Clamp to positive value when computing latency for an output stream

Diagnosed by jolin@mozilla.com, the same code is also found in Chromium.
This commit is contained in:
Paul Adenot 2024-05-22 15:08:36 +02:00
Родитель 6c1a6e151c
Коммит d52193ada5
1 изменённых файлов: 5 добавлений и 3 удалений

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@ -644,9 +644,11 @@ aaudio_get_latency(cubeb_stream * stm, aaudio_direction_t direction,
// Extrapolate from the known timestamp for a particular frame presented.
int64_t app_frame_hw_time = hw_tstamp + frame_time_delta;
// For an output stream, the latency is positive, for an input stream, it's
// negative.
int64_t latency_ns = is_output ? app_frame_hw_time - signed_tstamp_ns
: signed_tstamp_ns - app_frame_hw_time;
// negative. It can happen in some instances, e.g. around start of the stream
// that the latency for output is negative, return 0 in this case.
int64_t latency_ns = is_output
? std::max(0ll, app_frame_hw_time - signed_tstamp_ns)
: signed_tstamp_ns - app_frame_hw_time;
int64_t latency_frames = stm->sample_rate * latency_ns / NS_PER_S;
LOGV("Latency in frames (%s): %d (%dms)", is_output ? "output" : "input",