gecko-dev/xpcom/tests/TestHashtables.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is C++ hashtable templates.
*
* The Initial Developer of the Original Code is
* Benjamin Smedberg.
* Portions created by the Initial Developer are Copyright (C) 2002
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include <iostream.h>
#include "nsTHashtable.h"
#include "nsBaseHashtable.h"
#include "nsDataHashtable.h"
#include "nsInterfaceHashtable.h"
#include "nsClassHashtable.h"
#include "nsCOMPtr.h"
#include "nsISupports.h"
#include "nsCRT.h"
#include "nsCOMArray.h"
class TestUniChar // for nsClassHashtable
{
public:
TestUniChar(PRUint32 aWord)
{
cout << " TestUniChar::TestUniChar() " << aWord << endl;
mWord = aWord;
}
~TestUniChar()
{
cout << " TestUniChar::~TestUniChar() " << mWord << endl;
}
PRUint32 GetChar() const { return mWord; }
private:
PRUint32 mWord;
};
struct EntityNode {
const char* mStr; // never owns buffer
PRUint32 mUnicode;
};
EntityNode gEntities[] = {
{"nbsp",160},
{"iexcl",161},
{"cent",162},
{"pound",163},
{"curren",164},
{"yen",165},
{"brvbar",166},
{"sect",167},
{"uml",168},
{"copy",169},
{"ordf",170},
{"laquo",171},
{"not",172},
{"shy",173},
{"reg",174},
{"macr",175}
};
#define ENTITY_COUNT (sizeof(gEntities)/sizeof(EntityNode))
class EntityToUnicodeEntry : public PLDHashEntryHdr
{
public:
typedef const char* KeyType;
typedef const char* KeyTypePointer;
EntityToUnicodeEntry(const char* aKey) { mNode = nsnull; }
EntityToUnicodeEntry(const EntityToUnicodeEntry& aEntry) { mNode = aEntry.mNode; }
~EntityToUnicodeEntry() { };
const char* GetKeyPointer() const { return mNode->mStr; }
PRBool KeyEquals(const char* aEntity) const { return !strcmp(mNode->mStr, aEntity); }
static const char* KeyToPointer(const char* aEntity) { return aEntity; }
static PLDHashNumber HashKey(const char* aEntity) { return nsCRT::HashCode(aEntity); }
enum { ALLOW_MEMMOVE = PR_TRUE };
const EntityNode* mNode;
};
PLDHashOperator
nsTEnumGo(EntityToUnicodeEntry* aEntry, void* userArg) {
cout << " enumerated \"" << aEntry->mNode->mStr << "\" = " <<
aEntry->mNode->mUnicode << endl;
return PL_DHASH_NEXT;
}
PLDHashOperator
nsTEnumStop(EntityToUnicodeEntry* aEntry, void* userArg) {
cout << " enumerated \"" << aEntry->mNode->mStr << "\" = " <<
aEntry->mNode->mUnicode << endl;
return PL_DHASH_REMOVE;
}
void
testTHashtable(nsTHashtable<EntityToUnicodeEntry>& hash, PRUint32 numEntries) {
cout << "Filling hash with " << numEntries << " entries." << endl;
PRUint32 i;
for (i = 0; i < numEntries; ++i) {
cout << " Putting entry \"" << gEntities[i].mStr << "\"...";
EntityToUnicodeEntry* entry =
hash.PutEntry(gEntities[i].mStr);
if (!entry) {
cout << "FAILED" << endl;
exit (2);
}
cout << "OK...";
if (entry->mNode) {
cout << "entry already exists!" << endl;
exit (3);
}
cout << endl;
entry->mNode = &gEntities[i];
}
cout << "Testing Get:" << endl;
for (i = 0; i < numEntries; ++i) {
cout << " Getting entry \"" << gEntities[i].mStr << "\"...";
EntityToUnicodeEntry* entry =
hash.GetEntry(gEntities[i].mStr);
if (!entry) {
cout << "FAILED" << endl;
exit (4);
}
cout << "Found " << entry->mNode->mUnicode << endl;
}
cout << "Testing non-existent entries...";
EntityToUnicodeEntry* entry =
hash.GetEntry("xxxy");
if (entry) {
cout << "FOUND! BAD!" << endl;
exit (5);
}
cout << "not found; good." << endl;
cout << "Enumerating:" << endl;
PRUint32 count = hash.EnumerateEntries(nsTEnumGo, nsnull);
if (count != numEntries) {
cout << " Bad count!" << endl;
exit (6);
}
}
PLDHashOperator
nsDEnumRead(const PRUint32& aKey, const char* aData, void* userArg) {
cout << " enumerated " << aKey << " = \"" << aData << "\"" << endl;
return PL_DHASH_NEXT;
}
PLDHashOperator
nsDEnum(const PRUint32& aKey, const char*& aData, void* userArg) {
cout << " enumerated " << aKey << " = \"" << aData << "\"" << endl;
return PL_DHASH_NEXT;
}
PLDHashOperator
nsCEnumRead(const nsACString& aKey, TestUniChar* aData, void* userArg) {
cout << " enumerated \"" << PromiseFlatCString(aKey).get() << "\" = " <<
aData->GetChar() << endl;
return PL_DHASH_NEXT;
}
PLDHashOperator
nsCEnum(const nsACString& aKey, nsAutoPtr<TestUniChar>& aData, void* userArg) {
cout << " enumerated \"" << PromiseFlatCString(aKey).get() << "\" = " <<
aData->GetChar() << endl;
return PL_DHASH_NEXT;
}
//
// all this nsIFoo stuff was copied wholesale from TestCOMPTr.cpp
//
#define NS_IFOO_IID \
{ 0x6f7652e0, 0xee43, 0x11d1, \
{ 0x9c, 0xc3, 0x00, 0x60, 0x08, 0x8c, 0xa6, 0xb3 } }
class IFoo : public nsISupports
{
public:
NS_DEFINE_STATIC_IID_ACCESSOR(NS_IFOO_IID)
public:
IFoo();
virtual ~IFoo();
NS_IMETHOD_(nsrefcnt) AddRef();
NS_IMETHOD_(nsrefcnt) Release();
NS_IMETHOD QueryInterface( const nsIID&, void** );
NS_IMETHOD SetString(const nsACString& /*in*/ aString);
NS_IMETHOD GetString(nsACString& /*out*/ aString);
static void print_totals();
private:
unsigned int refcount_;
static unsigned int total_constructions_;
static unsigned int total_destructions_;
nsCString mString;
};
unsigned int IFoo::total_constructions_;
unsigned int IFoo::total_destructions_;
void
IFoo::print_totals()
{
cout << "total constructions/destructions --> " << total_constructions_ << "/" << total_destructions_ << endl;
}
IFoo::IFoo()
: refcount_(0)
{
++total_constructions_;
cout << " new IFoo@" << NS_STATIC_CAST(void*, this) << " [#" << total_constructions_ << "]" << endl;
}
IFoo::~IFoo()
{
++total_destructions_;
cout << "IFoo@" << NS_STATIC_CAST(void*, this) << "::~IFoo()" << " [#" << total_destructions_ << "]" << endl;
}
nsrefcnt
IFoo::AddRef()
{
++refcount_;
cout << "IFoo@" << NS_STATIC_CAST(void*, this) << "::AddRef(), refcount --> " << refcount_ << endl;
return refcount_;
}
nsrefcnt
IFoo::Release()
{
int wrap_message = (refcount_ == 1);
if ( wrap_message )
cout << ">>";
--refcount_;
cout << "IFoo@" << NS_STATIC_CAST(void*, this) << "::Release(), refcount --> " << refcount_ << endl;
if ( !refcount_ )
{
cout << " delete IFoo@" << NS_STATIC_CAST(void*, this) << endl;
delete this;
}
if ( wrap_message )
cout << "<<IFoo@" << NS_STATIC_CAST(void*, this) << "::Release()" << endl;
return refcount_;
}
nsresult
IFoo::QueryInterface( const nsIID& aIID, void** aResult )
{
cout << "IFoo@" << NS_STATIC_CAST(void*, this) << "::QueryInterface()" << endl;
nsISupports* rawPtr = 0;
nsresult status = NS_OK;
if ( aIID.Equals(GetIID()) )
rawPtr = this;
else
{
nsID iid_of_ISupports = NS_ISUPPORTS_IID;
if ( aIID.Equals(iid_of_ISupports) )
rawPtr = NS_STATIC_CAST(nsISupports*, this);
else
status = NS_ERROR_NO_INTERFACE;
}
NS_IF_ADDREF(rawPtr);
*aResult = rawPtr;
return status;
}
nsresult
IFoo::SetString(const nsACString& aString)
{
mString = aString;
return NS_OK;
}
nsresult
IFoo::GetString(nsACString& aString)
{
aString = mString;
return NS_OK;
}
nsresult
CreateIFoo( IFoo** result )
// a typical factory function (that calls AddRef)
{
cout << " >>CreateIFoo() --> ";
IFoo* foop = new IFoo();
cout << "IFoo@" << NS_STATIC_CAST(void*, foop) << endl;
foop->AddRef();
*result = foop;
cout << "<<CreateIFoo()" << endl;
return 0;
}
PLDHashOperator
nsIEnumRead(const PRUint32& aKey, IFoo* aFoo, void* userArg) {
nsCAutoString str;
aFoo->GetString(str);
cout << " enumerated " << aKey << " = \"" << str.get() << "\"" << endl;
return PL_DHASH_NEXT;
}
PLDHashOperator
nsIEnum(const PRUint32& aKey, nsCOMPtr<IFoo>& aData, void* userArg) {
nsCAutoString str;
aData->GetString(str);
cout << " enumerated " << aKey << " = \"" << str.get() << "\"" << endl;
return PL_DHASH_NEXT;
}
PLDHashOperator
nsIEnum2Read(nsISupports* aKey, PRUint32 aData, void* userArg) {
nsCAutoString str;
nsCOMPtr<IFoo> foo = do_QueryInterface(aKey);
foo->GetString(str);
cout << " enumerated \"" << str.get() << "\" = " << aData << endl;
return PL_DHASH_NEXT;
}
PLDHashOperator
nsIEnum2(nsISupports* aKey, PRUint32& aData, void* userArg) {
nsCAutoString str;
nsCOMPtr<IFoo> foo = do_QueryInterface(aKey);
foo->GetString(str);
cout << " enumerated \"" << str.get() << "\" = " << aData << endl;
return PL_DHASH_NEXT;
}
int
main(void) {
// check an nsTHashtable
nsTHashtable<EntityToUnicodeEntry> EntityToUnicode;
cout << "Initializing nsTHashtable...";
if (!EntityToUnicode.Init(ENTITY_COUNT)) {
cout << "FAILED" << endl;
exit (1);
}
cout << "OK" << endl;
cout << "Partially filling nsTHashtable:" << endl;
testTHashtable(EntityToUnicode, 5);
cout << "Enumerate-removing..." << endl;
PRUint32 count = EntityToUnicode.EnumerateEntries(nsTEnumStop, nsnull);
if (count != 5) {
cout << "wrong count" << endl;
exit (7);
}
cout << "OK" << endl;
cout << "Check enumeration...";
count = EntityToUnicode.EnumerateEntries(nsTEnumGo, nsnull);
if (count) {
cout << "entries remain in table!" << endl;
exit (8);
}
cout << "OK" << endl;
cout << "Filling nsTHashtable:" << endl;
testTHashtable(EntityToUnicode, ENTITY_COUNT);
cout << "Clearing...";
EntityToUnicode.Clear();
cout << "OK" << endl;
cout << "Check enumeration...";
count = EntityToUnicode.EnumerateEntries(nsTEnumGo, nsnull);
if (count) {
cout << "entries remain in table!" << endl;
exit (9);
}
cout << "OK" << endl;
//
// now check a data-hashtable
//
nsDataHashtable<nsUint32HashKey,const char*> UniToEntity;
cout << "Initializing nsDataHashtable...";
if (!UniToEntity.Init(ENTITY_COUNT)) {
cout << "FAILED" << endl;
exit (10);
}
cout << "OK" << endl;
cout << "Filling hash with " << ENTITY_COUNT << " entries." << endl;
PRUint32 i;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Putting entry " << gEntities[i].mUnicode << "...";
if (!UniToEntity.Put(gEntities[i].mUnicode, gEntities[i].mStr)) {
cout << "FAILED" << endl;
exit (11);
}
cout << "OK..." << endl;
}
cout << "Testing Get:" << endl;
const char* str;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Getting entry " << gEntities[i].mUnicode << "...";
if (!UniToEntity.Get(gEntities[i].mUnicode, &str)) {
cout << "FAILED" << endl;
exit (12);
}
cout << "Found " << str << endl;
}
cout << "Testing non-existent entries...";
if (UniToEntity.Get(99446, &str)) {
cout << "FOUND! BAD!" << endl;
exit (13);
}
cout << "not found; good." << endl;
cout << "Enumerating:" << endl;
count = UniToEntity.EnumerateRead(nsDEnumRead, nsnull);
if (count != ENTITY_COUNT) {
cout << " Bad count!" << endl;
exit (14);
}
cout << "Clearing...";
UniToEntity.Clear();
cout << "OK" << endl;
cout << "Checking count...";
count = UniToEntity.Enumerate(nsDEnum, nsnull);
if (count) {
cout << " Clear did not remove all entries." << endl;
exit (15);
}
cout << "OK" << endl;
//
// now check a thread-safe data-hashtable
//
nsDataHashtableMT<nsUint32HashKey,const char*> UniToEntityL;
cout << "Initializing nsDataHashtableMT...";
if (!UniToEntityL.Init(ENTITY_COUNT)) {
cout << "FAILED" << endl;
exit (10);
}
cout << "OK" << endl;
cout << "Filling hash with " << ENTITY_COUNT << " entries." << endl;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Putting entry " << gEntities[i].mUnicode << "...";
if (!UniToEntityL.Put(gEntities[i].mUnicode, gEntities[i].mStr)) {
cout << "FAILED" << endl;
exit (11);
}
cout << "OK..." << endl;
}
cout << "Testing Get:" << endl;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Getting entry " << gEntities[i].mUnicode << "...";
if (!UniToEntityL.Get(gEntities[i].mUnicode, &str)) {
cout << "FAILED" << endl;
exit (12);
}
cout << "Found " << str << endl;
}
cout << "Testing non-existent entries...";
if (UniToEntityL.Get(99446, &str)) {
cout << "FOUND! BAD!" << endl;
exit (13);
}
cout << "not found; good." << endl;
cout << "Enumerating:" << endl;
count = UniToEntityL.EnumerateRead(nsDEnumRead, nsnull);
if (count != ENTITY_COUNT) {
cout << " Bad count!" << endl;
exit (14);
}
cout << "Clearing...";
UniToEntityL.Clear();
cout << "OK" << endl;
cout << "Checking count...";
count = UniToEntityL.Enumerate(nsDEnum, nsnull);
if (count) {
cout << " Clear did not remove all entries." << endl;
exit (15);
}
cout << "OK" << endl;
//
// now check a class-hashtable
//
nsClassHashtable<nsCStringHashKey,TestUniChar> EntToUniClass;
cout << "Initializing nsClassHashtable...";
if (!EntToUniClass.Init(ENTITY_COUNT)) {
cout << "FAILED" << endl;
exit (16);
}
cout << "OK" << endl;
cout << "Filling hash with " << ENTITY_COUNT << " entries." << endl;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Putting entry " << gEntities[i].mUnicode << "...";
TestUniChar* temp = new TestUniChar(gEntities[i].mUnicode);
if (!EntToUniClass.Put(nsDependentCString(gEntities[i].mStr), temp)) {
cout << "FAILED" << endl;
delete temp;
exit (17);
}
cout << "OK..." << endl;
}
cout << "Testing Get:" << endl;
TestUniChar* myChar;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Getting entry " << gEntities[i].mStr << "...";
if (!EntToUniClass.Get(nsDependentCString(gEntities[i].mStr), &myChar)) {
cout << "FAILED" << endl;
exit (18);
}
cout << "Found " << myChar->GetChar() << endl;
}
cout << "Testing non-existent entries...";
if (EntToUniClass.Get(NS_LITERAL_CSTRING("xxxx"), &myChar)) {
cout << "FOUND! BAD!" << endl;
exit (19);
}
cout << "not found; good." << endl;
cout << "Enumerating:" << endl;
count = EntToUniClass.EnumerateRead(nsCEnumRead, nsnull);
if (count != ENTITY_COUNT) {
cout << " Bad count!" << endl;
exit (20);
}
cout << "Clearing..." << endl;
EntToUniClass.Clear();
cout << " Clearing OK" << endl;
cout << "Checking count...";
count = EntToUniClass.Enumerate(nsCEnum, nsnull);
if (count) {
cout << " Clear did not remove all entries." << endl;
exit (21);
}
cout << "OK" << endl;
//
// now check a thread-safe class-hashtable
//
nsClassHashtableMT<nsCStringHashKey,TestUniChar> EntToUniClassL;
cout << "Initializing nsClassHashtableMT...";
if (!EntToUniClassL.Init(ENTITY_COUNT)) {
cout << "FAILED" << endl;
exit (16);
}
cout << "OK" << endl;
cout << "Filling hash with " << ENTITY_COUNT << " entries." << endl;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Putting entry " << gEntities[i].mUnicode << "...";
TestUniChar* temp = new TestUniChar(gEntities[i].mUnicode);
if (!EntToUniClassL.Put(nsDependentCString(gEntities[i].mStr), temp)) {
cout << "FAILED" << endl;
delete temp;
exit (17);
}
cout << "OK..." << endl;
}
cout << "Testing Get:" << endl;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Getting entry " << gEntities[i].mStr << "...";
if (!EntToUniClassL.Get(nsDependentCString(gEntities[i].mStr), &myChar)) {
cout << "FAILED" << endl;
exit (18);
}
cout << "Found " << myChar->GetChar() << endl;
}
cout << "Testing non-existent entries...";
if (EntToUniClassL.Get(NS_LITERAL_CSTRING("xxxx"), &myChar)) {
cout << "FOUND! BAD!" << endl;
exit (19);
}
cout << "not found; good." << endl;
cout << "Enumerating:" << endl;
count = EntToUniClassL.EnumerateRead(nsCEnumRead, nsnull);
if (count != ENTITY_COUNT) {
cout << " Bad count!" << endl;
exit (20);
}
cout << "Clearing..." << endl;
EntToUniClassL.Clear();
cout << " Clearing OK" << endl;
cout << "Checking count...";
count = EntToUniClassL.Enumerate(nsCEnum, nsnull);
if (count) {
cout << " Clear did not remove all entries." << endl;
exit (21);
}
cout << "OK" << endl;
//
// now check a data-hashtable with an interface key
//
nsDataHashtable<nsISupportsHashKey,PRUint32> EntToUniClass2;
cout << "Initializing nsDataHashtable with interface key...";
if (!EntToUniClass2.Init(ENTITY_COUNT)) {
cout << "FAILED" << endl;
exit (22);
}
cout << "OK" << endl;
cout << "Filling hash with " << ENTITY_COUNT << " entries." << endl;
nsCOMArray<IFoo> fooArray;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Putting entry " << gEntities[i].mUnicode << "...";
nsCOMPtr<IFoo> foo;
CreateIFoo(getter_AddRefs(foo));
foo->SetString(nsDependentCString(gEntities[i].mStr));
fooArray.InsertObjectAt(foo, i);
if (!EntToUniClass2.Put(foo, gEntities[i].mUnicode)) {
cout << "FAILED" << endl;
exit (23);
}
cout << "OK..." << endl;
}
cout << "Testing Get:" << endl;
PRUint32 myChar2;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Getting entry " << gEntities[i].mStr << "...";
if (!EntToUniClass2.Get(fooArray[i], &myChar2)) {
cout << "FAILED" << endl;
exit (24);
}
cout << "Found " << myChar2 << endl;
}
cout << "Testing non-existent entries...";
if (EntToUniClass2.Get((nsISupports*) 0x55443316, &myChar2)) {
cout << "FOUND! BAD!" << endl;
exit (25);
}
cout << "not found; good." << endl;
cout << "Enumerating:" << endl;
count = EntToUniClass2.EnumerateRead(nsIEnum2Read, nsnull);
if (count != ENTITY_COUNT) {
cout << " Bad count!" << endl;
exit (26);
}
cout << "Clearing..." << endl;
EntToUniClass2.Clear();
cout << " Clearing OK" << endl;
cout << "Checking count...";
count = EntToUniClass2.Enumerate(nsIEnum2, nsnull);
if (count) {
cout << " Clear did not remove all entries." << endl;
exit (27);
}
cout << "OK" << endl;
//
// now check an interface-hashtable with an PRUint32 key
//
nsInterfaceHashtable<nsUint32HashKey,IFoo> UniToEntClass2;
cout << "Initializing nsInterfaceHashtable...";
if (!UniToEntClass2.Init(ENTITY_COUNT)) {
cout << "FAILED" << endl;
exit (28);
}
cout << "OK" << endl;
cout << "Filling hash with " << ENTITY_COUNT << " entries." << endl;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Putting entry " << gEntities[i].mUnicode << "...";
nsCOMPtr<IFoo> foo;
CreateIFoo(getter_AddRefs(foo));
foo->SetString(nsDependentCString(gEntities[i].mStr));
if (!UniToEntClass2.Put(gEntities[i].mUnicode, foo)) {
cout << "FAILED" << endl;
exit (29);
}
cout << "OK..." << endl;
}
cout << "Testing Get:" << endl;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Getting entry " << gEntities[i].mStr << "...";
nsCOMPtr<IFoo> myEnt;
if (!UniToEntClass2.Get(gEntities[i].mUnicode, getter_AddRefs(myEnt))) {
cout << "FAILED" << endl;
exit (30);
}
nsCAutoString str;
myEnt->GetString(str);
cout << "Found " << str.get() << endl;
}
cout << "Testing non-existent entries...";
nsCOMPtr<IFoo> myEnt;
if (UniToEntClass2.Get(9462, getter_AddRefs(myEnt))) {
cout << "FOUND! BAD!" << endl;
exit (31);
}
cout << "not found; good." << endl;
cout << "Enumerating:" << endl;
count = UniToEntClass2.EnumerateRead(nsIEnumRead, nsnull);
if (count != ENTITY_COUNT) {
cout << " Bad count!" << endl;
exit (32);
}
cout << "Clearing..." << endl;
UniToEntClass2.Clear();
cout << " Clearing OK" << endl;
cout << "Checking count...";
count = UniToEntClass2.Enumerate(nsIEnum, nsnull);
if (count) {
cout << " Clear did not remove all entries." << endl;
exit (33);
}
cout << "OK" << endl;
//
// now check a thread-safe interface hashtable
//
nsInterfaceHashtableMT<nsUint32HashKey,IFoo> UniToEntClass2L;
cout << "Initializing nsInterfaceHashtableMT...";
if (!UniToEntClass2L.Init(ENTITY_COUNT)) {
cout << "FAILED" << endl;
exit (28);
}
cout << "OK" << endl;
cout << "Filling hash with " << ENTITY_COUNT << " entries." << endl;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Putting entry " << gEntities[i].mUnicode << "...";
nsCOMPtr<IFoo> foo;
CreateIFoo(getter_AddRefs(foo));
foo->SetString(nsDependentCString(gEntities[i].mStr));
if (!UniToEntClass2L.Put(gEntities[i].mUnicode, foo)) {
cout << "FAILED" << endl;
exit (29);
}
cout << "OK..." << endl;
}
cout << "Testing Get:" << endl;
for (i = 0; i < ENTITY_COUNT; ++i) {
cout << " Getting entry " << gEntities[i].mStr << "...";
nsCOMPtr<IFoo> myEnt;
if (!UniToEntClass2L.Get(gEntities[i].mUnicode, getter_AddRefs(myEnt))) {
cout << "FAILED" << endl;
exit (30);
}
nsCAutoString str;
myEnt->GetString(str);
cout << "Found " << str.get() << endl;
}
cout << "Testing non-existent entries...";
if (UniToEntClass2L.Get(9462, getter_AddRefs(myEnt))) {
cout << "FOUND! BAD!" << endl;
exit (31);
}
cout << "not found; good." << endl;
cout << "Enumerating:" << endl;
count = UniToEntClass2L.EnumerateRead(nsIEnumRead, nsnull);
if (count != ENTITY_COUNT) {
cout << " Bad count!" << endl;
exit (32);
}
cout << "Clearing..." << endl;
UniToEntClass2L.Clear();
cout << " Clearing OK" << endl;
cout << "Checking count...";
count = UniToEntClass2L.Enumerate(nsIEnum, nsnull);
if (count) {
cout << " Clear did not remove all entries." << endl;
exit (33);
}
cout << "OK" << endl;
return 0;
}