gecko-dev/gfx/thebes/GLContextProviderWGL.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
* Vladimir Vukicevic <vladimir@pobox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "GLContextProvider.h"
#include "GLContext.h"
#include "nsDebug.h"
#include "nsIWidget.h"
#include "WGLLibrary.h"
#include "gfxASurface.h"
#include "gfxImageSurface.h"
#include "gfxPlatform.h"
#include "gfxWindowsSurface.h"
namespace mozilla {
namespace gl {
WGLLibrary sWGLLibrary;
static HWND gDummyWindow = 0;
static HDC gDummyWindowDC = 0;
static HANDLE gDummyWindowGLContext = 0;
PRBool
WGLLibrary::EnsureInitialized()
{
if (mInitialized)
return PR_TRUE;
if (!mOGLLibrary) {
mOGLLibrary = PR_LoadLibrary("Opengl32.dll");
if (!mOGLLibrary) {
NS_WARNING("Couldn't load OpenGL DLL.");
return PR_FALSE;
}
}
LibrarySymbolLoader::SymLoadStruct earlySymbols[] = {
{ (PRFuncPtr*) &fCreateContext, { "wglCreateContext", NULL } },
{ (PRFuncPtr*) &fMakeCurrent, { "wglMakeCurrent", NULL } },
{ (PRFuncPtr*) &fGetProcAddress, { "wglGetProcAddress", NULL } },
{ (PRFuncPtr*) &fDeleteContext, { "wglDeleteContext", NULL } },
{ (PRFuncPtr*) &fGetCurrentContext, { "wglGetCurrentContext", NULL } },
{ (PRFuncPtr*) &fGetCurrentDC, { "wglGetCurrentDC", NULL } },
{ NULL, { NULL } }
};
if (!LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &earlySymbols[0])) {
NS_WARNING("Couldn't find required entry points in OpenGL DLL (early init)");
return PR_FALSE;
}
// This is ridiculous -- we have to actually create a context to get the OpenGL
// ICD to load.
WNDCLASSW wc;
if (!GetClassInfoW(GetModuleHandle(NULL), L"DummyGLWindowClass", &wc)) {
ZeroMemory(&wc, sizeof(WNDCLASSW));
wc.hInstance = GetModuleHandle(NULL);
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = L"DummyGLWindowClass";
if (!RegisterClassW(&wc)) {
NS_WARNING("Failed to register DummyGLWindowClass?!");
// er. failed to register our class?
return PR_FALSE;
}
}
gDummyWindow = CreateWindowW(L"DummyGLWindowClass", L"DummyGLWindow", 0,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL);
if (!gDummyWindow) {
NS_WARNING("CreateWindow DummyGLWindow failed");
return PR_FALSE;
}
gDummyWindowDC = GetDC(gDummyWindow);
if (!gDummyWindowDC) {
NS_WARNING("GetDC gDummyWindow failed");
return PR_FALSE;
}
// find default pixel format
PIXELFORMATDESCRIPTOR pfd;
ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
int pixelformat = ChoosePixelFormat(gDummyWindowDC, &pfd);
// set the pixel format for the dc
if (!SetPixelFormat(gDummyWindowDC, pixelformat, &pfd)) {
NS_WARNING("SetPixelFormat failed");
return PR_FALSE;
}
// create rendering context
gDummyWindowGLContext = fCreateContext(gDummyWindowDC);
if (!gDummyWindowGLContext) {
NS_WARNING("wglCreateContext failed");
return PR_FALSE;
}
HGLRC curCtx = fGetCurrentContext();
HDC curDC = fGetCurrentDC();
if (!fMakeCurrent((HDC)gDummyWindowDC, (HGLRC)gDummyWindowGLContext)) {
NS_WARNING("wglMakeCurrent failed");
return PR_FALSE;
}
// Now we can grab all the other symbols that we couldn't without having
// a context current.
LibrarySymbolLoader::SymLoadStruct pbufferSymbols[] = {
{ (PRFuncPtr*) &fCreatePbuffer, { "wglCreatePbufferARB", "wglCreatePbufferEXT", NULL } },
{ (PRFuncPtr*) &fDestroyPbuffer, { "wglDestroyPbufferARB", "wglDestroyPbufferEXT", NULL } },
{ (PRFuncPtr*) &fGetPbufferDC, { "wglGetPbufferDCARB", "wglGetPbufferDCEXT", NULL } },
{ (PRFuncPtr*) &fBindTexImage, { "wglBindTexImageARB", "wglBindTexImageEXT", NULL } },
{ (PRFuncPtr*) &fReleaseTexImage, { "wglReleaseTexImageARB", "wglReleaseTexImageEXT", NULL } },
{ NULL, { NULL } }
};
LibrarySymbolLoader::SymLoadStruct pixFmtSymbols[] = {
{ (PRFuncPtr*) &fChoosePixelFormat, { "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT", NULL } },
{ (PRFuncPtr*) &fGetPixelFormatAttribiv, { "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT", NULL } },
{ NULL, { NULL } }
};
if (!LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &pbufferSymbols[0],
(LibrarySymbolLoader::PlatformLookupFunction)fGetProcAddress))
{
// this isn't an error, just means that pbuffers aren't supported
fCreatePbuffer = nsnull;
}
if (!LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &pixFmtSymbols[0],
(LibrarySymbolLoader::PlatformLookupFunction)fGetProcAddress))
{
// this isn't an error, just means that we don't have the pixel format extension
fChoosePixelFormat = nsnull;
}
// reset back to the previous context, just in case
fMakeCurrent(curDC, curCtx);
mInitialized = PR_TRUE;
return PR_TRUE;
}
class GLContextWGL : public GLContext
{
public:
GLContextWGL(HDC aDC, HGLRC aContext)
: mContext(aContext), mDC(aDC), mPBuffer(nsnull), mPixelFormat(-1)
{ }
GLContextWGL(HANDLE aPBuffer, int aPixelFormat) {
mPBuffer = aPBuffer;
mPixelFormat = aPixelFormat;
mDC = sWGLLibrary.fGetPbufferDC(mPBuffer);
mContext = sWGLLibrary.fCreateContext(mDC);
}
~GLContextWGL()
{
sWGLLibrary.fDeleteContext(mContext);
if (mPBuffer)
sWGLLibrary.fDestroyPbuffer(mPBuffer);
}
PRBool Init()
{
MakeCurrent();
SetupLookupFunction();
return InitWithPrefix("gl", PR_TRUE);
}
PRBool MakeCurrent()
{
BOOL succeeded = PR_TRUE;
// wglGetCurrentContext seems to just pull the HGLRC out
// of its TLS slot, so no need to do our own tls slot.
// You would think that wglMakeCurrent would avoid doing
// work if mContext was already current, but not so much..
if (sWGLLibrary.fGetCurrentContext() != mContext) {
succeeded = sWGLLibrary.fMakeCurrent(mDC, mContext);
NS_ASSERTION(succeeded, "Failed to make GL context current!");
}
return succeeded;
}
PRBool SetupLookupFunction()
{
mLookupFunc = (PlatformLookupFunction)sWGLLibrary.fGetProcAddress;
return PR_TRUE;
}
void *GetNativeData(NativeDataType aType)
{
switch (aType) {
case NativeGLContext:
return mContext;
case NativePBuffer:
return mPBuffer;
default:
return nsnull;
}
}
PRBool Resize(const gfxIntSize& aNewSize) {
if (!mPBuffer)
return PR_FALSE;
nsTArray<int> pbattribs;
pbattribs.AppendElement(LOCAL_WGL_TEXTURE_FORMAT_ARB);
// XXX fixme after bug 571092 lands and we have the format available
if (true /*aFormat.alpha > 0*/) {
pbattribs.AppendElement(LOCAL_WGL_TEXTURE_RGBA_ARB);
} else {
pbattribs.AppendElement(LOCAL_WGL_TEXTURE_RGB_ARB);
}
pbattribs.AppendElement(LOCAL_WGL_TEXTURE_TARGET_ARB);
pbattribs.AppendElement(LOCAL_WGL_TEXTURE_2D_ARB);
pbattribs.AppendElement(0);
HANDLE newbuf = sWGLLibrary.fCreatePbuffer(gDummyWindowDC, mPixelFormat,
aNewSize.width, aNewSize.height,
pbattribs.Elements());
if (!newbuf)
return PR_FALSE;
bool isCurrent = false;
if (sWGLLibrary.fGetCurrentContext() == mContext) {
sWGLLibrary.fMakeCurrent(NULL, NULL);
isCurrent = true;
}
// hey, it worked!
sWGLLibrary.fDestroyPbuffer(mPBuffer);
mPBuffer = newbuf;
mDC = sWGLLibrary.fGetPbufferDC(mPBuffer);
if (isCurrent)
MakeCurrent();
return PR_TRUE;
}
virtual already_AddRefed<TextureImage>
CreateBasicTextureImage(GLuint aTexture,
const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLContext* aContext);
private:
HGLRC mContext;
HDC mDC;
HANDLE mPBuffer;
int mPixelFormat;
};
class TextureImageWGL : public BasicTextureImage
{
friend already_AddRefed<TextureImage>
GLContextWGL::CreateBasicTextureImage(GLuint,
const nsIntSize&,
TextureImage::ContentType,
GLContext*);
protected:
virtual already_AddRefed<gfxASurface>
CreateUpdateSurface(const gfxIntSize& aSize, ImageFormat aFmt)
{
return gfxPlatform::GetPlatform()->CreateOffscreenSurface(aSize, aFmt);
}
virtual already_AddRefed<gfxImageSurface>
GetImageForUpload(gfxASurface* aUpdateSurface)
{
NS_ASSERTION(gfxASurface::SurfaceTypeWin32 == aUpdateSurface->GetType(),
"unexpected surface type");
nsRefPtr<gfxImageSurface> uploadImage(
static_cast<gfxWindowsSurface*>(aUpdateSurface)->
GetImageSurface());
return uploadImage.forget();
}
private:
TextureImageWGL(GLuint aTexture,
const nsIntSize& aSize,
ContentType aContentType,
GLContext* aContext)
: BasicTextureImage(aTexture, aSize, aContentType, aContext)
{}
};
already_AddRefed<TextureImage>
GLContextWGL::CreateBasicTextureImage(GLuint aTexture,
const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLContext* aContext)
{
nsRefPtr<TextureImageWGL> teximage(
new TextureImageWGL(aTexture, aSize, aContentType, aContext));
return teximage.forget();
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreateForWindow(nsIWidget *aWidget)
{
if (!sWGLLibrary.EnsureInitialized()) {
return nsnull;
}
/**
* We need to make sure we call SetPixelFormat -after- calling
* EnsureInitialized, otherwise it can load/unload the dll and
* wglCreateContext will fail.
*/
HDC dc = (HDC)aWidget->GetNativeData(NS_NATIVE_GRAPHIC);
PIXELFORMATDESCRIPTOR pfd;
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 0;
pfd.iLayerType = PFD_MAIN_PLANE;
int iFormat = ChoosePixelFormat(dc, &pfd);
SetPixelFormat(dc, iFormat, &pfd);
HGLRC context = sWGLLibrary.fCreateContext(dc);
if (!context) {
return nsnull;
}
nsRefPtr<GLContextWGL> glContext = new GLContextWGL(dc, context);
glContext->Init();
return glContext.forget().get();
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreatePBuffer(const gfxIntSize& aSize, const ContextFormat& aFormat)
{
if (!sWGLLibrary.EnsureInitialized()) {
return nsnull;
}
nsTArray<int> attribs;
#define A1_(_x) do { attribs.AppendElement(_x); } while(0)
#define A2_(_x,_y) do { \
attribs.AppendElement(_x); \
attribs.AppendElement(_y); \
} while(0)
A2_(LOCAL_WGL_SUPPORT_OPENGL_ARB, LOCAL_GL_TRUE);
A2_(LOCAL_WGL_DRAW_TO_PBUFFER_ARB, LOCAL_GL_TRUE);
A2_(LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE);
A2_(LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB);
A2_(LOCAL_WGL_COLOR_BITS_ARB, aFormat.colorBits());
A2_(LOCAL_WGL_RED_BITS_ARB, aFormat.red);
A2_(LOCAL_WGL_GREEN_BITS_ARB, aFormat.green);
A2_(LOCAL_WGL_BLUE_BITS_ARB, aFormat.blue);
A2_(LOCAL_WGL_ALPHA_BITS_ARB, aFormat.alpha);
A2_(LOCAL_WGL_DEPTH_BITS_ARB, aFormat.depth);
if (aFormat.alpha > 0)
A2_(LOCAL_WGL_BIND_TO_TEXTURE_RGBA_ARB, LOCAL_GL_TRUE);
else
A2_(LOCAL_WGL_BIND_TO_TEXTURE_RGB_ARB, LOCAL_GL_TRUE);
A2_(LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE);
A2_(LOCAL_WGL_STEREO_ARB, LOCAL_GL_FALSE);
A1_(0);
#define MAX_NUM_FORMATS 256
UINT numFormats = MAX_NUM_FORMATS;
int formats[MAX_NUM_FORMATS];
if (!sWGLLibrary.fChoosePixelFormat(gDummyWindowDC,
attribs.Elements(), NULL,
numFormats, formats, &numFormats)
|| numFormats == 0)
{
return nsnull;
}
// XXX add back the priority choosing code here
int chosenFormat = formats[0];
nsTArray<int> pbattribs;
pbattribs.AppendElement(LOCAL_WGL_TEXTURE_FORMAT_ARB);
if (aFormat.alpha > 0) {
pbattribs.AppendElement(LOCAL_WGL_TEXTURE_RGBA_ARB);
} else {
pbattribs.AppendElement(LOCAL_WGL_TEXTURE_RGB_ARB);
}
pbattribs.AppendElement(LOCAL_WGL_TEXTURE_TARGET_ARB);
pbattribs.AppendElement(LOCAL_WGL_TEXTURE_2D_ARB);
// hmm, do we need mipmaps?
//pbattribs.AppendElement(LOCAL_WGL_MIPMAP_TEXTURE_ARB);
//pbattribs.AppendElement(LOCAL_GL_TRUE);
pbattribs.AppendElement(0);
HANDLE pbuffer = sWGLLibrary.fCreatePbuffer(gDummyWindowDC, chosenFormat,
aSize.width, aSize.height,
pbattribs.Elements());
if (!pbuffer) {
return nsnull;
}
nsRefPtr<GLContextWGL> glContext = new GLContextWGL(pbuffer, chosenFormat);
glContext->Init();
return glContext.forget().get();
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreateForNativePixmapSurface(gfxASurface *aSurface)
{
return nsnull;
}
} /* namespace gl */
} /* namespace mozilla */