gecko-dev/gfx/vr/VRManager.cpp

253 строки
6.2 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VRManager.h"
#include "VRManagerParent.h"
#include "gfxVR.h"
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/dom/VRDisplay.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/unused.h"
#include "gfxPrefs.h"
#include "gfxVR.h"
#if defined(XP_WIN)
#include "gfxVROculus.h"
#endif
#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
#include "gfxVROSVR.h"
#endif
#include "ipc/VRLayerParent.h"
using namespace mozilla;
using namespace mozilla::gfx;
using namespace mozilla::layers;
using namespace mozilla::gl;
namespace mozilla {
namespace gfx {
static StaticRefPtr<VRManager> sVRManagerSingleton;
/*static*/ void
VRManager::ManagerInit()
{
MOZ_ASSERT(NS_IsMainThread());
if (sVRManagerSingleton == nullptr) {
sVRManagerSingleton = new VRManager();
ClearOnShutdown(&sVRManagerSingleton);
}
}
VRManager::VRManager()
: mInitialized(false)
{
MOZ_COUNT_CTOR(VRManager);
MOZ_ASSERT(sVRManagerSingleton == nullptr);
RefPtr<VRDisplayManager> mgr;
#if defined(XP_WIN)
// The Oculus runtime is supported only on Windows
mgr = VRDisplayManagerOculus::Create();
if (mgr) {
mManagers.AppendElement(mgr);
}
#endif
#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
// OSVR is cross platform compatible
mgr = VRDisplayManagerOSVR::Create();
if (mgr){
mManagers.AppendElement(mgr);
}
#endif
}
VRManager::~VRManager()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!mInitialized);
MOZ_COUNT_DTOR(VRManager);
}
void
VRManager::Destroy()
{
mVRDisplays.Clear();
for (uint32_t i = 0; i < mManagers.Length(); ++i) {
mManagers[i]->Destroy();
}
mInitialized = false;
}
void
VRManager::Init()
{
for (uint32_t i = 0; i < mManagers.Length(); ++i) {
mManagers[i]->Init();
}
mInitialized = true;
}
/* static */VRManager*
VRManager::Get()
{
MOZ_ASSERT(sVRManagerSingleton != nullptr);
return sVRManagerSingleton;
}
void
VRManager::AddVRManagerParent(VRManagerParent* aVRManagerParent)
{
if (mVRManagerParents.IsEmpty()) {
Init();
}
mVRManagerParents.PutEntry(aVRManagerParent);
}
void
VRManager::RemoveVRManagerParent(VRManagerParent* aVRManagerParent)
{
mVRManagerParents.RemoveEntry(aVRManagerParent);
if (mVRManagerParents.IsEmpty()) {
Destroy();
}
}
void
VRManager::NotifyVsync(const TimeStamp& aVsyncTimestamp)
{
const double kVRDisplayRefreshMaxDuration = 5000; // milliseconds
bool bHaveEventListener = false;
for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
VRManagerParent *vmp = iter.Get()->GetKey();
Unused << vmp->SendNotifyVSync();
bHaveEventListener |= vmp->HaveEventListener();
}
for (auto iter = mVRDisplays.Iter(); !iter.Done(); iter.Next()) {
gfx::VRDisplayHost* display = iter.UserData();
display->NotifyVSync();
}
if (bHaveEventListener) {
// If content has set an EventHandler to be notified of VR display events
// we must continually refresh the VR display enumeration to check
// for events that we must fire such as Window.onvrdisplayconnect
// Note that enumeration itself may activate display hardware, such
// as Oculus, so we only do this when we know we are displaying content
// that is looking for VR displays.
if (mLastRefreshTime.IsNull()) {
// This is the first vsync, must refresh VR displays
RefreshVRDisplays();
} else {
// We don't have to do this every frame, so check if we
// have refreshed recently.
TimeDuration duration = TimeStamp::Now() - mLastRefreshTime;
if (duration.ToMilliseconds() > kVRDisplayRefreshMaxDuration) {
RefreshVRDisplays();
}
}
}
}
void
VRManager::NotifyVRVsync(const uint32_t& aDisplayID)
{
for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
Unused << iter.Get()->GetKey()->SendNotifyVRVSync(aDisplayID);
}
}
void
VRManager::RefreshVRDisplays(bool aMustDispatch)
{
nsTArray<RefPtr<gfx::VRDisplayHost> > displays;
for (uint32_t i = 0; i < mManagers.Length(); ++i) {
mManagers[i]->GetHMDs(displays);
}
bool displayInfoChanged = false;
if (displays.Length() != mVRDisplays.Count()) {
// Catch cases where a VR display has been removed
displayInfoChanged = true;
}
for (const auto& display: displays) {
if (!GetDisplay(display->GetDisplayInfo().GetDisplayID())) {
// This is a new display
displayInfoChanged = true;
break;
}
if (display->CheckClearDisplayInfoDirty()) {
// This display's info has changed
displayInfoChanged = true;
break;
}
}
if (displayInfoChanged) {
mVRDisplays.Clear();
for (const auto& display: displays) {
mVRDisplays.Put(display->GetDisplayInfo().GetDisplayID(), display);
}
}
if (displayInfoChanged || aMustDispatch) {
DispatchVRDisplayInfoUpdate();
}
mLastRefreshTime = TimeStamp::Now();
}
void
VRManager::DispatchVRDisplayInfoUpdate()
{
nsTArray<VRDisplayInfo> update;
for (auto iter = mVRDisplays.Iter(); !iter.Done(); iter.Next()) {
gfx::VRDisplayHost* display = iter.UserData();
update.AppendElement(VRDisplayInfo(display->GetDisplayInfo()));
}
for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
Unused << iter.Get()->GetKey()->SendUpdateDisplayInfo(update);
}
}
RefPtr<gfx::VRDisplayHost>
VRManager::GetDisplay(const uint32_t& aDisplayID)
{
RefPtr<gfx::VRDisplayHost> display;
if (mVRDisplays.Get(aDisplayID, getter_AddRefs(display))) {
return display;
}
return nullptr;
}
void
VRManager::SubmitFrame(VRLayerParent* aLayer, const int32_t& aInputFrameID,
layers::PTextureParent* aTexture, const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect)
{
TextureHost* th = TextureHost::AsTextureHost(aTexture);
mLastFrame = th;
RefPtr<VRDisplayHost> display = GetDisplay(aLayer->GetDisplayID());
if (display) {
display->SubmitFrame(aLayer, aInputFrameID, aTexture, aLeftEyeRect, aRightEyeRect);
}
}
} // namespace gfx
} // namespace mozilla