396 строки
12 KiB
Plaintext
396 строки
12 KiB
Plaintext
# Copyright (c) 2013 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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import("//build/config/c++/c++.gni")
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import("//build/config/chrome_build.gni")
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import("//build/config/chromecast_build.gni")
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import("//build/config/crypto.gni")
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import("//build/config/dcheck_always_on.gni")
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import("//build/config/features.gni")
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# Subprojects need to override arguments in {mac,ios}_sdk_overrides.gni in their
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# .gn config, but those arguments are only used on macOS. Including
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# mac_sdk_overrides.gni insures that this doesn't trigger an unused argument
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# warning.
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import("//build/config/ios/ios_sdk_overrides.gni")
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import("//build/config/mac/mac_sdk_overrides.gni")
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import("//build/config/pch.gni")
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import("//build/config/sanitizers/sanitizers.gni")
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import("//build/config/ui.gni")
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import("//build/toolchain/goma.gni")
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if (is_android) {
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import("//build/config/android/abi.gni")
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}
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# ==============================================
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# PLEASE DO NOT ADD MORE THINGS TO THIS LIST
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# ==============================================
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#
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# Legacy feature defines applied to all targets.
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#
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# These are applied to every single compile in the build and most of them are
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# only relevant to a few files. This bloats command lines and causes
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# unnecessary recompiles when flags are flipped.
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#
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# To pass defines to source code from the build, use the buildflag system which
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# will write headers containing the defines you need. This isolates the define
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# and means its definition can participate in the build graph, only recompiling
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# things when it actually changes.
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#
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# See //build/buildflag_header.gni for instructions on generating headers.
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#
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# This will also allow you to scope your build flag to a BUILD.gn file (or a
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# .gni file if you need it from more than one place) rather than making global
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# flags. See //build/config/BUILDCONFIG.gn for advice on where to define
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# build flags.
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config("feature_flags") {
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defines = []
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if (dcheck_always_on) {
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defines += [ "DCHECK_ALWAYS_ON=1" ]
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if (dcheck_is_configurable) {
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defines += [ "DCHECK_IS_CONFIGURABLE" ]
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}
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}
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if (use_udev) {
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# TODO(brettw) should probably be "=1".
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defines += [ "USE_UDEV" ]
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}
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if (use_aura) {
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defines += [ "USE_AURA=1" ]
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}
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if (use_glib) {
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defines += [ "USE_GLIB=1" ]
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}
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if (use_nss_certs) {
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defines += [ "USE_NSS_CERTS=1" ]
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}
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if (use_ozone && !is_android) {
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# Note that some Chrome OS builds unconditionally set |use_ozone| to true,
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# but they also build some targets with the Android toolchain. This ensures
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# that Android targets still build with USE_OZONE=0 in such cases.
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#
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# TODO(crbug.com/837032): Maybe this can be cleaned up if we can avoid
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# setting use_ozone globally.
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defines += [ "USE_OZONE=1" ]
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}
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if (use_x11) {
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defines += [ "USE_X11=1" ]
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}
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if (is_asan || is_hwasan || is_lsan || is_tsan || is_msan) {
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defines += [ "MEMORY_TOOL_REPLACES_ALLOCATOR" ]
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}
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if (is_asan) {
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defines += [ "ADDRESS_SANITIZER" ]
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}
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if (is_lsan) {
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defines += [ "LEAK_SANITIZER" ]
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}
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if (is_tsan) {
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defines += [
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"THREAD_SANITIZER",
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"DYNAMIC_ANNOTATIONS_EXTERNAL_IMPL=1",
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]
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}
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if (is_msan) {
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defines += [ "MEMORY_SANITIZER" ]
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}
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if (is_ubsan || is_ubsan_null || is_ubsan_vptr || is_ubsan_security) {
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defines += [ "UNDEFINED_SANITIZER" ]
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}
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if (is_official_build) {
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defines += [ "OFFICIAL_BUILD" ]
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}
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if (is_chrome_branded) {
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# TODO(thakis): Remove this in favor of build/branding_buildflags.h.
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defines += [ "GOOGLE_CHROME_BUILD" ]
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}
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# ==============================================
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# PLEASE DO NOT ADD MORE THINGS TO THIS LIST
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# ==============================================
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#
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# See the comment at the top.
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}
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# Debug/release ----------------------------------------------------------------
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config("debug") {
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defines = [
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"_DEBUG",
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"DYNAMIC_ANNOTATIONS_ENABLED=1",
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]
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if (is_nacl) {
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defines += [ "DYNAMIC_ANNOTATIONS_PREFIX=NACL_" ]
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}
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if (is_win) {
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if (!enable_iterator_debugging && !use_custom_libcxx) {
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# Iterator debugging is enabled by default by the compiler on debug
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# builds, and we have to tell it to turn it off.
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defines += [ "_HAS_ITERATOR_DEBUGGING=0" ]
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}
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} else if ((is_linux || is_chromeos) && current_cpu == "x64" && enable_iterator_debugging) {
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# Enable libstdc++ debugging facilities to help catch problems early, see
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# http://crbug.com/65151 .
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# TODO(phajdan.jr): Should we enable this for all of POSIX?
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defines += [ "_GLIBCXX_DEBUG=1" ]
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}
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}
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config("release") {
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defines = [ "NDEBUG" ]
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# Sanitizers.
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if (is_tsan) {
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defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=1" ]
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} else {
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defines += [ "NVALGRIND" ]
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if (!is_nacl) {
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# NaCl always enables dynamic annotations. Currently this value is set to
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# 1 for all .nexes.
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defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=0" ]
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}
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}
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if (is_ios) {
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# Disable NSAssert and GTMDevAssert (from Google Toolbox for Mac). This
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# follows XCode's default behavior for Release builds.
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defines += [ "NS_BLOCK_ASSERTIONS=1" ]
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}
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}
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# Default libraries ------------------------------------------------------------
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# This config defines the default libraries applied to all targets.
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config("default_libs") {
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if (is_win) {
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# TODO(brettw) this list of defaults should probably be smaller, and
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# instead the targets that use the less common ones (e.g. wininet or
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# winspool) should include those explicitly.
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libs = [
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"advapi32.lib",
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"comdlg32.lib",
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"dbghelp.lib",
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"dnsapi.lib",
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"gdi32.lib",
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"msimg32.lib",
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"odbc32.lib",
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"odbccp32.lib",
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"oleaut32.lib",
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"shell32.lib",
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"shlwapi.lib",
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"user32.lib",
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"usp10.lib",
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"uuid.lib",
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"version.lib",
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"wininet.lib",
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"winmm.lib",
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"winspool.lib",
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"ws2_32.lib",
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# Please don't add more stuff here. We should actually be making this
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# list smaller, since all common things should be covered. If you need
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# some extra libraries, please just add a libs = [ "foo.lib" ] to your
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# target that needs it.
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]
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if (current_os == "winuwp") {
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# These libraries are needed for Windows UWP (i.e. store apps).
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libs += [
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"dloadhelper.lib",
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"WindowsApp.lib",
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]
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} else {
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# These libraries are not compatible with Windows UWP (i.e. store apps.)
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libs += [
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"delayimp.lib",
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"kernel32.lib",
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"ole32.lib",
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]
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}
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} else if (is_android) {
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libs = [
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"dl",
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"m",
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]
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} else if (is_mac) {
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# Targets should choose to explicitly link frameworks they require. Since
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# linking can have run-time side effects, nothing should be listed here.
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libs = []
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} else if (is_ios) {
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# The libraries listed here will be specified for both the target and the
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# host. Only the common ones should be listed here.
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frameworks = [
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"CoreFoundation.framework",
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"CoreGraphics.framework",
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"CoreText.framework",
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"Foundation.framework",
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]
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} else if (is_linux || is_chromeos) {
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libs = [
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"dl",
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"pthread",
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"rt",
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]
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}
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}
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group("common_deps") {
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visibility = [
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":executable_deps",
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":loadable_module_deps",
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":shared_library_deps",
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]
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# WARNING: This group is a dependency of **every executable and shared
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# library**. Please be careful adding new dependencies here.
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public_deps = []
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if (using_sanitizer) {
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public_deps += [ "//build/config/sanitizers:deps" ]
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}
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if (use_custom_libcxx) {
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public_deps += [ "//buildtools/third_party/libc++" ]
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}
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if (use_afl) {
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public_deps += [ "//third_party/afl" ]
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}
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if (is_android && use_order_profiling) {
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public_deps += [ "//base/android/orderfile:orderfile_instrumentation" ]
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}
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if (is_win && generate_order_files && !is_nacl) {
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public_deps += [ "//tools/cygprofile_win" ]
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}
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if (is_fuchsia) {
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public_deps +=
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[ "//third_party/fuchsia-sdk/sdk/build/config:runtime_library_group" ]
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}
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}
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# Only the executable template in BUILDCONFIG.gn should reference this.
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group("executable_deps") {
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public_deps = [ ":common_deps" ]
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if (export_libcxxabi_from_executables) {
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public_deps += [ "//buildtools/third_party/libc++abi" ]
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}
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}
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# Only the loadable_module template in BUILDCONFIG.gn should reference this.
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group("loadable_module_deps") {
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public_deps = [ ":common_deps" ]
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}
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# Only the shared_library template in BUILDCONFIG.gn should reference this.
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group("shared_library_deps") {
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public_deps = [ ":common_deps" ]
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}
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# Executable configs -----------------------------------------------------------
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# Windows linker setup for EXEs and DLLs.
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if (is_win) {
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_windows_linker_configs = [
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"//build/config/win:sdk_link",
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"//build/config/win:common_linker_setup",
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]
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}
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# This config defines the configs applied to all executables.
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config("executable_config") {
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configs = []
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if (is_win) {
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configs += _windows_linker_configs
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} else if (is_mac) {
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configs += [ "//build/config/mac:mac_dynamic_flags" ]
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} else if (is_ios) {
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configs += [
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"//build/config/ios:ios_dynamic_flags",
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"//build/config/ios:ios_executable_flags",
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]
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} else if (is_linux || is_chromeos || is_android || current_os == "aix") {
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configs += [ "//build/config/gcc:executable_config" ]
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if (is_chromecast) {
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configs += [ "//build/config/chromecast:executable_config" ]
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} else if (is_fuchsia) {
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configs += [ "//build/config/fuchsia:executable_config" ]
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}
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}
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# If we're using the prebuilt instrumented libraries with the sanitizers, we
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# need to add ldflags to every binary to make sure they are picked up.
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if (prebuilt_instrumented_libraries_available) {
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configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
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}
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if (use_locally_built_instrumented_libraries) {
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configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ]
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}
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configs += [ "//build/config/sanitizers:link_executable" ]
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}
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# Shared library configs -------------------------------------------------------
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# This config defines the configs applied to all shared libraries.
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config("shared_library_config") {
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configs = []
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if (is_win) {
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configs += _windows_linker_configs
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} else if (is_mac) {
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configs += [ "//build/config/mac:mac_dynamic_flags" ]
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} else if (is_ios) {
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configs += [ "//build/config/ios:ios_dynamic_flags" ]
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} else if (is_chromecast) {
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configs += [ "//build/config/chromecast:shared_library_config" ]
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} else if (is_linux || is_chromeos || current_os == "aix") {
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configs += [ "//build/config/gcc:shared_library_config" ]
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}
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# If we're using the prebuilt instrumented libraries with the sanitizers, we
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# need to add ldflags to every binary to make sure they are picked up.
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if (prebuilt_instrumented_libraries_available) {
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configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
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}
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if (use_locally_built_instrumented_libraries) {
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configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ]
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}
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configs += [ "//build/config/sanitizers:link_shared_library" ]
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}
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# Add this config to your target to enable precompiled headers.
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#
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# Precompiled headers are done on a per-target basis. If you have just a couple
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# of files, the time it takes to precompile (~2 seconds) can actually be longer
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# than the time saved. On a Z620, a 100 file target compiles about 2 seconds
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# faster with precompiled headers, with greater savings for larger targets.
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#
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# Recommend precompiled headers for targets with more than 50 .cc files.
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config("precompiled_headers") {
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if (enable_precompiled_headers) {
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if (is_win) {
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# This is a string rather than a file GN knows about. It has to match
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# exactly what's in the /FI flag below, and what might appear in the
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# source code in quotes for an #include directive.
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precompiled_header = "build/precompile.h"
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# This is a file that GN will compile with the above header. It will be
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# implicitly added to the sources (potentially multiple times, with one
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# variant for each language used in the target).
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precompiled_source = "//build/precompile.cc"
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# Force include the header.
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cflags = [ "/FI$precompiled_header" ]
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} else if (is_mac) {
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precompiled_source = "//build/precompile.h"
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}
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}
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}
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