gecko-dev/gfx/vr/VRServiceHost.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VRServiceHost.h"
#include "VRGPUChild.h"
#include "VRManager.h"
#include "VRPuppetCommandBuffer.h"
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/StaticPrefs.h"
#include "mozilla/gfx/GPUParent.h"
#include "service/VRService.h"
namespace mozilla {
namespace gfx {
static StaticRefPtr<VRServiceHost> sVRServiceHostSingleton;
/* static */
void VRServiceHost::Init(bool aEnableVRProcess) {
MOZ_ASSERT(NS_IsMainThread());
if (sVRServiceHostSingleton == nullptr) {
sVRServiceHostSingleton = new VRServiceHost(aEnableVRProcess);
ClearOnShutdown(&sVRServiceHostSingleton);
}
}
/* static */
VRServiceHost* VRServiceHost::Get() {
MOZ_ASSERT(sVRServiceHostSingleton != nullptr);
return sVRServiceHostSingleton;
}
VRServiceHost::VRServiceHost(bool aEnableVRProcess)
: mPuppetActive(false)
#if !defined(MOZ_WIDGET_ANDROID)
,
mVRService(nullptr),
mVRProcessEnabled(aEnableVRProcess),
mVRProcessStarted(false),
mVRServiceRequested(false)
#endif
{
MOZ_COUNT_CTOR(VRServiceHost);
}
VRServiceHost::~VRServiceHost() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_COUNT_DTOR(VRServiceHost);
}
void VRServiceHost::StartService() {
mVRServiceRequested = true;
if (mVRProcessEnabled) {
// VRService in the VR process
RefreshVRProcess();
} else if (mVRService) {
// VRService in the GPU process if enabled, or
// the parent process if the GPU process is not enabled.
mVRService->Start();
}
}
void VRServiceHost::StopService() {
mVRServiceRequested = false;
if (mVRProcessEnabled) {
// VRService in the VR process
RefreshVRProcess();
} else if (mVRService) {
// VRService in the GPU process if enabled, or
// the parent process if the GPU process is not enabled.
mVRService->Stop();
}
}
void VRServiceHost::Shutdown() {
PuppetReset();
StopService();
mVRService = nullptr;
}
void VRServiceHost::Refresh() {
if (mVRService) {
mVRService->Refresh();
}
}
#if !defined(MOZ_WIDGET_ANDROID)
void VRServiceHost::CreateService(volatile VRExternalShmem* aShmem) {
MOZ_ASSERT(!mVRProcessEnabled);
mVRService = VRService::Create(aShmem);
}
bool VRServiceHost::NeedVRProcess() {
if (!mVRProcessEnabled) {
return false;
}
if (mVRServiceRequested) {
return true;
}
if (mPuppetActive) {
return true;
}
return false;
}
void VRServiceHost::RefreshVRProcess() {
// Start or stop the VR process if needed
if (NeedVRProcess()) {
if (!mVRProcessStarted) {
CreateVRProcess();
}
} else {
if (mVRProcessStarted) {
ShutdownVRProcess();
}
}
}
void VRServiceHost::CreateVRProcess() {
// This is only allowed to run in the main thread of the GPU process
if (!XRE_IsGPUProcess()) {
return;
}
// Forward this to the main thread if not already there
if (!NS_IsMainThread()) {
RefPtr<Runnable> task = NS_NewRunnableFunction(
"VRServiceHost::CreateVRProcess",
[]() -> void { VRServiceHost::Get()->CreateVRProcess(); });
NS_DispatchToMainThread(task.forget());
return;
}
if (mVRProcessStarted) {
return;
}
mVRProcessStarted = true;
// Using PGPU channel to tell the main process
// to create the VR process.
gfx::GPUParent* gpu = GPUParent::GetSingleton();
MOZ_ASSERT(gpu);
Unused << gpu->SendCreateVRProcess();
}
void VRServiceHost::ShutdownVRProcess() {
// This is only allowed to run in the main thread of the GPU process
if (!XRE_IsGPUProcess()) {
return;
}
// Forward this to the main thread if not already there
if (!NS_IsMainThread()) {
RefPtr<Runnable> task = NS_NewRunnableFunction(
"VRServiceHost::ShutdownVRProcess",
[]() -> void { VRServiceHost::Get()->ShutdownVRProcess(); });
NS_DispatchToMainThread(task.forget());
return;
}
if (VRGPUChild::IsCreated()) {
VRGPUChild* vrGPUChild = VRGPUChild::Get();
vrGPUChild->SendStopVRService();
if (!vrGPUChild->IsClosed()) {
vrGPUChild->Close();
}
VRGPUChild::Shutdown();
}
if (!mVRProcessStarted) {
return;
}
// Using PGPU channel to tell the main process
// to shutdown VR process.
gfx::GPUParent* gpu = GPUParent::GetSingleton();
MOZ_ASSERT(gpu);
Unused << gpu->SendShutdownVRProcess();
mVRProcessStarted = false;
}
#endif // !defined(MOZ_WIDGET_ANDROID)
void VRServiceHost::PuppetSubmit(const InfallibleTArray<uint64_t>& aBuffer) {
if (mVRProcessEnabled) {
mPuppetActive = true;
// TODO - Implement VR puppet support for VR process (Bug 1555188)
MOZ_ASSERT(false); // Not implemented
} else {
VRPuppetCommandBuffer::Get().Submit(aBuffer);
}
}
void VRServiceHost::PuppetReset() {
if (mVRProcessEnabled) {
mPuppetActive = false;
if (!mVRProcessStarted) {
// Process is stopped, so puppet state is already clear
return;
}
// TODO - Implement VR puppet support for VR process (Bug 1555188)
MOZ_ASSERT(false); // Not implemented
} else {
VRPuppetCommandBuffer::Get().Reset();
}
}
bool VRServiceHost::PuppetHasEnded() {
if (mVRProcessEnabled) {
if (!mVRProcessStarted) {
// The VR process will be kept alive as long
// as there is a queue in the puppet command
// buffer. If the process is stopped, we can
// infer that the queue has been cleared and
// puppet state is reset.
return true;
}
// TODO - Implement VR puppet support for VR process (Bug 1555188)
MOZ_ASSERT(false); // Not implemented
return false;
}
return VRPuppetCommandBuffer::Get().HasEnded();
}
} // namespace gfx
} // namespace mozilla