2018-09-13 23:04:55 +03:00
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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2016-10-24 13:04:41 +03:00
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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2017-02-02 09:30:58 +03:00
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*
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* The origin of this IDL file is
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* https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface
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2016-10-24 13:04:41 +03:00
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*/
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2019-09-27 18:26:14 +03:00
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[Pref="dom.gamepad.extensions.enabled",
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2024-02-20 20:10:54 +03:00
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Exposed=Window]
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2016-11-17 15:11:00 +03:00
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interface GamepadPose
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2016-10-24 13:04:41 +03:00
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{
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readonly attribute boolean hasOrientation;
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readonly attribute boolean hasPosition;
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2016-11-17 15:11:00 +03:00
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/**
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* position, linearVelocity, and linearAcceleration are 3-component vectors.
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* position is relative to a sitting space. Transforming this point with
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* VRStageParameters.sittingToStandingTransform converts this to standing space.
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*/
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[Constant, Throws] readonly attribute Float32Array? position;
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[Constant, Throws] readonly attribute Float32Array? linearVelocity;
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[Constant, Throws] readonly attribute Float32Array? linearAcceleration;
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/* orientation is a 4-entry array representing the components of a quaternion. */
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[Constant, Throws] readonly attribute Float32Array? orientation;
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/* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */
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[Constant, Throws] readonly attribute Float32Array? angularVelocity;
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[Constant, Throws] readonly attribute Float32Array? angularAcceleration;
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2016-10-24 13:04:41 +03:00
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};
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