зеркало из https://github.com/mozilla/cubeb.git
263 строки
8.5 KiB
C++
263 строки
8.5 KiB
C++
/*
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* Copyright © 2017 Mozilla Foundation
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*
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* This program is made available under an ISC-style license. See the
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* accompanying file LICENSE for details.
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*
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*
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* Purpose
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* =============================================================================
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* In CoreAudio, the data callback will holds a mutex shared with AudioUnit
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* (mutex_AU). Thus, if the callback request another mutex M held by the another
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* function, without releasing mutex_AU, then it will cause a deadlock when the
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* another function, which holds the mutex M, request to use AudioUnit.
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*
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* The following figure illustrates the deadlock in bug 1337805:
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* https://bugzilla.mozilla.org/show_bug.cgi?id=1337805
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* (The detail analysis can be found on bug 1350511:
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* https://bugzilla.mozilla.org/show_bug.cgi?id=1350511)
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*
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* holds
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* data_callback <---------- mutext_AudioUnit(mutex_AU)
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* | ^
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* | |
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* | request | request
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* | |
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* v holds |
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* mutex_cubeb ------------> get_channel_layout
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*
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* In this example, the "audiounit_get_channel_layout" in f4edfb8:
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* https://github.com/kinetiknz/cubeb/blob/f4edfb8eea920887713325e44773f3a2d959860c/src/cubeb_audiounit.cpp#L2725
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* requests the mutex_AU to create an AudioUnit, when it holds a mutex for cubeb
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* context. Meanwhile, the data callback who holds the mutex_AU requests the
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* mutex for cubeb context. As a result, it causes a deadlock.
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*
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* The problem is solve by pull 236: https://github.com/kinetiknz/cubeb/pull/236
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* We store the latest channel layout and return it when there is an active
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* AudioUnit, otherwise, we will create an AudioUnit to get it.
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*
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* Although the problem is solved, to prevent it happens again, we add the test
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* here in case someone without such knowledge misuses the AudioUnit in
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* get_channel_layout. Moreover, it's a good way to record the known issues
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* to warn other developers.
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*/
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#include "gtest/gtest.h"
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//#define ENABLE_NORMAL_LOG
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//#define ENABLE_VERBOSE_LOG
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#include "common.h" // for layout_infos
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#include "cubeb/cubeb.h" // for cubeb utils
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#include "cubeb_utils.h" // for owned_critical_section, auto_lock
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#include <iostream> // for fprintf
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#include <pthread.h> // for pthread
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#include <signal.h> // for signal
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#include <stdexcept> // for std::logic_error
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#include <string> // for std::string
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#include <unistd.h> // for sleep, usleep
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#include <atomic> // for std::atomic
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// The signal alias for calling our thread killer.
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#define CALL_THREAD_KILLER SIGUSR1
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// This indicator will become true when our pending task thread is killed by
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// ourselves.
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bool killed = false;
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// This indicator will become true when the assigned task is done.
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std::atomic<bool> task_done{ false };
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// Indicating the data callback is fired or not.
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bool called = false;
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// Toggle to true when running data callback. Before data callback gets
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// the mutex for cubeb context, it toggles back to false.
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// The task to get channel layout should be executed when this is true.
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std::atomic<bool> callbacking_before_getting_context{ false };
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owned_critical_section context_mutex;
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cubeb * context = nullptr;
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cubeb * get_cubeb_context_unlocked()
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{
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if (context) {
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return context;
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}
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int r = CUBEB_OK;
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r = common_init(&context, "Cubeb deadlock test");
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if (r != CUBEB_OK) {
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context = nullptr;
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}
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return context;
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}
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cubeb * get_cubeb_context()
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{
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auto_lock lock(context_mutex);
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return get_cubeb_context_unlocked();
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}
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void state_cb_audio(cubeb_stream * /*stream*/, void * /*user*/, cubeb_state /*state*/)
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{
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}
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// Fired by coreaudio's rendering mechanism. It holds a mutex shared with the
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// current used AudioUnit.
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template<typename T>
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long data_cb(cubeb_stream * /*stream*/, void * /*user*/,
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const void * /*inputbuffer*/, void * outputbuffer, long nframes)
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{
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called = true;
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uint64_t tid; // Current thread id.
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pthread_threadid_np(NULL, &tid);
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fprintf(stderr, "Audio output is on thread %llu\n", tid);
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if (!task_done) {
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callbacking_before_getting_context = true;
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fprintf(stderr, "[%llu] time to switch thread\n", tid);
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// Force to switch threads by sleeping 10 ms. Notice that anything over
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// 10ms would create a glitch. It's intended here for test, so the delay
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// is ok.
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usleep(10000);
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callbacking_before_getting_context = false;
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}
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fprintf(stderr, "[%llu] try getting backend id ...\n", tid);
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// Try requesting mutex for context by get_cubeb_context()
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// when holding a mutex for AudioUnit.
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char const * backend_id = cubeb_get_backend_id(get_cubeb_context());
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fprintf(stderr, "[%llu] callback on %s\n", tid, backend_id);
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// Mute the output (or get deaf)
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memset(outputbuffer, 0, nframes * 2 * sizeof(float));
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return nframes;
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}
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// Called by wait_to_get_layout, which is run out of main thread.
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void get_preferred_channel_layout()
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{
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auto_lock lock(context_mutex);
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cubeb * context = get_cubeb_context_unlocked();
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ASSERT_TRUE(!!context);
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// We will cause a deadlock if cubeb_get_preferred_channel_layout requests
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// mutex for AudioUnit when it holds mutex for context.
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cubeb_channel_layout layout;
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int r = cubeb_get_preferred_channel_layout(context, &layout);
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ASSERT_EQ(r == CUBEB_OK, layout != CUBEB_LAYOUT_UNDEFINED);
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fprintf(stderr, "layout is %s\n", layout_infos[layout].name);
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}
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void * wait_to_get_layout(void *)
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{
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uint64_t tid; // Current thread id.
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pthread_threadid_np(NULL, &tid);
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while(!callbacking_before_getting_context) {
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fprintf(stderr, "[%llu] waiting for data callback ...\n", tid);
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usleep(1000); // Force to switch threads by sleeping 1 ms.
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}
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fprintf(stderr, "[%llu] try getting channel layout ...\n", tid);
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get_preferred_channel_layout(); // Deadlock checkpoint.
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task_done = true;
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return NULL;
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}
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void * watchdog(void * s)
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{
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uint64_t tid; // Current thread id.
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pthread_threadid_np(NULL, &tid);
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pthread_t subject = *((pthread_t *) s);
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uint64_t stid; // task thread id.
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pthread_threadid_np(subject, &stid);
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unsigned int sec = 2;
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fprintf(stderr, "[%llu] sleep %d seconds before checking task for thread %llu\n", tid, sec, stid);
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sleep(sec); // Force to switch threads.
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fprintf(stderr, "[%llu] check task for thread %llu now\n", tid, stid);
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if (!task_done) {
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fprintf(stderr, "[%llu] kill the task thread %llu\n", tid, stid);
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pthread_kill(subject, CALL_THREAD_KILLER);
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pthread_detach(subject);
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// pthread_kill doesn't release the mutex held by the killed thread,
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// so we need to unlock it manually.
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context_mutex.unlock();
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}
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fprintf(stderr, "[%llu] the assigned task for thread %llu is %sdone\n", tid, stid, (task_done) ? "" : "not ");
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return NULL;
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}
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void thread_killer(int signal)
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{
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ASSERT_EQ(signal, CALL_THREAD_KILLER);
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fprintf(stderr, "task thread is killed!\n");
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killed = true;
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}
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TEST(cubeb, run_deadlock_test)
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{
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#if !defined(__APPLE__)
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FAIL() << "Deadlock test is only for OSX now";
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#endif
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cubeb * ctx = get_cubeb_context();
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ASSERT_TRUE(!!ctx);
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std::unique_ptr<cubeb, decltype(&cubeb_destroy)>
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cleanup_cubeb_at_exit(ctx, cubeb_destroy);
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cubeb_stream_params params;
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params.format = CUBEB_SAMPLE_FLOAT32NE;
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params.rate = 44100;
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params.channels = 2;
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params.layout = CUBEB_LAYOUT_STEREO;
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params.prefs = CUBEB_STREAM_PREF_NONE;
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cubeb_stream * stream = NULL;
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int r = cubeb_stream_init(ctx, &stream, "test deadlock", NULL, NULL, NULL,
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¶ms, 512, &data_cb<float>, state_cb_audio, NULL);
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ASSERT_EQ(r, CUBEB_OK);
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std::unique_ptr<cubeb_stream, decltype(&cubeb_stream_destroy)>
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cleanup_stream_at_exit(stream, cubeb_stream_destroy);
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// Install signal handler.
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signal(CALL_THREAD_KILLER, thread_killer);
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pthread_t subject, detector;
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pthread_create(&subject, NULL, wait_to_get_layout, NULL);
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pthread_create(&detector, NULL, watchdog, (void *) &subject);
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uint64_t stid, dtid;
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pthread_threadid_np(subject, &stid);
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pthread_threadid_np(detector, &dtid);
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fprintf(stderr, "task thread %llu, monitor thread %llu are created\n", stid, dtid);
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cubeb_stream_start(stream);
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pthread_join(subject, NULL);
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pthread_join(detector, NULL);
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ASSERT_TRUE(called);
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fprintf(stderr, "\n%sDeadlock detected!\n", (called && !task_done.load()) ? "" : "No ");
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// Check the task is killed by ourselves if deadlock happends.
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// Otherwise, thread_killer should not be triggered.
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ASSERT_NE(task_done.load(), killed);
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ASSERT_TRUE(task_done.load());
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cubeb_stream_stop(stream);
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}
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#undef CALL_THREAD_KILLER
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