
# asan mode (this target will be empty in other cases).
|
|
if (!defined(deps)) {
|
|
deps = []
|
|
}
|
|
deps += [ "//build/config/sanitizers:deps" ]
|
|
}
|
|
}
|